return model->get_current_thread();
}
+/**
+ * @brief Get the current Thread id
+ *
+ * Must be called from a user context
+ *
+ * @return The id of the currently executing thread
+ */
+thread_id_t thread_current_id(void)
+{
+ ASSERT(model);
+ return model->get_current_thread_id();
+}
+
void modelexit() {
model->switch_thread(new ModelAction(THREAD_FINISH, std::memory_order_seq_cst, thread_current()));
}
int Thread::swap(Thread *t, Thread *t2)
{
- t->set_state(THREAD_READY);
t2->set_state(THREAD_RUNNING);
if (t == t2)
return 0;
stack_free(stack);
#ifdef TLS
if (this != model->getInitThread()) {
- ASSERT(thread_current()==NULL);
real_pthread_mutex_unlock(&mutex2);
real_pthread_join(thread, NULL);
stack_free(helper_stack);
}
#endif
+ state = THREAD_FREED;
}
/**
acq_fence_cv(new ClockVector()),
creation(NULL),
pending(NULL),
+ wakeup_state(false),
start_routine(NULL),
arg(NULL),
stack(NULL),
acq_fence_cv(new ClockVector()),
creation(NULL),
pending(NULL),
+ wakeup_state(false),
start_routine(func),
pstart_routine(NULL),
arg(a),
acq_fence_cv(new ClockVector()),
creation(NULL),
pending(NULL),
+ wakeup_state(false),
start_routine(NULL),
pstart_routine(func),
arg(a),
if (!pending)
return NULL;
- if (pending->get_type() == THREAD_JOIN)
- return pending->get_thread_operand();
- else if (pending->get_type() == PTHREAD_JOIN)
- return pending->get_thread_operand();
- else if (pending->is_lock())
- return (Thread *)pending->get_mutex()->get_state()->locked;
- return NULL;
+ switch (pending->get_type()) {
+ case THREAD_JOIN:
+ case PTHREAD_JOIN:
+ return pending->get_thread_operand();
+ case ATOMIC_LOCK:
+ return (Thread *)pending->get_mutex()->get_state()->locked;
+ default:
+ return NULL;
+ }
}
/**