#include "DAGISelMatcher.h"
#include "CodeGenDAGPatterns.h"
-#include "Record.h"
+#include "CodeGenRegisters.h"
+#include "llvm/TableGen/Record.h"
+#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringMap.h"
+#include <utility>
using namespace llvm;
-namespace {
- /// ResultVal - When generating new nodes for the result of a pattern match,
- /// this value is used to represent an input to the node. Result values can
- /// either be an input that is 'recorded' in the RecordedNodes array by the
- /// matcher or it can be a temporary value created by the emitter for things
- /// like constants.
- class ResultVal {
- unsigned Number : 30;
- enum {
- Recorded, Temporary
- } Kind : 2; // True if temporary, false if recorded.
- public:
- static ResultVal getRecorded(unsigned N) {
- ResultVal R;
- R.Number = N;
- R.Kind = Recorded;
- return R;
- }
-
- static ResultVal getTemp(unsigned N) {
- ResultVal R;
- R.Number = N;
- R.Kind = Temporary;
- return R;
- }
- bool isTemp() const { return Kind == Temporary; }
- bool isRecorded() const { return Kind == Recorded; }
-
- unsigned getTempNo() const {
- assert(isTemp());
- return Number;
- }
+/// getRegisterValueType - Look up and return the ValueType of the specified
+/// register. If the register is a member of multiple register classes which
+/// have different associated types, return MVT::Other.
+static MVT::SimpleValueType getRegisterValueType(Record *R,
+ const CodeGenTarget &T) {
+ bool FoundRC = false;
+ MVT::SimpleValueType VT = MVT::Other;
+ const CodeGenRegister *Reg = T.getRegBank().getReg(R);
+ ArrayRef<CodeGenRegisterClass*> RCs = T.getRegBank().getRegClasses();
+
+ for (unsigned rc = 0, e = RCs.size(); rc != e; ++rc) {
+ const CodeGenRegisterClass &RC = *RCs[rc];
+ if (!RC.contains(Reg))
+ continue;
- unsigned getRecordedNo() const {
- assert(isRecorded());
- return Number;
+ if (!FoundRC) {
+ FoundRC = true;
+ VT = RC.getValueTypeNum(0);
+ continue;
}
- };
-
-
+
+ // If this occurs in multiple register classes, they all have to agree.
+ assert(VT == RC.getValueTypeNum(0));
+ }
+ return VT;
+}
+
+
+namespace {
class MatcherGen {
const PatternToMatch &Pattern;
const CodeGenDAGPatterns &CGP;
-
+
/// PatWithNoTypes - This is a clone of Pattern.getSrcPattern() that starts
/// out with all of the types removed. This allows us to insert type checks
/// as we scan the tree.
TreePatternNode *PatWithNoTypes;
-
+
/// VariableMap - A map from variable names ('$dst') to the recorded operand
/// number that they were captured as. These are biased by 1 to make
/// insertion easier.
StringMap<unsigned> VariableMap;
-
+
/// NextRecordedOperandNo - As we emit opcodes to record matched values in
/// the RecordedNodes array, this keeps track of which slot will be next to
/// record into.
unsigned NextRecordedOperandNo;
-
- /// NextTemporary - As we generate code, this indicates the next temporary
- /// ID that will be generated.
- unsigned NextTemporary;
-
- /// InputChains - This maintains the position in the recorded nodes array of
- /// all of the recorded input chains.
- SmallVector<unsigned, 2> InputChains;
-
+
+ /// MatchedChainNodes - This maintains the position in the recorded nodes
+ /// array of all of the recorded input nodes that have chains.
+ SmallVector<unsigned, 2> MatchedChainNodes;
+
+ /// MatchedGlueResultNodes - This maintains the position in the recorded
+ /// nodes array of all of the recorded input nodes that have glue results.
+ SmallVector<unsigned, 2> MatchedGlueResultNodes;
+
+ /// MatchedComplexPatterns - This maintains a list of all of the
+ /// ComplexPatterns that we need to check. The patterns are known to have
+ /// names which were recorded. The second element of each pair is the first
+ /// slot number that the OPC_CheckComplexPat opcode drops the matched
+ /// results into.
+ SmallVector<std::pair<const TreePatternNode*,
+ unsigned>, 2> MatchedComplexPatterns;
+
+ /// PhysRegInputs - List list has an entry for each explicitly specified
+ /// physreg input to the pattern. The first elt is the Register node, the
+ /// second is the recorded slot number the input pattern match saved it in.
+ SmallVector<std::pair<Record*, unsigned>, 2> PhysRegInputs;
+
/// Matcher - This is the top level of the generated matcher, the result.
- MatcherNode *Matcher;
-
+ Matcher *TheMatcher;
+
/// CurPredicate - As we emit matcher nodes, this points to the latest check
/// which should have future checks stuck into its Next position.
