//===- BugDriver.h - Top-Level BugPoint class -------------------*- C++ -*-===//
-//
+//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
//===----------------------------------------------------------------------===//
//
// This class contains all of the shared state and information that is used by
#ifndef BUGDRIVER_H
#define BUGDRIVER_H
+#include "llvm/ADT/DenseMap.h"
#include <vector>
#include <string>
namespace llvm {
+class Value;
class PassInfo;
class Module;
+class GlobalVariable;
class Function;
+class BasicBlock;
class AbstractInterpreter;
class Instruction;
+class LLVMContext;
class DebugCrashes;
-class CBE;
class GCC;
extern bool DisableSimplifyCFG;
+/// BugpointIsInterrupted - Set to true when the user presses ctrl-c.
+///
+extern bool BugpointIsInterrupted;
+
class BugDriver {
- const std::string ToolName; // Name of bugpoint
+ LLVMContext& Context;
+ const char *ToolName; // argv[0] of bugpoint
std::string ReferenceOutputFile; // Name of `good' output file
Module *Program; // The raw program, linked together
std::vector<const PassInfo*> PassesToRun;
AbstractInterpreter *Interpreter; // How to run the program
- CBE *cbe;
+ AbstractInterpreter *SafeInterpreter; // To generate reference output, etc.
GCC *gcc;
+ bool run_as_child;
+ bool run_find_bugs;
+ unsigned Timeout;
+ unsigned MemoryLimit;
// FIXME: sort out public/private distinctions...
friend class ReducePassList;
friend class ReduceMisCodegenFunctions;
public:
- BugDriver(const char *toolname);
+ BugDriver(const char *toolname, bool as_child, bool find_bugs,
+ unsigned timeout, unsigned memlimit, LLVMContext& ctxt);
- const std::string &getToolName() const { return ToolName; }
+ const char *getToolName() const { return ToolName; }
+
+ LLVMContext& getContext() { return Context; }
// Set up methods... these methods are used to copy information about the
// command line arguments into instance variables of BugDriver.
}
/// run - The top level method that is invoked after all of the instance
- /// variables are set up from command line arguments.
+ /// variables are set up from command line arguments. The \p as_child argument
+ /// indicates whether the driver is to run in parent mode or child mode.
///
bool run();
/// crashes on input. It attempts to prune down the testcase to something
/// reasonable, and figure out exactly which pass is crashing.
///
- bool debugOptimizerCrash();
-
+ bool debugOptimizerCrash(const std::string &ID = "passes");
+
/// debugCodeGeneratorCrash - This method is called when the code generator
/// crashes on an input. It attempts to reduce the input as much as possible
/// while still causing the code generator to crash.
/// are to match.
///
bool debugPassMiscompilation(const PassInfo *ThePass,
- const std::string &ReferenceOutput);
+ const std::string &ReferenceOutput);
/// compileSharedObject - This method creates a SharedObject from a given
- /// BytecodeFile for debugging a code generator.
+ /// BitcodeFile for debugging a code generator.
///
- std::string compileSharedObject(const std::string &BytecodeFile);
+ std::string compileSharedObject(const std::string &BitcodeFile);
/// debugCodeGenerator - This method narrows down a module to a function or
/// set of functions, using the CBE as a ``safe'' code generator for other
return OldProgram;
}
- AbstractInterpreter *switchToCBE() {
+ AbstractInterpreter *switchToSafeInterpreter() {
AbstractInterpreter *Old = Interpreter;
- Interpreter = (AbstractInterpreter*)cbe;
+ Interpreter = (AbstractInterpreter*)SafeInterpreter;
return Old;
}
void switchToInterpreter(AbstractInterpreter *AI) {
Interpreter = AI;
}
-
+
/// setNewProgram - If we reduce or update the program somehow, call this
/// method to update bugdriver with it. This deletes the old module and sets
/// the specified one as the current program.
/// generator (e.g., llc crashes), this will throw an exception.
///
std::string executeProgram(std::string RequestedOutputFilename = "",
- std::string Bytecode = "",
+ std::string Bitcode = "",
const std::string &SharedObjects = "",
AbstractInterpreter *AI = 0,
bool *ProgramExitedNonzero = 0);
- /// executeProgramWithCBE - Used to create reference output with the C
+ /// executeProgramSafely - Used to create reference output with the "safe"
/// backend, if reference output is not provided. If there is a problem with
/// the code generator (e.g., llc crashes), this will throw an exception.
///
- std::string executeProgramWithCBE(std::string OutputFile = "");
+ std::string executeProgramSafely(std::string OutputFile = "");
+
+ /// createReferenceFile - calls compileProgram and then records the output
+ /// into ReferenceOutputFile. Returns true if reference file created, false
+ /// otherwise. Note: initializeExecutionEnvironment should be called BEFORE
+ /// this function.
+ ///
+ bool createReferenceFile(Module *M, const std::string &Filename
+ = "bugpoint.reference.out");
/// diffProgram - This method executes the specified module and diffs the
/// output against the file specified by ReferenceOutputFile. If the output
/// is different, true is returned. If there is a problem with the code
/// generator (e.g., llc crashes), this will throw an exception.
