return model->get_current_thread();
}
+/**
+ * @brief Get the current Thread id
+ *
+ * Must be called from a user context
+ *
+ * @return The id of the currently executing thread
+ */
+thread_id_t thread_current_id(void)
+{
+ ASSERT(model);
+ return model->get_current_thread_id();
+}
+
void modelexit() {
model->switch_thread(new ModelAction(THREAD_FINISH, std::memory_order_seq_cst, thread_current()));
}
stack_free(stack);
#ifdef TLS
if (this != model->getInitThread()) {
- ASSERT(thread_current()==NULL);
real_pthread_mutex_unlock(&mutex2);
real_pthread_join(thread, NULL);
stack_free(helper_stack);
}
#endif
+ state = THREAD_FREED;
}
/**
acq_fence_cv(new ClockVector()),
creation(NULL),
pending(NULL),
+ wakeup_state(false),
start_routine(NULL),
arg(NULL),
stack(NULL),
acq_fence_cv(new ClockVector()),
creation(NULL),
pending(NULL),
+ wakeup_state(false),
start_routine(func),
pstart_routine(NULL),
arg(a),
acq_fence_cv(new ClockVector()),
creation(NULL),
pending(NULL),
+ wakeup_state(false),
start_routine(NULL),
pstart_routine(func),
arg(a),