- MatcherNode *CurPredicate;
+ Matcher *CurPredicate;
public:
MatcherGen(const PatternToMatch &pattern, const CodeGenDAGPatterns &cgp);
-
+
~MatcherGen() {
delete PatWithNoTypes;
}
-
- void EmitMatcherCode();
+
+ bool EmitMatcherCode(unsigned Variant);
void EmitResultCode();
-
- MatcherNode *GetMatcher() const { return Matcher; }
- MatcherNode *GetCurPredicate() const { return CurPredicate; }
+
+ Matcher *GetMatcher() const { return TheMatcher; }
private:
- void AddMatcherNode(MatcherNode *NewNode);
+ void AddMatcher(Matcher *NewNode);
void InferPossibleTypes();
-
+
// Matcher Generation.
void EmitMatchCode(const TreePatternNode *N, TreePatternNode *NodeNoTypes);
void EmitLeafMatchCode(const TreePatternNode *N);
void EmitOperatorMatchCode(const TreePatternNode *N,
TreePatternNode *NodeNoTypes);
-
+
// Result Code Generation.
+ unsigned getNamedArgumentSlot(StringRef Name) {
+ unsigned VarMapEntry = VariableMap[Name];
+ assert(VarMapEntry != 0 &&
+ "Variable referenced but not defined and not caught earlier!");
+ return VarMapEntry-1;
+ }
+
+ /// GetInstPatternNode - Get the pattern for an instruction.
+ const TreePatternNode *GetInstPatternNode(const DAGInstruction &Ins,
+ const TreePatternNode *N);
+
void EmitResultOperand(const TreePatternNode *N,
- SmallVectorImpl<ResultVal> &ResultOps);
+ SmallVectorImpl<unsigned> &ResultOps);
+ void EmitResultOfNamedOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
void EmitResultLeafAsOperand(const TreePatternNode *N,
- SmallVectorImpl<ResultVal> &ResultOps);
+ SmallVectorImpl<unsigned> &ResultOps);
void EmitResultInstructionAsOperand(const TreePatternNode *N,
- SmallVectorImpl<ResultVal> &ResultOps);
- };
-
+ SmallVectorImpl<unsigned> &ResultOps);
+ void EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
+ };
+
} // end anon namespace.
MatcherGen::MatcherGen(const PatternToMatch &pattern,
const CodeGenDAGPatterns &cgp)
-: Pattern(pattern), CGP(cgp), NextRecordedOperandNo(0), NextTemporary(0),
- Matcher(0), CurPredicate(0) {
+: Pattern(pattern), CGP(cgp), NextRecordedOperandNo(0),
+ TheMatcher(0), CurPredicate(0) {
// We need to produce the matcher tree for the patterns source pattern. To do
// this we need to match the structure as well as the types. To do the type
// matching, we want to figure out the fewest number of type checks we need to
//
PatWithNoTypes = Pattern.getSrcPattern()->clone();
PatWithNoTypes->RemoveAllTypes();
-
+
// If there are types that are manifestly known, infer them.
InferPossibleTypes();
}
// TP - Get *SOME* tree pattern, we don't care which. It is only used for
// diagnostics, which we know are impossible at this point.
TreePattern &TP = *CGP.pf_begin()->second;
-
+
try {
bool MadeChange = true;
while (MadeChange)
}
-/// AddMatcherNode - Add a matcher node to the current graph we're building.
-void MatcherGen::AddMatcherNode(MatcherNode *NewNode) {
+/// AddMatcher - Add a matcher node to the current graph we're building.
+void MatcherGen::AddMatcher(Matcher *NewNode) {
if (CurPredicate != 0)
CurPredicate->setNext(NewNode);
else
- Matcher = NewNode;
+ TheMatcher = NewNode;
CurPredicate = NewNode;
}
/// EmitLeafMatchCode - Generate matching code for leaf nodes.
void MatcherGen::EmitLeafMatchCode(const TreePatternNode *N) {
assert(N->isLeaf() && "Not a leaf?");
+
// Direct match against an integer constant.
- if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue()))
- return AddMatcherNode(new CheckIntegerMatcherNode(II->getValue()));
-
+ if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue())) {
+ // If this is the root of the dag we're matching, we emit a redundant opcode
+ // check to ensure that this gets folded into the normal top-level
+ // OpcodeSwitch.
+ if (N == Pattern.getSrcPattern()) {
+ const SDNodeInfo &NI = CGP.getSDNodeInfo(CGP.getSDNodeNamed("imm"));
+ AddMatcher(new CheckOpcodeMatcher(NI));
+ }
+
+ return AddMatcher(new CheckIntegerMatcher(II->getValue()));
+ }
+
DefInit *DI = dynamic_cast<DefInit*>(N->getLeafValue());
if (DI == 0) {
errs() << "Unknown leaf kind: " << *DI << "\n";
abort();
}
-
+
Record *LeafRec = DI->getDef();
if (// Handle register references. Nothing to do here, they always match.
