#include "TableGenBackend.h"
#include "CodeGenTarget.h"
+#include <set>
namespace llvm {
class Record;
unsigned OperandNo; // The operand # this constraint applies to.
enum {
SDTCisVT, SDTCisPtrTy, SDTCisInt, SDTCisFP, SDTCisSameAs,
- SDTCisVTSmallerThanOp, SDTCisOpSmallerThanOp
+ SDTCisVTSmallerThanOp, SDTCisOpSmallerThanOp, SDTCisIntVectorOfSameSize
} ConstraintType;
union { // The discriminated union.
struct {
unsigned BigOperandNum;
} SDTCisOpSmallerThanOp_Info;
+ struct {
+ unsigned OtherOperandNum;
+ } SDTCisIntVectorOfSameSize_Info;
} x;
/// ApplyTypeConstraint - Given a node in a pattern, apply this type
}
// SelectionDAG node properties.
- enum SDNP { SDNPCommutative, SDNPAssociative, SDNPHasChain };
+ enum SDNP { SDNPCommutative, SDNPAssociative, SDNPHasChain,
+ SDNPOutFlag, SDNPInFlag, SDNPOptInFlag };
/// hasProperty - Return true if this node has the specified property.
///
/// patterns), and as such should be ref counted. We currently just leak all
/// TreePatternNode objects!
class TreePatternNode {
- /// The inferred type for this node, or MVT::LAST_VALUETYPE if it hasn't
+ /// The inferred type for this node, or MVT::isUnknown if it hasn't
/// been determined yet.
- unsigned char Ty;
+ std::vector<unsigned char> Types;
/// Operator - The Record for the operator if this is an interior node (not
/// a leaf).
std::vector<TreePatternNode*> Children;
public:
TreePatternNode(Record *Op, const std::vector<TreePatternNode*> &Ch)
- : Ty(MVT::isUnknown), Operator(Op), Val(0), TransformFn(0),
- Children(Ch) {}
+ : Types(), Operator(Op), Val(0), TransformFn(0),
+ Children(Ch) { Types.push_back(MVT::isUnknown); }
TreePatternNode(Init *val) // leaf ctor
- : Ty(MVT::isUnknown), Operator(0), Val(val), TransformFn(0) {}
+ : Types(), Operator(0), Val(val), TransformFn(0) {
+ Types.push_back(MVT::isUnknown);
+ }
~TreePatternNode();
const std::string &getName() const { return Name; }
void setName(const std::string &N) { Name = N; }
bool isLeaf() const { return Val != 0; }
- bool hasTypeSet() const { return Ty < MVT::LAST_VALUETYPE; }
+ bool hasTypeSet() const { return Types[0] < MVT::LAST_VALUETYPE; }
bool isTypeCompletelyUnknown() const {
- return Ty == MVT::isUnknown;
+ return Types[0] == MVT::isUnknown;
}
- MVT::ValueType getType() const {
+ MVT::ValueType getTypeNum(unsigned Num) const {
assert(hasTypeSet() && "Doesn't have a type yet!");
- return (MVT::ValueType)Ty;
+ assert(Types.size() > Num && "Type num out of range!");
+ return (MVT::ValueType)Types[Num];
}
- unsigned char getExtType() const { return Ty; }
- void setType(unsigned char VT) { Ty = VT; }
+ unsigned char getExtTypeNum(unsigned Num) const {
+ assert(Types.size() > Num && "Extended type num out of range!");
+ return Types[Num];
+ }
+ const std::vector<unsigned char> &getExtTypes() const { return Types; }
+ void setTypes(const std::vector<unsigned char> &T) { Types = T; }
+ void removeTypes() { Types = std::vector<unsigned char>(1,MVT::isUnknown); }
Init *getLeafValue() const { assert(isLeaf()); return Val; }
Record *getOperator() const { assert(!isLeaf()); return Operator; }
Children[i] = N;
}
+
const std::string &getPredicateFn() const { return PredicateFn; }
void setPredicateFn(const std::string &Fn) { PredicateFn = Fn; }
/// information. If N already contains a conflicting type, then throw an
/// exception. This returns true if any information was updated.
///
- bool UpdateNodeType(unsigned char EVT, TreePattern &TP);
+ bool UpdateNodeType(const std::vector<unsigned char> &ExtVTs,
+ TreePattern &TP);
+ bool UpdateNodeType(unsigned char ExtVT, TreePattern &TP) {
+ std::vector<unsigned char> ExtVTs(1, ExtVT);
+ return UpdateNodeType(ExtVTs, TP);
+ }
/// ContainsUnresolvedType - Return true if this tree contains any
/// unresolved types.
TreePatternNode *getDstPattern() const { return DstPattern; }
};
-/// InstrSelectorEmitter - The top-level class which coordinates construction
+/// DAGISelEmitter - The top-level class which coordinates construction
/// and emission of the instruction selector.
///
class DAGISelEmitter : public TableGenBackend {
-public:
- //typedef std::pair<TreePatternNode*, TreePatternNode*> PatternToMatch;
private:
RecordKeeper &Records;
CodeGenTarget Target;
-
+
std::map<Record*, SDNodeInfo> SDNodes;
std::map<Record*, std::pair<Record*, std::string> > SDNodeXForms;
std::map<Record*, ComplexPattern> ComplexPatterns;
void FindPatternInputsAndOutputs(TreePattern *I, TreePatternNode *Pat,
std::map<std::string,
TreePatternNode*> &InstInputs,
- std::map<std::string, Record*> &InstResults,
+ std::map<std::string,
+ TreePatternNode*> &InstResults,
std::vector<Record*> &InstImpInputs,
std::vector<Record*> &InstImpResults);
- void EmitCodeForPattern(PatternToMatch &Pattern, std::ostream &OS);
+ void GenerateCodeForPattern(PatternToMatch &Pattern,
+ std::vector<std::pair<bool, std::string> > &GeneratedCode,
+ std::set<std::pair<bool, std::string> > &GeneratedDecl,
+ bool UseGoto);
+ void EmitPatterns(std::vector<std::pair<PatternToMatch*,
+ std::vector<std::pair<bool, std::string> > > > &Patterns,
+ unsigned Indent, std::ostream &OS);
void EmitInstructionSelector(std::ostream &OS);
};