declare i32 @generic_personality(i32, i64, i8*, i8*)
declare i32 @__gxx_personality_v0(i32, i64, i8*, i8*)
+declare i32 @__objc_personality_v0(i32, i64, i8*, i8*)
declare void @bar()
invoke void @bar()
to label %cont.h unwind label %lpad.h
cont.h:
+ invoke void @bar()
+ to label %cont.i unwind label %lpad.i
+cont.i:
ret void
lpad.a:
; CHECK: %h = landingpad
; CHECK-NEXT: filter [1 x i32*] zeroinitializer
; CHECK-NEXT: unreachable
+
+lpad.i:
+ %i = landingpad { i8*, i32 } personality i32 (i32, i64, i8*, i8*)* @generic_personality
+ cleanup
+ filter [0 x i32*] zeroinitializer
+ unreachable
+; CHECK: %i = landingpad
+; CHECK-NEXT: filter
+; CHECK-NEXT: unreachable
}
define void @foo_cxx() {
invoke void @bar()
to label %cont.c unwind label %lpad.c
cont.c:
+ invoke void @bar()
+ to label %cont.d unwind label %lpad.d
+cont.d:
ret void
lpad.a:
; CHECK: %c = landingpad
; CHECK-NEXT: cleanup
; CHECK-NEXT: unreachable
+
+lpad.d:
+ %d = landingpad { i8*, i32 } personality i32 (i32, i64, i8*, i8*)* @__gxx_personality_v0
+ cleanup
+ catch i32* null
+ unreachable
+; CHECK: %d = landingpad
+; CHECK-NEXT: null
+; CHECK-NEXT: unreachable
+}
+
+define void @foo_objc() {
+; CHECK: @foo_objc
+ invoke void @bar()
+ to label %cont.a unwind label %lpad.a
+cont.a:
+ invoke void @bar()
+ to label %cont.b unwind label %lpad.b
+cont.b:
+ invoke void @bar()
+ to label %cont.c unwind label %lpad.c
+cont.c:
+ invoke void @bar()
+ to label %cont.d unwind label %lpad.d
+cont.d:
+ ret void
+
+lpad.a:
+ %a = landingpad { i8*, i32 } personality i32 (i32, i64, i8*, i8*)* @__objc_personality_v0
+ catch i32* null
+ catch i32* @T1
+ unreachable
+; CHECK: %a = landingpad
+; CHECK-NEXT: null
+; CHECK-NEXT: unreachable
+
+lpad.b:
+ %b = landingpad { i8*, i32 } personality i32 (i32, i64, i8*, i8*)* @__objc_personality_v0
+ filter [1 x i32*] zeroinitializer
+ unreachable
+; CHECK: %b = landingpad
+; CHECK-NEXT: cleanup
+; CHECK-NEXT: unreachable
+
+lpad.c:
+ %c = landingpad { i8*, i32 } personality i32 (i32, i64, i8*, i8*)* @__objc_personality_v0
+ filter [2 x i32*] [i32* @T1, i32* null]
+ unreachable
+; CHECK: %c = landingpad
+; CHECK-NEXT: cleanup
+; CHECK-NEXT: unreachable
+
+lpad.d:
+ %d = landingpad { i8*, i32 } personality i32 (i32, i64, i8*, i8*)* @__objc_personality_v0
+ cleanup
+ catch i32* null
+ unreachable
+; CHECK: %d = landingpad
+; CHECK-NEXT: null
+; CHECK-NEXT: unreachable
}