%tmp = load i64* %P
ret i64 %tmp
; CHECK: @test6
-; CHECK: bitcast <2 x float> %X to <1 x i64>
+; CHECK: bitcast <2 x float> %X to i64
; CHECK: ret i64
}
+define float @test7(<4 x float> %x) {
+ %a = alloca <4 x float>
+ store <4 x float> %x, <4 x float>* %a
+ %p = bitcast <4 x float>* %a to <2 x float>*
+ %b = load <2 x float>* %p
+ %q = getelementptr <4 x float>* %a, i32 0, i32 2
+ %c = load float* %q
+ ret float %c
+; CHECK: @test7
+; CHECK-NOT: alloca
+; CHECK: bitcast <4 x float> %x to <2 x double>
+; CHECK-NEXT: extractelement <2 x double>
+; CHECK-NEXT: bitcast double %tmp4 to <2 x float>
+; CHECK-NEXT: extractelement <4 x float>
+}
+
+define void @test8(<4 x float> %x, <2 x float> %y) {
+ %a = alloca <4 x float>
+ store <4 x float> %x, <4 x float>* %a
+ %p = bitcast <4 x float>* %a to <2 x float>*
+ store <2 x float> %y, <2 x float>* %p
+ ret void
+; CHECK: @test8
+; CHECK-NOT: alloca
+; CHECK: bitcast <4 x float> %x to <2 x double>
+; CHECK-NEXT: bitcast <2 x float> %y to double
+; CHECK-NEXT: insertelement <2 x double>
+; CHECK-NEXT: bitcast <2 x double> %tmp2 to <4 x float>
+}
+
+define i256 @test9(<4 x i256> %x) {
+ %a = alloca <4 x i256>
+ store <4 x i256> %x, <4 x i256>* %a
+ %p = bitcast <4 x i256>* %a to <2 x i256>*
+ %b = load <2 x i256>* %p
+ %q = getelementptr <4 x i256>* %a, i32 0, i32 2
+ %c = load i256* %q
+ ret i256 %c
+; CHECK: @test9
+; CHECK-NOT: alloca
+; CHECK: bitcast <4 x i256> %x to <2 x i512>
+; CHECK-NEXT: extractelement <2 x i512>
+; CHECK-NEXT: bitcast i512 %tmp4 to <2 x i256>
+; CHECK-NEXT: extractelement <4 x i256>
+}
+
+define void @test10(<4 x i256> %x, <2 x i256> %y) {
+ %a = alloca <4 x i256>
+ store <4 x i256> %x, <4 x i256>* %a
+ %p = bitcast <4 x i256>* %a to <2 x i256>*
+ store <2 x i256> %y, <2 x i256>* %p
+ ret void
+; CHECK: @test10
+; CHECK-NOT: alloca
+; CHECK: bitcast <4 x i256> %x to <2 x i512>
+; CHECK-NEXT: bitcast <2 x i256> %y to i512
+; CHECK-NEXT: insertelement <2 x i512>
+; CHECK-NEXT: bitcast <2 x i512> %tmp2 to <4 x i256>
+}
+
+%union.v = type { <2 x i64> }
+
+define void @test11(<2 x i64> %x) {
+ %a = alloca %union.v
+ %p = getelementptr inbounds %union.v* %a, i32 0, i32 0
+ store <2 x i64> %x, <2 x i64>* %p, align 16
+ %q = getelementptr inbounds %union.v* %a, i32 0, i32 0
+ %r = bitcast <2 x i64>* %q to <4 x float>*
+ %b = load <4 x float>* %r, align 16
+ ret void
+; CHECK: @test11
+; CHECK-NOT: alloca
+}
+
+define void @test12() {
+entry:
+ %a = alloca <64 x i8>, align 64
+ store <64 x i8> undef, <64 x i8>* %a, align 64
+ %p = bitcast <64 x i8>* %a to <16 x i8>*
+ %0 = load <16 x i8>* %p, align 64
+ store <16 x i8> undef, <16 x i8>* %p, align 64
+ %q = bitcast <16 x i8>* %p to <64 x i8>*
+ %1 = load <64 x i8>* %q, align 64
+ ret void
+; CHECK: @test12
+; CHECK-NOT: alloca
+; CHECK: extractelement <4 x i128>
+; CHECK: insertelement <4 x i128>
+}
+
+define float @test13(<4 x float> %x, <2 x i32> %y) {
+ %a = alloca <4 x float>
+ store <4 x float> %x, <4 x float>* %a
+ %p = bitcast <4 x float>* %a to <2 x float>*
+ %b = load <2 x float>* %p
+ %q = getelementptr <4 x float>* %a, i32 0, i32 2
+ %c = load float* %q
+ %r = bitcast <4 x float>* %a to <2 x i32>*
+ store <2 x i32> %y, <2 x i32>* %r
+ ret float %c
+; CHECK: @test13
+; CHECK-NOT: alloca
+; CHECK: bitcast <4 x float> %x to i128
+}
+
+define <3 x float> @test14(<3 x float> %x) {
+entry:
+ %x.addr = alloca <3 x float>, align 16
+ %r = alloca <3 x i32>, align 16
+ %extractVec = shufflevector <3 x float> %x, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp = bitcast <3 x float>* %x.addr to <4 x float>*
+ store <4 x float> %extractVec, <4 x float>* %storetmp, align 16
+ %tmp = load <3 x float>* %x.addr, align 16
+ %cmp = fcmp une <3 x float> %tmp, zeroinitializer
+ %sext = sext <3 x i1> %cmp to <3 x i32>
+ %and = and <3 x i32> <i32 1065353216, i32 1065353216, i32 1065353216>, %sext
+ %extractVec1 = shufflevector <3 x i32> %and, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp2 = bitcast <3 x i32>* %r to <4 x i32>*
+ store <4 x i32> %extractVec1, <4 x i32>* %storetmp2, align 16
+ %tmp3 = load <3 x i32>* %r, align 16
+ %0 = bitcast <3 x i32> %tmp3 to <3 x float>
+ %tmp4 = load <3 x float>* %x.addr, align 16
+ ret <3 x float> %tmp4
+; CHECK: @test14
+; CHECK-NOT: alloca
+; CHECK: shufflevector <4 x i32> %extractVec1, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
+}
+
+define void @test15(<3 x i64>* sret %agg.result, <3 x i64> %x, <3 x i64> %min) {
+entry:
+ %x.addr = alloca <3 x i64>, align 32
+ %min.addr = alloca <3 x i64>, align 32
+ %extractVec = shufflevector <3 x i64> %x, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp = bitcast <3 x i64>* %x.addr to <4 x i64>*
+ store <4 x i64> %extractVec, <4 x i64>* %storetmp, align 32
+ %extractVec1 = shufflevector <3 x i64> %min, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp2 = bitcast <3 x i64>* %min.addr to <4 x i64>*
+ store <4 x i64> %extractVec1, <4 x i64>* %storetmp2, align 32
+ %tmp = load <3 x i64>* %x.addr
+ %tmp5 = extractelement <3 x i64> %tmp, i32 0
+ %tmp11 = insertelement <3 x i64> %tmp, i64 %tmp5, i32 0
+ store <3 x i64> %tmp11, <3 x i64>* %x.addr
+ %tmp30 = load <3 x i64>* %x.addr, align 32
+ store <3 x i64> %tmp30, <3 x i64>* %agg.result
+ ret void
+; CHECK: @test15
+; CHECK-NOT: alloca
+; CHECK: shufflevector <4 x i64> %tmpV2, <4 x i64> undef, <3 x i32> <i32 0, i32 1, i32 2>
+}
+