- LeafRec->isSubClassOf("RegisterClass") ||
+ LeafRec->isSubClassOf("RegisterClass") ||
+ LeafRec->isSubClassOf("RegisterOperand") ||
LeafRec->isSubClassOf("PointerLikeRegClass") ||
- LeafRec->isSubClassOf("Register") ||
+ LeafRec->isSubClassOf("SubRegIndex") ||
// Place holder for SRCVALUE nodes. Nothing to do here.
LeafRec->getName() == "srcvalue")
return;
-
+
+ // If we have a physreg reference like (mul gpr:$src, EAX) then we need to
+ // record the register
+ if (LeafRec->isSubClassOf("Register")) {
+ AddMatcher(new RecordMatcher("physreg input "+LeafRec->getName(),
+ NextRecordedOperandNo));
+ PhysRegInputs.push_back(std::make_pair(LeafRec, NextRecordedOperandNo++));
+ return;
+ }
+
if (LeafRec->isSubClassOf("ValueType"))
- return AddMatcherNode(new CheckValueTypeMatcherNode(LeafRec->getName()));
-
+ return AddMatcher(new CheckValueTypeMatcher(LeafRec->getName()));
+
if (LeafRec->isSubClassOf("CondCode"))
- return AddMatcherNode(new CheckCondCodeMatcherNode(LeafRec->getName()));
-
+ return AddMatcher(new CheckCondCodeMatcher(LeafRec->getName()));
+
if (LeafRec->isSubClassOf("ComplexPattern")) {
// We can't model ComplexPattern uses that don't have their name taken yet.
// The OPC_CheckComplexPattern operation implicitly records the results.
errs() << "We expect complex pattern uses to have names: " << *N << "\n";
exit(1);
}
-
- // Handle complex pattern.
- const ComplexPattern &CP = CGP.getComplexPattern(LeafRec);
- AddMatcherNode(new CheckComplexPatMatcherNode(CP));
-
- // If the complex pattern has a chain, then we need to keep track of the
- // fact that we just recorded a chain input. The chain input will be
- // matched as the last operand of the predicate if it was successful.
- if (CP.hasProperty(SDNPHasChain)) {
- // It is the last operand recorded.
- assert(NextRecordedOperandNo > 1 &&
- "Should have recorded input/result chains at least!");
- InputChains.push_back(NextRecordedOperandNo-1);
-
- // IF we need to check chains, do so, see comment for
- // "NodeHasProperty(SDNPHasChain" below.
- if (InputChains.size() > 1) {
- // FIXME: This is broken, we should eliminate this nonsense completely,
- // but we want to produce the same selections that the old matcher does
- // for now.
- unsigned PrevOp = InputChains[InputChains.size()-2];
- AddMatcherNode(new CheckChainCompatibleMatcherNode(PrevOp));
- }
- }
+
+ // Remember this ComplexPattern so that we can emit it after all the other
+ // structural matches are done.
+ MatchedComplexPatterns.push_back(std::make_pair(N, 0));
return;
}
-
+
errs() << "Unknown leaf kind: " << *N << "\n";
abort();
}
TreePatternNode *NodeNoTypes) {
assert(!N->isLeaf() && "Not an operator?");
const SDNodeInfo &CInfo = CGP.getSDNodeInfo(N->getOperator());
-
+
// If this is an 'and R, 1234' where the operation is AND/OR and the RHS is
// a constant without a predicate fn that has more that one bit set, handle
// this as a special case. This is usually for targets that have special
// them from the mask in the dag. For example, it might turn 'AND X, 255'
// into 'AND X, 254' if it knows the low bit is set. Emit code that checks
// to handle this.
- if ((N->getOperator()->getName() == "and" ||
+ if ((N->getOperator()->getName() == "and" ||
N->getOperator()->getName() == "or") &&
- N->getChild(1)->isLeaf() && N->getChild(1)->getPredicateFns().empty()) {
+ N->getChild(1)->isLeaf() && N->getChild(1)->getPredicateFns().empty() &&
+ N->getPredicateFns().empty()) {
if (IntInit *II = dynamic_cast<IntInit*>(N->getChild(1)->getLeafValue())) {
if (!isPowerOf2_32(II->getValue())) { // Don't bother with single bits.
+ // If this is at the root of the pattern, we emit a redundant
+ // CheckOpcode so that the following checks get factored properly under
+ // a single opcode check.
+ if (N == Pattern.getSrcPattern())
+ AddMatcher(new CheckOpcodeMatcher(CInfo));
+
+ // Emit the CheckAndImm/CheckOrImm node.
if (N->getOperator()->getName() == "and")
- AddMatcherNode(new CheckAndImmMatcherNode(II->getValue()));
+ AddMatcher(new CheckAndImmMatcher(II->getValue()));
else
- AddMatcherNode(new CheckOrImmMatcherNode(II->getValue()));
+ AddMatcher(new CheckOrImmMatcher(II->getValue()));
// Match the LHS of the AND as appropriate.