///
- bool diffProgram(const std::string &BytecodeFile = "",
+ bool diffProgram(const std::string &BitcodeFile = "",
const std::string &SharedObj = "",
- bool RemoveBytecode = false);
- /// EmitProgressBytecode - This function is used to output the current Program
+ bool RemoveBitcode = false);
+
+ /// EmitProgressBitcode - This function is used to output the current Program
/// to a file named "bugpoint-ID.bc".
///
- void EmitProgressBytecode(const std::string &ID, bool NoFlyer = false);
+ void EmitProgressBitcode(const std::string &ID, bool NoFlyer = false);
/// deleteInstructionFromProgram - This method clones the current Program and
/// deletes the specified instruction from the cloned module. It then runs a
/// program or if the loop extractor crashes.
Module *ExtractLoop(Module *M);
+ /// ExtractMappedBlocksFromModule - Extract all but the specified basic blocks
+ /// into their own functions. The only detail is that M is actually a module
+ /// cloned from the one the BBs are in, so some mapping needs to be performed.
+ /// If this operation fails for some reason (ie the implementation is buggy),
+ /// this function should return null, otherwise it returns a new Module.
+ Module *ExtractMappedBlocksFromModule(const std::vector<BasicBlock*> &BBs,
+ Module *M);
+
/// runPassesOn - Carefully run the specified set of pass on the specified
/// module, returning the transformed module on success, or a null pointer on
/// failure. If AutoDebugCrashes is set to true, then bugpoint will
/// automatically attempt to track down a crashing pass if one exists, and
/// this method will never return null.
Module *runPassesOn(Module *M, const std::vector<const PassInfo*> &Passes,
- bool AutoDebugCrashes = false);
+ bool AutoDebugCrashes = false, unsigned NumExtraArgs = 0,
+ const char * const *ExtraArgs = NULL);
- /// runPasses - Run the specified passes on Program, outputting a bytecode
+ /// runPasses - Run the specified passes on Program, outputting a bitcode
/// file and writting the filename into OutputFile if successful. If the
/// optimizations fail for some reason (optimizer crashes), return true,
- /// otherwise return false. If DeleteOutput is set to true, the bytecode is
+ /// otherwise return false. If DeleteOutput is set to true, the bitcode is
/// deleted on success, and the filename string is undefined. This prints to
- /// cout a single line message indicating whether compilation was successful
- /// or failed, unless Quiet is set.
+ /// outs() a single line message indicating whether compilation was successful
+ /// or failed, unless Quiet is set. ExtraArgs specifies additional arguments
+ /// to pass to the child bugpoint instance.
///
bool runPasses(const std::vector<const PassInfo*> &PassesToRun,
std::string &OutputFilename, bool DeleteOutput = false,
- bool Quiet = false) const;
+ bool Quiet = false, unsigned NumExtraArgs = 0,
+ const char * const *ExtraArgs = NULL) const;
+
+ /// runManyPasses - Take the specified pass list and create different
+ /// combinations of passes to compile the program with. Compile the program with
+ /// each set and mark test to see if it compiled correctly. If the passes
+ /// compiled correctly output nothing and rearrange the passes into a new order.
+ /// If the passes did not compile correctly, output the command required to
+ /// recreate the failure. This returns true if a compiler error is found.
+ ///
+ bool runManyPasses(const std::vector<const PassInfo*> &AllPasses);
/// writeProgramToFile - This writes the current "Program" to the named
- /// bytecode file. If an error occurs, true is returned.
+ /// bitcode file. If an error occurs, true is returned.
///
bool writeProgramToFile(const std::string &Filename, Module *M = 0) const;
return runPasses(PassesToRun, Filename, DeleteOutput);
}
+ /// runAsChild - The actual "runPasses" guts that runs in a child process.
+ int runPassesAsChild(const std::vector<const PassInfo*> &PassesToRun);
+
/// initializeExecutionEnvironment - This method is used to set up the
/// environment for executing LLVM programs.
///
bool initializeExecutionEnvironment();
};
-/// ParseInputFile - Given a bytecode or assembly input filename, parse and
+/// ParseInputFile - Given a bitcode or assembly input filename, parse and
/// return it, or return null if not possible.
///
-Module *ParseInputFile(const std::string &InputFilename);
+Module *ParseInputFile(const std::string &InputFilename,
+ LLVMContext& ctxt);
/// getPassesString - Turn a list of passes into a string which indicates the
///
void PrintFunctionList(const std::vector<Function*> &Funcs);
+/// PrintGlobalVariableList - prints out list of problematic global variables
+///
+void PrintGlobalVariableList(const std::vector<GlobalVariable*> &GVs);
+
// DeleteFunctionBody - "Remove" the function by deleting all of it's basic
// blocks, making it external.
//
/// SplitFunctionsOutOfModule - Given a module and a list of functions in the
/// module, split the functions OUT of the specified module, and place them in
/// the new module.
-Module *SplitFunctionsOutOfModule(Module *M, const std::vector<Function*> &F);
+Module *SplitFunctionsOutOfModule(Module *M, const std::vector<Function*> &F,
+ DenseMap<const Value*, Value*> &ValueMap);
} // End llvm namespace