ret i32 %tmp21
}
+define i64 @test3(float %f, double %d) {
+; CHECK: @test3
+; CHECK-NOT: insertelement {{.*}} 0.00
+; CHECK: ret
+entry:
+ %v00 = insertelement <4 x float> undef, float %f, i32 0
+ %v01 = insertelement <4 x float> %v00, float 0.000000e+00, i32 1
+ %v02 = insertelement <4 x float> %v01, float 0.000000e+00, i32 2
+ %v03 = insertelement <4 x float> %v02, float 0.000000e+00, i32 3
+ %tmp0 = tail call i32 @llvm.x86.sse.cvtss2si(<4 x float> %v03)
+ %v10 = insertelement <4 x float> undef, float %f, i32 0
+ %v11 = insertelement <4 x float> %v10, float 0.000000e+00, i32 1
+ %v12 = insertelement <4 x float> %v11, float 0.000000e+00, i32 2
+ %v13 = insertelement <4 x float> %v12, float 0.000000e+00, i32 3
+ %tmp1 = tail call i64 @llvm.x86.sse.cvtss2si64(<4 x float> %v13)
+ %v20 = insertelement <4 x float> undef, float %f, i32 0
+ %v21 = insertelement <4 x float> %v20, float 0.000000e+00, i32 1
+ %v22 = insertelement <4 x float> %v21, float 0.000000e+00, i32 2
+ %v23 = insertelement <4 x float> %v22, float 0.000000e+00, i32 3
+ %tmp2 = tail call i32 @llvm.x86.sse.cvttss2si(<4 x float> %v23)
+ %v30 = insertelement <4 x float> undef, float %f, i32 0
+ %v31 = insertelement <4 x float> %v30, float 0.000000e+00, i32 1
+ %v32 = insertelement <4 x float> %v31, float 0.000000e+00, i32 2
+ %v33 = insertelement <4 x float> %v32, float 0.000000e+00, i32 3
+ %tmp3 = tail call i64 @llvm.x86.sse.cvttss2si64(<4 x float> %v33)
+ %v40 = insertelement <2 x double> undef, double %d, i32 0
+ %v41 = insertelement <2 x double> %v40, double 0.000000e+00, i32 1
+ %tmp4 = tail call i32 @llvm.x86.sse2.cvtsd2si(<2 x double> %v41)
+ %v50 = insertelement <2 x double> undef, double %d, i32 0
+ %v51 = insertelement <2 x double> %v50, double 0.000000e+00, i32 1
+ %tmp5 = tail call i64 @llvm.x86.sse2.cvtsd2si64(<2 x double> %v51)
+ %v60 = insertelement <2 x double> undef, double %d, i32 0
+ %v61 = insertelement <2 x double> %v60, double 0.000000e+00, i32 1
+ %tmp6 = tail call i32 @llvm.x86.sse2.cvttsd2si(<2 x double> %v61)
+ %v70 = insertelement <2 x double> undef, double %d, i32 0
+ %v71 = insertelement <2 x double> %v70, double 0.000000e+00, i32 1
+ %tmp7 = tail call i64 @llvm.x86.sse2.cvttsd2si64(<2 x double> %v71)
+ %tmp8 = add i32 %tmp0, %tmp2
+ %tmp9 = add i32 %tmp4, %tmp6
+ %tmp10 = add i32 %tmp8, %tmp9
+ %tmp11 = sext i32 %tmp10 to i64
+ %tmp12 = add i64 %tmp1, %tmp3
+ %tmp13 = add i64 %tmp5, %tmp7
+ %tmp14 = add i64 %tmp12, %tmp13
+ %tmp15 = add i64 %tmp11, %tmp14
+ ret i64 %tmp15
+}
+
define void @get_image() nounwind {
; CHECK: @get_image
; CHECK-NOT: extractelement
declare <4 x float> @llvm.x86.sse.max.ss(<4 x float>, <4 x float>)
+declare i32 @llvm.x86.sse.cvtss2si(<4 x float>)
+declare i64 @llvm.x86.sse.cvtss2si64(<4 x float>)
declare i32 @llvm.x86.sse.cvttss2si(<4 x float>)
+declare i64 @llvm.x86.sse.cvttss2si64(<4 x float>)
+declare i32 @llvm.x86.sse2.cvtsd2si(<2 x double>)
+declare i64 @llvm.x86.sse2.cvtsd2si64(<2 x double>)
+declare i32 @llvm.x86.sse2.cvttsd2si(<2 x double>)
+declare i64 @llvm.x86.sse2.cvttsd2si64(<2 x double>)
+
+; <rdar://problem/6945110>
+define <4 x i32> @kernel3_vertical(<4 x i16> * %src, <8 x i16> * %foo) nounwind {
+entry:
+ %tmp = load <4 x i16>* %src
