class Instruction;
class DebugCrashes;
-class ReduceMiscompilingPasses;
-class ReduceMiscompilingFunctions;
class CBE;
class GCC;
// FIXME: sort out public/private distinctions...
friend class ReducePassList;
- friend class ReduceMiscompilingPasses;
- friend class ReduceMiscompilingFunctions;
friend class ReduceMisCodegenFunctions;
public:
void setPassesToRun(const std::vector<const PassInfo*> &PTR) {
PassesToRun = PTR;
}
+ const std::vector<const PassInfo*> &getPassesToRun() const {
+ return PassesToRun;
+ }
/// run - The top level method that is invoked after all of the instance
/// variables are set up from command line arguments.
return Result;
}
- const Module *getProgram() const { return Program; }
+ Module *getProgram() const { return Program; }
+
+ /// swapProgramIn - Set the current module to the specified module, returning
+ /// the old one.
+ Module *swapProgramIn(Module *M) {
+ Module *OldProgram = Program;
+ Program = M;
+ return OldProgram;
+ }
+ AbstractInterpreter *switchToCBE() {
+ AbstractInterpreter *Old = Interpreter;
+ Interpreter = (AbstractInterpreter*)cbe;
+ return Old;
+ }
+
+ void switchToInterpreter(AbstractInterpreter *AI) {
+ Interpreter = AI;
+ }
+
/// setNewProgram - If we reduce or update the program somehow, call this
/// method to update bugdriver with it. This deletes the old module and sets
/// the specified one as the current program.
///
Module *performFinalCleanups(Module *M, bool MayModifySemantics = false);
-private:
- /// ParseInputFile - Given a bytecode or assembly input filename, parse and
- /// return it, or return null if not possible.
- ///
- Module *ParseInputFile(const std::string &InputFilename) const;
+ /// ExtractLoop - Given a module, extract up to one loop from it into a new
+ /// function. This returns null if there are no extractable loops in the
+ /// program or if the loop extractor crashes.
+ Module *ExtractLoop(Module *M);
- /// writeProgramToFile - This writes the current "Program" to the named
- /// bytecode file. If an error occurs, true is returned.
- ///
- bool writeProgramToFile(const std::string &Filename, Module *M = 0) const;
+ /// runPassesOn - Carefully run the specified set of pass on the specified
+ /// module, returning the transformed module on success, or a null pointer on
+ /// failure. If AutoDebugCrashes is set to true, then bugpoint will
+ /// automatically attempt to track down a crashing pass if one exists, and
+ /// this method will never return null.
+ Module *runPassesOn(Module *M, const std::vector<const PassInfo*> &Passes,
+ bool AutoDebugCrashes = false);
/// runPasses - Run the specified passes on Program, outputting a bytecode
/// file and writting the filename into OutputFile if successful. If the
std::string &OutputFilename, bool DeleteOutput = false,
bool Quiet = false) const;
+ /// writeProgramToFile - This writes the current "Program" to the named
+ /// bytecode file. If an error occurs, true is returned.
+ ///
+ bool writeProgramToFile(const std::string &Filename, Module *M = 0) const;
+
+private:
/// runPasses - Just like the method above, but this just returns true or
/// false indicating whether or not the optimizer crashed on the specified
/// input (true = crashed).
return runPasses(PassesToRun, Filename, DeleteOutput);
}
- /// PrintFunctionList - prints out list of problematic functions
- ///
- static void PrintFunctionList(const std::vector<Function*> &Funcs);
-
/// initializeExecutionEnvironment - This method is used to set up the
/// environment for executing LLVM programs.
///
bool initializeExecutionEnvironment();
};
+/// ParseInputFile - Given a bytecode or assembly input filename, parse and
+/// return it, or return null if not possible.
+///
+Module *ParseInputFile(const std::string &InputFilename);
+
+
/// getPassesString - Turn a list of passes into a string which indicates the
/// command line options that must be passed to add the passes.
///
std::string getPassesString(const std::vector<const PassInfo*> &Passes);
+/// PrintFunctionList - prints out list of problematic functions
+///
+void PrintFunctionList(const std::vector<Function*> &Funcs);
+
// DeleteFunctionBody - "Remove" the function by deleting all of it's basic
// blocks, making it external.
//