vector.ph:
%0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <8 x i16>*
- %2 = load <8 x i16>* %1, align 2
+ %2 = load <8 x i16>, <8 x i16>* %1, align 2
%3 = icmp slt <8 x i16> %2, zeroinitializer
%4 = xor <8 x i16> %2, <i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768>
%5 = select <8 x i1> %3, <8 x i16> %4, <8 x i16> zeroinitializer
vector.ph:
%0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <8 x i16>*
- %2 = load <8 x i16>* %1, align 2
+ %2 = load <8 x i16>, <8 x i16>* %1, align 2
%3 = icmp ugt <8 x i16> %2, <i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766>
%4 = add <8 x i16> %2, <i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767>
%5 = select <8 x i1> %3, <8 x i16> %4, <8 x i16> zeroinitializer
%broadcast15 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
%1 = getelementptr inbounds i16, i16* %head, i64 0
%2 = bitcast i16* %1 to <8 x i16>*
- %3 = load <8 x i16>* %2, align 2
+ %3 = load <8 x i16>, <8 x i16>* %2, align 2
%4 = icmp ult <8 x i16> %3, %broadcast15
%5 = sub <8 x i16> %3, %broadcast15
%6 = select <8 x i1> %4, <8 x i16> zeroinitializer, <8 x i16> %5
vector.ph:
%0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <16 x i8>*
- %2 = load <16 x i8>* %1, align 1
+ %2 = load <16 x i8>, <16 x i8>* %1, align 1
%3 = icmp slt <16 x i8> %2, zeroinitializer
%4 = xor <16 x i8> %2, <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>
%5 = select <16 x i1> %3, <16 x i8> %4, <16 x i8> zeroinitializer
vector.ph:
%0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <16 x i8>*
- %2 = load <16 x i8>* %1, align 1
+ %2 = load <16 x i8>, <16 x i8>* %1, align 1
%3 = icmp ugt <16 x i8> %2, <i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126>
%4 = add <16 x i8> %2, <i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127>
%5 = select <16 x i1> %3, <16 x i8> %4, <16 x i8> zeroinitializer
%broadcast15 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
%1 = getelementptr inbounds i8, i8* %head, i64 0
%2 = bitcast i8* %1 to <16 x i8>*
- %3 = load <16 x i8>* %2, align 1
+ %3 = load <16 x i8>, <16 x i8>* %2, align 1
%4 = icmp ult <16 x i8> %3, %broadcast15
%5 = sub <16 x i8> %3, %broadcast15
%6 = select <16 x i1> %4, <16 x i8> zeroinitializer, <16 x i8> %5
vector.ph:
%0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <16 x i16>*
- %2 = load <16 x i16>* %1, align 2
+ %2 = load <16 x i16>, <16 x i16>* %1, align 2
%3 = icmp slt <16 x i16> %2, zeroinitializer
%4 = xor <16 x i16> %2, <i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768, i16 -32768>
%5 = select <16 x i1> %3, <16 x i16> %4, <16 x i16> zeroinitializer
vector.ph:
%0 = getelementptr inbounds i16, i16* %head, i64 0
%1 = bitcast i16* %0 to <16 x i16>*
- %2 = load <16 x i16>* %1, align 2
+ %2 = load <16 x i16>, <16 x i16>* %1, align 2
%3 = icmp ugt <16 x i16> %2, <i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766, i16 32766>
%4 = add <16 x i16> %2, <i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767, i16 -32767>
%5 = select <16 x i1> %3, <16 x i16> %4, <16 x i16> zeroinitializer
%broadcast15 = shufflevector <16 x i16> %0, <16 x i16> undef, <16 x i32> zeroinitializer
%1 = getelementptr inbounds i16, i16* %head, i64 0
%2 = bitcast i16* %1 to <16 x i16>*
- %3 = load <16 x i16>* %2, align 2
+ %3 = load <16 x i16>, <16 x i16>* %2, align 2
%4 = icmp ult <16 x i16> %3, %broadcast15
%5 = sub <16 x i16> %3, %broadcast15
%6 = select <16 x i1> %4, <16 x i16> zeroinitializer, <16 x i16> %5
vector.ph:
%0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <32 x i8>*
- %2 = load <32 x i8>* %1, align 1
+ %2 = load <32 x i8>, <32 x i8>* %1, align 1
%3 = icmp slt <32 x i8> %2, zeroinitializer
%4 = xor <32 x i8> %2, <i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128, i8 -128>
%5 = select <32 x i1> %3, <32 x i8> %4, <32 x i8> zeroinitializer
vector.ph:
%0 = getelementptr inbounds i8, i8* %head, i64 0
%1 = bitcast i8* %0 to <32 x i8>*
- %2 = load <32 x i8>* %1, align 1
+ %2 = load <32 x i8>, <32 x i8>* %1, align 1
%3 = icmp ugt <32 x i8> %2, <i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126, i8 126>
%4 = add <32 x i8> %2, <i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127, i8 -127>
%5 = select <32 x i1> %3, <32 x i8> %4, <32 x i8> zeroinitializer
%broadcast15 = shufflevector <32 x i8> %0, <32 x i8> undef, <32 x i32> zeroinitializer
%1 = getelementptr inbounds i8, i8* %head, i64 0
%2 = bitcast i8* %1 to <32 x i8>*
- %3 = load <32 x i8>* %2, align 1
+ %3 = load <32 x i8>, <32 x i8>* %2, align 1
%4 = icmp ult <32 x i8> %3, %broadcast15
%5 = sub <32 x i8> %3, %broadcast15
%6 = select <32 x i1> %4, <32 x i8> zeroinitializer, <32 x i8> %5