- AddMatcherNode(new MoveChildMatcherNode(0));
+ AddMatcher(new MoveChildMatcher(0));
EmitMatchCode(N->getChild(0), NodeNoTypes->getChild(0));
- AddMatcherNode(new MoveParentMatcherNode());
+ AddMatcher(new MoveParentMatcher());
return;
}
}
}
-
+
// Check that the current opcode lines up.
- AddMatcherNode(new CheckOpcodeMatcherNode(CInfo.getEnumName()));
-
+ AddMatcher(new CheckOpcodeMatcher(CInfo));
+
+ // If this node has memory references (i.e. is a load or store), tell the
+ // interpreter to capture them in the memref array.
+ if (N->NodeHasProperty(SDNPMemOperand, CGP))
+ AddMatcher(new RecordMemRefMatcher());
+
// If this node has a chain, then the chain is operand #0 is the SDNode, and
// the child numbers of the node are all offset by one.
unsigned OpNo = 0;
if (N->NodeHasProperty(SDNPHasChain, CGP)) {
- // Record the input chain, which is always input #0 of the SDNode.
- AddMatcherNode(new MoveChildMatcherNode(0));
- AddMatcherNode(new RecordMatcherNode("'" + N->getOperator()->getName() +
- "' input chain"));
-
+ // Record the node and remember it in our chained nodes list.
+ AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
+ "' chained node",
+ NextRecordedOperandNo));
// Remember all of the input chains our pattern will match.
- InputChains.push_back(NextRecordedOperandNo);
- ++NextRecordedOperandNo;
- AddMatcherNode(new MoveParentMatcherNode());
-
- // If this is the second (e.g. indbr(load) or store(add(load))) or third
- // input chain (e.g. (store (add (load, load))) from msp430) we need to make
- // sure that folding the chain won't induce cycles in the DAG. This could
- // happen if there were an intermediate node between the indbr and load, for
- // example.
- if (InputChains.size() > 1) {
- // FIXME: This is broken, we should eliminate this nonsense completely,
- // but we want to produce the same selections that the old matcher does
- // for now.
- unsigned PrevOp = InputChains[InputChains.size()-2];
- AddMatcherNode(new CheckChainCompatibleMatcherNode(PrevOp));
- }
-
+ MatchedChainNodes.push_back(NextRecordedOperandNo++);
+
// Don't look at the input chain when matching the tree pattern to the
// SDNode.
OpNo = 1;
// If there is a node between the root and this node, then we definitely
// need to emit the check.
bool NeedCheck = !Root->hasChild(N);
-
+
// If it *is* an immediate child of the root, we can still need a check if
// the root SDNode has multiple inputs. For us, this means that it is an
// intrinsic, has multiple operands, or has other inputs like chain or
- // flag).
+ // glue).
if (!NeedCheck) {
const SDNodeInfo &PInfo = CGP.getSDNodeInfo(Root->getOperator());
NeedCheck =
Root->getOperator() == CGP.get_intrinsic_wo_chain_sdnode() ||
PInfo.getNumOperands() > 1 ||
PInfo.hasProperty(SDNPHasChain) ||
- PInfo.hasProperty(SDNPInFlag) ||
- PInfo.hasProperty(SDNPOptInFlag);
+ PInfo.hasProperty(SDNPInGlue) ||
+ PInfo.hasProperty(SDNPOptInGlue);
}
-
+
if (NeedCheck)
- AddMatcherNode(new CheckFoldableChainNodeMatcherNode());
+ AddMatcher(new CheckFoldableChainNodeMatcher());
}
}
-
+
+ // If this node has an output glue and isn't the root, remember it.
+ if (N->NodeHasProperty(SDNPOutGlue, CGP) &&
+ N != Pattern.getSrcPattern()) {
+ // TODO: This redundantly records nodes with both glues and chains.
+
+ // Record the node and remember it in our chained nodes list.
+ AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
+ "' glue output node",
+ NextRecordedOperandNo));
+ // Remember all of the nodes with output glue our pattern will match.
+ MatchedGlueResultNodes.push_back(NextRecordedOperandNo++);
+ }
+
+ // If this node is known to have an input glue or if it *might* have an input
+ // glue, capture it as the glue input of the pattern.
+ if (N->NodeHasProperty(SDNPOptInGlue, CGP) ||
+ N->NodeHasProperty(SDNPInGlue, CGP))
+ AddMatcher(new CaptureGlueInputMatcher());
+
for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i, ++OpNo) {
// Get the code suitable for matching this child. Move to the child, check
// it then move back to the parent.
- AddMatcherNode(new MoveChildMatcherNode(OpNo));
+ AddMatcher(new MoveChildMatcher(OpNo));
EmitMatchCode(N->getChild(i), NodeNoTypes->getChild(i));
- AddMatcherNode(new MoveParentMatcherNode());
+ AddMatcher(new MoveParentMatcher());
}
}
// If N and NodeNoTypes don't agree on a type, then this is a case where we
// need to do a type check. Emit the check, apply the tyep to NodeNoTypes and
// reinfer any correlated types.
