@E = global i1 udiv (i1 icmp ult (i8* @X, i8* @Y), i1 icmp ult (i8* @X, i8* @Z))
; CHECK: @E = global i1 icmp ult (i8* @X, i8* @Y)
@F = global i1 srem (i1 icmp ult (i8* @X, i8* @Y), i1 icmp ult (i8* @X, i8* @Z))
-; CHECK: @F = global i1 false ; <i1*> [#uses=0]
+; CHECK: @F = global i1 false
@G = global i1 urem (i1 icmp ult (i8* @X, i8* @Y), i1 icmp ult (i8* @X, i8* @Z))
-; CHECK: @G = global i1 false ; <i1*> [#uses=0]
+; CHECK: @G = global i1 false
@H = global i1 icmp ule (i32* bitcast (i8* @X to i32*), i32* bitcast (i8* @Y to i32*))
; CHECK: @H = global i1 icmp ule (i8* @X, i8* @Y)