+ %tmp1 = load <8 x i16>* %foo
+; CHECK: %tmp2 = shufflevector
+ %tmp2 = shufflevector <4 x i16> %tmp, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; pmovzxwd ignores the upper 64-bits of its input; -instcombine should remove this shuffle:
+; CHECK-NOT: shufflevector
+ %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: pmovzxwd
+ %0 = call <4 x i32> @llvm.x86.sse41.pmovzxwd(<8 x i16> %tmp3)
+ ret <4 x i32> %0
+}
+declare <4 x i32> @llvm.x86.sse41.pmovzxwd(<8 x i16>) nounwind readnone
+
+define <4 x float> @dead_shuffle_elt(<4 x float> %x, <2 x float> %y) nounwind {
+entry:
+; CHECK: define <4 x float> @dead_shuffle_elt
+; CHECK: shufflevector <2 x float> %y, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+ %shuffle.i = shufflevector <2 x float> %y, <2 x float> %y, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
+ %shuffle9.i = shufflevector <4 x float> %x, <4 x float> %shuffle.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
+ ret <4 x float> %shuffle9.i
+}
+
+define <2 x float> @test_fptrunc(double %f) {
+; CHECK: @test_fptrunc
+; CHECK: insertelement
+; CHECK: insertelement
+; CHECK-NOT: insertelement
+ %tmp9 = insertelement <4 x double> undef, double %f, i32 0
+ %tmp10 = insertelement <4 x double> %tmp9, double 0.000000e+00, i32 1
+ %tmp11 = insertelement <4 x double> %tmp10, double 0.000000e+00, i32 2
+ %tmp12 = insertelement <4 x double> %tmp11, double 0.000000e+00, i32 3
+ %tmp5 = fptrunc <4 x double> %tmp12 to <4 x float>
+ %ret = shufflevector <4 x float> %tmp5, <4 x float> undef, <2 x i32> <i32 0, i32 1>
+ ret <2 x float> %ret
+}
+
+define <2 x double> @test_fpext(float %f) {
+; CHECK: @test_fpext
+; CHECK: insertelement
+; CHECK: insertelement
+; CHECK-NOT: insertelement
+ %tmp9 = insertelement <4 x float> undef, float %f, i32 0
+ %tmp10 = insertelement <4 x float> %tmp9, float 0.000000e+00, i32 1
+ %tmp11 = insertelement <4 x float> %tmp10, float 0.000000e+00, i32 2
+ %tmp12 = insertelement <4 x float> %tmp11, float 0.000000e+00, i32 3
+ %tmp5 = fpext <4 x float> %tmp12 to <4 x double>
+ %ret = shufflevector <4 x double> %tmp5, <4 x double> undef, <2 x i32> <i32 0, i32 1>
+ ret <2 x double> %ret
+}
+
+define <4 x float> @test_select(float %f, float %g) {
+; CHECK: @test_select
+; CHECK: %a0 = insertelement <4 x float> undef, float %f, i32 0
+; CHECK-NOT: insertelement
+; CHECK: %a3 = insertelement <4 x float> %a0, float 3.000000e+00, i32 3
+; CHECK-NOT: insertelement
+; CHECK: %ret = select <4 x i1> <i1 true, i1 false, i1 false, i1 true>, <4 x float> %a3, <4 x float> <float undef, float 4.000000e+00, float 5.000000e+00, float undef>
+ %a0 = insertelement <4 x float> undef, float %f, i32 0
+ %a1 = insertelement <4 x float> %a0, float 1.000000e+00, i32 1
+ %a2 = insertelement <4 x float> %a1, float 2.000000e+00, i32 2
+ %a3 = insertelement <4 x float> %a2, float 3.000000e+00, i32 3
+ %b0 = insertelement <4 x float> undef, float %g, i32 0
+ %b1 = insertelement <4 x float> %b0, float 4.000000e+00, i32 1
+ %b2 = insertelement <4 x float> %b1, float 5.000000e+00, i32 2
+ %b3 = insertelement <4 x float> %b2, float 6.000000e+00, i32 3
+ %ret = select <4 x i1> <i1 true, i1 false, i1 false, i1 true>, <4 x float> %a3, <4 x float> %b3
+ ret <4 x float> %ret
+}
+
+