define void @test1(i16* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i16* %head, i64 0
+ %0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <8 x i16>*
- %2 = load <8 x i16>* %1, align 2
+ %2 = load <8 x i16>, <8 x i16>* %1, align 2
%3 = icmp slt <8 x i16> %2, zeroinitializer
%4 = xor <8 x i16> %2, <i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768>
%5 = select <8 x i1> %3, <8 x i16> %4, <8 x i16> zeroinitializer
define void @test2(i16* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i16* %head, i64 0
+ %0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <8 x i16>*
- %2 = load <8 x i16>* %1, align 2
+ %2 = load <8 x i16>, <8 x i16>* %1, align 2
%3 = icmp ugt <8 x i16> %2, <i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766>
%4 = add <8 x i16> %2, <i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767>
%5 = select <8 x i1> %3, <8 x i16> %4, <8 x i16> zeroinitializer
vector.ph:
%0 = insertelement <8 x i16> undef, i16 %w, i32 0
%broadcast15 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
- %1 = getelementptr inbounds i16* %head, i64 0
+ %1 = getelementptr inbounds i16, i16* %head, i64 0
%2 = bitcast i16* %1 to <8 x i16>*
- %3 = load <8 x i16>* %2, align 2
+ %3 = load <8 x i16>, <8 x i16>* %2, align 2
%4 = icmp ult <8 x i16> %3, %broadcast15
%5 = sub <8 x i16> %3, %broadcast15
%6 = select <8 x i1> %4, <8 x i16> zeroinitializer, <8 x i16> %5
define void @test4(i8* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i8* %head, i64 0
+ %0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <16 x i8>*
- %2 = load <16 x i8>* %1, align 1
+ %2 = load <16 x i8>, <16 x i8>* %1, align 1
%3 = icmp slt <16 x i8> %2, zeroinitializer
%4 = xor <16 x i8> %2, <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>
%5 = select <16 x i1> %3, <16 x i8> %4, <16 x i8> zeroinitializer
define void @test5(i8* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i8* %head, i64 0
+ %0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <16 x i8>*
- %2 = load <16 x i8>* %1, align 1
+ %2 = load <16 x i8>, <16 x i8>* %1, align 1
%3 = icmp ugt <16 x i8> %2, <i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126>
%4 = add <16 x i8> %2, <i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127>
%5 = select <16 x i1> %3, <16 x i8> %4, <16 x i8> zeroinitializer
vector.ph:
%0 = insertelement <16 x i8> undef, i8 %w, i32 0
%broadcast15 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
- %1 = getelementptr inbounds i8* %head, i64 0
+ %1 = getelementptr inbounds i8, i8* %head, i64 0
%2 = bitcast i8* %1 to <16 x i8>*
- %3 = load <16 x i8>* %2, align 1
+ %3 = load <16 x i8>, <16 x i8>* %2, align 1
%4 = icmp ult <16 x i8> %3, %broadcast15
%5 = sub <16 x i8> %3, %broadcast15
%6 = select <16 x i1> %4, <16 x i8> zeroinitializer, <16 x i8> %5
define void @test7(i16* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i16* %head, i64 0
+ %0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <16 x i16>*
- %2 = load <16 x i16>* %1, align 2
+ %2 = load <16 x i16>, <16 x i16>* %1, align 2
%3 = icmp slt <16 x i16> %2, zeroinitializer
%4 = xor <16 x i16> %2, <i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768>
%5 = select <16 x i1> %3, <16 x i16> %4, <16 x i16> zeroinitializer
define void @test8(i16* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i16* %head, i64 0
+ %0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <16 x i16>*
- %2 = load <16 x i16>* %1, align 2
+ %2 = load <16 x i16>, <16 x i16>* %1, align 2
%3 = icmp ugt <16 x i16> %2, <i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766>
%4 = add <16 x i16> %2, <i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767>
%5 = select <16 x i1> %3, <16 x i16> %4, <16 x i16> zeroinitializer
vector.ph:
%0 = insertelement <16 x i16> undef, i16 %w, i32 0
%broadcast15 = shufflevector <16 x i16> %0, <16 x i16> undef, <16 x i32> zeroinitializer
- %1 = getelementptr inbounds i16* %head, i64 0
+ %1 = getelementptr inbounds i16, i16* %head, i64 0
%2 = bitcast i16* %1 to <16 x i16>*
- %3 = load <16 x i16>* %2, align 2
+ %3 = load <16 x i16>, <16 x i16>* %2, align 2
%4 = icmp ult <16 x i16> %3, %broadcast15
%5 = sub <16 x i16> %3, %broadcast15
%6 = select <16 x i1> %4, <16 x i16> zeroinitializer, <16 x i16> %5
define void @test10(i8* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i8* %head, i64 0
+ %0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <32 x i8>*
- %2 = load <32 x i8>* %1, align 1
+ %2 = load <32 x i8>, <32 x i8>* %1, align 1
%3 = icmp slt <32 x i8> %2, zeroinitializer
%4 = xor <32 x i8> %2, <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>
%5 = select <32 x i1> %3, <32 x i8> %4, <32 x i8> zeroinitializer
define void @test11(i8* nocapture %head) nounwind {
vector.ph:
- %0 = getelementptr inbounds i8* %head, i64 0
+ %0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <32 x i8>*
- %2 = load <32 x i8>* %1, align 1
+ %2 = load <32 x i8>, <32 x i8>* %1, align 1
%3 = icmp ugt <32 x i8> %2, <i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126>
%4 = add <32 x i8> %2, <i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127>
%5 = select <32 x i1> %3, <32 x i8> %4, <32 x i8> zeroinitializer
vector.ph:
%0 = insertelement <32 x i8> undef, i8 %w, i32 0
%broadcast15 = shufflevector <32 x i8> %0, <32 x i8> undef, <32 x i32> zeroinitializer
- %1 = getelementptr inbounds i8* %head, i64 0
+ %1 = getelementptr inbounds i8, i8* %head, i64 0
%2 = bitcast i8* %1 to <32 x i8>*
- %3 = load <32 x i8>* %2, align 1
+ %3 = load <32 x i8>, <32 x i8>* %2, align 1
%4 = icmp ult <32 x i8> %3, %broadcast15
%5 = sub <32 x i8> %3, %broadcast15
%6 = select <32 x i1> %4, <32 x i8> zeroinitializer, <32 x i8> %5