define i32 @main() nounwind {
entry:
- %tmp2 = load float* getelementptr (%struct.x* @X, i32 0, i32 0), align 16 ; <float> [#uses=1]
- %tmp4 = load double* getelementptr (%struct.x* @X, i32 0, i32 1), align 8 ; <double> [#uses=1]
+ %tmp2 = load float, float* getelementptr (%struct.x, %struct.x* @X, i32 0, i32 0), align 16 ; <float> [#uses=1]
+ %tmp4 = load double, double* getelementptr (%struct.x, %struct.x* @X, i32 0, i32 1), align 8 ; <double> [#uses=1]
tail call void @t( float %tmp2, double %tmp4 ) nounwind
ret i32 0
}