- if (NodeNoTypes->getExtTypes() != N->getExtTypes()) {
- AddMatcherNode(new CheckTypeMatcherNode(N->getTypeNum(0)));
- NodeNoTypes->setTypes(N->getExtTypes());
+ SmallVector<unsigned, 2> ResultsToTypeCheck;
+
+ for (unsigned i = 0, e = NodeNoTypes->getNumTypes(); i != e; ++i) {
+ if (NodeNoTypes->getExtType(i) == N->getExtType(i)) continue;
+ NodeNoTypes->setType(i, N->getExtType(i));
InferPossibleTypes();
+ ResultsToTypeCheck.push_back(i);
}
-
+
// If this node has a name associated with it, capture it in VariableMap. If
// we already saw this in the pattern, emit code to verify dagness.
if (!N->getName().empty()) {
unsigned &VarMapEntry = VariableMap[N->getName()];
if (VarMapEntry == 0) {
- VarMapEntry = NextRecordedOperandNo+1;
-
- unsigned NumRecorded;
-
- // If this is a complex pattern, the match operation for it will
- // implicitly record all of the outputs of it (which may be more than
- // one).
- if (const ComplexPattern *AM = N->getComplexPatternInfo(CGP)) {
- // Record the right number of operands.
- NumRecorded = AM->getNumOperands()-1;
-
- if (AM->hasProperty(SDNPHasChain))
- NumRecorded += 2; // Input and output chains.
- } else {
- // If it is a normal named node, we must emit a 'Record' opcode.
- AddMatcherNode(new RecordMatcherNode("$" + N->getName()));
- NumRecorded = 1;
- }
- NextRecordedOperandNo += NumRecorded;
-
+ // If it is a named node, we must emit a 'Record' opcode.
+ AddMatcher(new RecordMatcher("$" + N->getName(), NextRecordedOperandNo));
+ VarMapEntry = ++NextRecordedOperandNo;
} else {
// If we get here, this is a second reference to a specific name. Since
// we already have checked that the first reference is valid, we don't
// have to recursively match it, just check that it's the same as the
// previously named thing.
- AddMatcherNode(new CheckSameMatcherNode(VarMapEntry-1));
+ AddMatcher(new CheckSameMatcher(VarMapEntry-1));
return;
}
}
-
- // If there are node predicates for this node, generate their checks.
- for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
- AddMatcherNode(new CheckPredicateMatcherNode(N->getPredicateFns()[i]));
if (N->isLeaf())
EmitLeafMatchCode(N);
else
EmitOperatorMatchCode(N, NodeNoTypes);
+
+ // If there are node predicates for this node, generate their checks.
+ for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
+ AddMatcher(new CheckPredicateMatcher(N->getPredicateFns()[i]));
+
+ for (unsigned i = 0, e = ResultsToTypeCheck.size(); i != e; ++i)
+ AddMatcher(new CheckTypeMatcher(N->getType(ResultsToTypeCheck[i]),
+ ResultsToTypeCheck[i]));
}
-void MatcherGen::EmitMatcherCode() {
+/// EmitMatcherCode - Generate the code that matches the predicate of this
+/// pattern for the specified Variant. If the variant is invalid this returns
+/// true and does not generate code, if it is valid, it returns false.
+bool MatcherGen::EmitMatcherCode(unsigned Variant) {
+ // If the root of the pattern is a ComplexPattern and if it is specified to
+ // match some number of root opcodes, these are considered to be our variants.
+ // Depending on which variant we're generating code for, emit the root opcode
+ // check.
+ if (const ComplexPattern *CP =
+ Pattern.getSrcPattern()->getComplexPatternInfo(CGP)) {
+ const std::vector<Record*> &OpNodes = CP->getRootNodes();
+ assert(!OpNodes.empty() &&"Complex Pattern must specify what it can match");
+ if (Variant >= OpNodes.size()) return true;
+
+ AddMatcher(new CheckOpcodeMatcher(CGP.getSDNodeInfo(OpNodes[Variant])));
+ } else {
+ if (Variant != 0) return true;
+ }
+
+ // Emit the matcher for the pattern structure and types.
+ EmitMatchCode(Pattern.getSrcPattern(), PatWithNoTypes);
+
// If the pattern has a predicate on it (e.g. only enabled when a subtarget
// feature is around, do the check).
if (!Pattern.getPredicateCheck().empty())
- AddMatcherNode(new
- CheckPatternPredicateMatcherNode(Pattern.getPredicateCheck()));
-
- // Emit the matcher for the pattern structure and types.
- EmitMatchCode(Pattern.getSrcPattern(), PatWithNoTypes);
+ AddMatcher(new CheckPatternPredicateMatcher(Pattern.getPredicateCheck()));
+
+ // Now that we've completed the structural type match, emit any ComplexPattern
+ // checks (e.g. addrmode matches). We emit this after the structural match
+ // because they are generally more expensive to evaluate and more difficult to
+ // factor.
+ for (unsigned i = 0, e = MatchedComplexPatterns.size(); i != e; ++i) {
+ const TreePatternNode *N = MatchedComplexPatterns[i].first;
+
+ // Remember where the results of this match get stuck.
+ MatchedComplexPatterns[i].second = NextRecordedOperandNo;
+
+ // Get the slot we recorded the value in from the name on the node.
+ unsigned RecNodeEntry = VariableMap[N->getName()];
+ assert(!N->getName().empty() && RecNodeEntry &&
+ "Complex pattern should have a name and slot");
+ --RecNodeEntry; // Entries in VariableMap are biased.
+
+ const ComplexPattern &CP =
+ CGP.getComplexPattern(((DefInit*)N->getLeafValue())->getDef());
+
+ // Emit a CheckComplexPat operation, which does the match (aborting if it
+ // fails) and pushes the matched operands onto the recorded nodes list.
+ AddMatcher(new CheckComplexPatMatcher(CP, RecNodeEntry,
+ N->getName(), NextRecordedOperandNo));
+
+ // Record the right number of operands.
+ NextRecordedOperandNo += CP.getNumOperands();
+ if (CP.hasProperty(SDNPHasChain)) {
+ // If the complex pattern has a chain, then we need to keep track of the
+ // fact that we just recorded a chain input. The chain input will be
+ // matched as the last operand of the predicate if it was successful.
+ ++NextRecordedOperandNo; // Chained node operand.
+
+ // It is the last operand recorded.
+ assert(NextRecordedOperandNo > 1 &&
+ "Should have recorded input/result chains at least!");
+ MatchedChainNodes.push_back(NextRecordedOperandNo-1);
+ }
+
+ // TODO: Complex patterns can't have output glues, if they did, we'd want
+ // to record them.
+ }
+
+ return false;
}
// Node Result Generation
//===----------------------------------------------------------------------===//
+void MatcherGen::EmitResultOfNamedOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps){
+ assert(!N->getName().empty() && "Operand not named!");
+
+ // A reference to a complex pattern gets all of the results of the complex
+ // pattern's match.
+ if (const ComplexPattern *CP = N->getComplexPatternInfo(CGP)) {
+ unsigned SlotNo = 0;
+ for (unsigned i = 0, e = MatchedComplexPatterns.size(); i != e; ++i)
+ if (MatchedComplexPatterns[i].first->getName() == N->getName()) {
+ SlotNo = MatchedComplexPatterns[i].second;
+ break;
+ }
+ assert(SlotNo != 0 && "Didn't get a slot number assigned?");
+
+ // The first slot entry is the node itself, the subsequent entries are the
+ // matched values.
+ for (unsigned i = 0, e = CP->getNumOperands(); i != e; ++i)
+ ResultOps.push_back(SlotNo+i);
+ return;
+ }
+
+ unsigned SlotNo = getNamedArgumentSlot(N->getName());
+
+ // If this is an 'imm' or 'fpimm' node, make sure to convert it to the target
+ // version of the immediate so that it doesn't get selected due to some other
+ // node use.
+ if (!N->isLeaf()) {
+ StringRef OperatorName = N->getOperator()->getName();
+ if (OperatorName == "imm" || OperatorName == "fpimm") {
+ AddMatcher(new EmitConvertToTargetMatcher(SlotNo));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+ }
+
+ ResultOps.push_back(SlotNo);
+}
+
void MatcherGen::EmitResultLeafAsOperand(const TreePatternNode *N,
- SmallVectorImpl<ResultVal> &ResultOps){
+ SmallVectorImpl<unsigned> &ResultOps) {
assert(N->isLeaf() && "Must be a leaf");
-
+
if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue())) {
- AddMatcherNode(new EmitIntegerMatcherNode(II->getValue(),N->getTypeNum(0)));
- ResultOps.push_back(ResultVal::getTemp(NextTemporary++));
+ AddMatcher(new EmitIntegerMatcher(II->getValue(), N->getType(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
return;
}
-
+
// If this is an explicit register reference, handle it.
if (DefInit *DI = dynamic_cast<DefInit*>(N->getLeafValue())) {
- if (DI->getDef()->isSubClassOf("Register")) {
- AddMatcherNode(new EmitRegisterMatcherNode(DI->getDef(),
- N->getTypeNum(0)));
- ResultOps.push_back(ResultVal::getTemp(NextTemporary++));
+ Record *Def = DI->getDef();
+ if (Def->isSubClassOf("Register")) {
+ const CodeGenRegister *Reg =
+ CGP.getTargetInfo().getRegBank().getReg(Def);
+ AddMatcher(new EmitRegisterMatcher(Reg, N->getType(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
return;
}
-
- if (DI->getDef()->getName() == "zero_reg") {
- AddMatcherNode(new EmitRegisterMatcherNode(0, N->getTypeNum(0)));
- ResultOps.push_back(ResultVal::getTemp(NextTemporary++));
+
+ if (Def->getName() == "zero_reg") {
+ AddMatcher(new EmitRegisterMatcher(0, N->getType(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+
+ // Handle a reference to a register class. This is used
+ // in COPY_TO_SUBREG instructions.
+ if (Def->isSubClassOf("RegisterOperand"))
+ Def = Def->getValueAsDef("RegClass");
+ if (Def->isSubClassOf("RegisterClass")) {
+ std::string Value = getQualifiedName(Def) + "RegClassID";
+ AddMatcher(new EmitStringIntegerMatcher(Value, MVT::i32));
+ ResultOps.push_back(NextRecordedOperandNo++);
return;
}
-
-#if 0
- if (DI->getDef()->isSubClassOf("RegisterClass")) {
- // Handle a reference to a register class. This is used
- // in COPY_TO_SUBREG instructions.
- // FIXME: Implement.
+
+ // Handle a subregister index. This is used for INSERT_SUBREG etc.
+ if (Def->isSubClassOf("SubRegIndex")) {
+ std::string Value = getQualifiedName(Def);
+ AddMatcher(new EmitStringIntegerMatcher(Value, MVT::i32));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
}
-#endif
}
-
+
errs() << "unhandled leaf node: \n";
N->dump();
}
-void MatcherGen::EmitResultInstructionAsOperand(const TreePatternNode *N,
- SmallVectorImpl<ResultVal> &ResultOps){
+/// GetInstPatternNode - Get the pattern for an instruction.
+///
+const TreePatternNode *MatcherGen::
+GetInstPatternNode(const DAGInstruction &Inst, const TreePatternNode *N) {
+ const TreePattern *InstPat = Inst.getPattern();
+
+ // FIXME2?: Assume actual pattern comes before "implicit".
+ TreePatternNode *InstPatNode;
+ if (InstPat)
+ InstPatNode = InstPat->getTree(0);
+ else if (/*isRoot*/ N == Pattern.getDstPattern())
+ InstPatNode = Pattern.getSrcPattern();
+ else
+ return 0;
+
+ if (InstPatNode && !InstPatNode->isLeaf() &&
+ InstPatNode->getOperator()->getName() == "set")
+ InstPatNode = InstPatNode->getChild(InstPatNode->getNumChildren()-1);
+
+ return InstPatNode;
+}
+
+static bool
+mayInstNodeLoadOrStore(const TreePatternNode *N,
+ const CodeGenDAGPatterns &CGP) {
+ Record *Op = N->getOperator();
+ const CodeGenTarget &CGT = CGP.getTargetInfo();
+ CodeGenInstruction &II = CGT.getInstruction(Op);
+ return II.mayLoad || II.mayStore;
+}
+
+static unsigned
+numNodesThatMayLoadOrStore(const TreePatternNode *N,
+ const CodeGenDAGPatterns &CGP) {
+ if (N->isLeaf())
+ return 0;
+
+ Record *OpRec = N->getOperator();
+ if (!OpRec->isSubClassOf("Instruction"))
+ return 0;
+
+ unsigned Count = 0;
+ if (mayInstNodeLoadOrStore(N, CGP))
+ ++Count;
+
+ for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i)
+ Count += numNodesThatMayLoadOrStore(N->getChild(i), CGP);
+
+ return Count;
+}
+
+void MatcherGen::
+EmitResultInstructionAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &OutputOps) {
Record *Op = N->getOperator();
const CodeGenTarget &CGT = CGP.getTargetInfo();
- CodeGenInstruction &II = CGT.getInstruction(Op->getName());
+ CodeGenInstruction &II = CGT.getInstruction(Op);
const DAGInstruction &Inst = CGP.getInstruction(Op);
-
- // FIXME: Handle (set x, (foo))
-
- if (II.isVariadic) // FIXME: Handle variadic instructions.
- return AddMatcherNode(new EmitNodeMatcherNode(Pattern));
-
- // FIXME: Handle OptInFlag, HasInFlag, HasOutFlag
- // FIXME: Handle Chains.
- unsigned NumResults = Inst.getNumResults();
-
-
+
+ // If we can, get the pattern for the instruction we're generating. We derive
+ // a variety of information from this pattern, such as whether it has a chain.
+ //
+ // FIXME2: This is extremely dubious for several reasons, not the least of
+ // which it gives special status to instructions with patterns that Pat<>
+ // nodes can't duplicate.
+ const TreePatternNode *InstPatNode = GetInstPatternNode(Inst, N);
+
+ // NodeHasChain - Whether the instruction node we're creating takes chains.
+ bool NodeHasChain = InstPatNode &&
+ InstPatNode->TreeHasProperty(SDNPHasChain, CGP);
+
+ bool isRoot = N == Pattern.getDstPattern();
+
+ // TreeHasOutGlue - True if this tree has glue.
+ bool TreeHasInGlue = false, TreeHasOutGlue = false;
+ if (isRoot) {
+ const TreePatternNode *SrcPat = Pattern.getSrcPattern();
+ TreeHasInGlue = SrcPat->TreeHasProperty(SDNPOptInGlue, CGP) ||
+ SrcPat->TreeHasProperty(SDNPInGlue, CGP);
+
+ // FIXME2: this is checking the entire pattern, not just the node in
+ // question, doing this just for the root seems like a total hack.
+ TreeHasOutGlue = SrcPat->TreeHasProperty(SDNPOutGlue, CGP);
+ }
+
+ // NumResults - This is the number of results produced by the instruction in
+ // the "outs" list.
+ unsigned NumResults = Inst.getNumResults();
+
// Loop over all of the operands of the instruction pattern, emitting code
// to fill them all in. The node 'N' usually has number children equal to
// the number of input operands of the instruction. However, in cases
// where there are predicate operands for an instruction, we need to fill
// in the 'execute always' values. Match up the node operands to the
// instruction operands to do this.
- SmallVector<ResultVal, 8> Ops;
- for (unsigned ChildNo = 0, InstOpNo = NumResults, e = II.OperandList.size();
+ SmallVector<unsigned, 8> InstOps;
+ for (unsigned ChildNo = 0, InstOpNo = NumResults, e = II.Operands.size();
InstOpNo != e; ++InstOpNo) {
-
+
// Determine what to emit for this operand.
- Record *OperandNode = II.OperandList[InstOpNo].Rec;
+ Record *OperandNode = II.Operands[InstOpNo].Rec;
if ((OperandNode->isSubClassOf("PredicateOperand") ||
OperandNode->isSubClassOf("OptionalDefOperand")) &&
!CGP.getDefaultOperand(OperandNode).DefaultOps.empty()) {
// This is a predicate or optional def operand; emit the
// 'default ops' operands.
- const DAGDefaultOperand &DefaultOp =
- CGP.getDefaultOperand(II.OperandList[InstOpNo].Rec);
+ const DAGDefaultOperand &DefaultOp
+ = CGP.getDefaultOperand(OperandNode);
for (unsigned i = 0, e = DefaultOp.DefaultOps.size(); i != e; ++i)
- EmitResultOperand(DefaultOp.DefaultOps[i], Ops);
+ EmitResultOperand(DefaultOp.DefaultOps[i], InstOps);
continue;
}
-
+
+ const TreePatternNode *Child = N->getChild(ChildNo);
+
// Otherwise this is a normal operand or a predicate operand without
// 'execute always'; emit it.
- EmitResultOperand(N->getChild(ChildNo), Ops);
+ unsigned BeforeAddingNumOps = InstOps.size();
+ EmitResultOperand(Child, InstOps);
+ assert(InstOps.size() > BeforeAddingNumOps && "Didn't add any operands");
+
+ // If the operand is an instruction and it produced multiple results, just
+ // take the first one.
+ if (!Child->isLeaf() && Child->getOperator()->isSubClassOf("Instruction"))
+ InstOps.resize(BeforeAddingNumOps+1);
+
++ChildNo;
}
-
- // FIXME: Chain.
- // FIXME: Flag
-
-
-
- return;
+
+ // If this node has input glue or explicitly specified input physregs, we
+ // need to add chained and glued copyfromreg nodes and materialize the glue
+ // input.
+ if (isRoot && !PhysRegInputs.empty()) {
+ // Emit all of the CopyToReg nodes for the input physical registers. These
+ // occur in patterns like (mul:i8 AL:i8, GR8:i8:$src).
+ for (unsigned i = 0, e = PhysRegInputs.size(); i != e; ++i)
+ AddMatcher(new EmitCopyToRegMatcher(PhysRegInputs[i].second,
+ PhysRegInputs[i].first));
+ // Even if the node has no other glue inputs, the resultant node must be
+ // glued to the CopyFromReg nodes we just generated.
+ TreeHasInGlue = true;
+ }
+
+ // Result order: node results, chain, glue
+
+ // Determine the result types.
+ SmallVector<MVT::SimpleValueType, 4> ResultVTs;
+ for (unsigned i = 0, e = N->getNumTypes(); i != e; ++i)
+ ResultVTs.push_back(N->getType(i));
+
+ // If this is the root instruction of a pattern that has physical registers in
+ // its result pattern, add output VTs for them. For example, X86 has:
+ // (set AL, (mul ...))
+ // This also handles implicit results like:
+ // (implicit EFLAGS)
+ if (isRoot && !Pattern.getDstRegs().empty()) {
+ // If the root came from an implicit def in the instruction handling stuff,
+ // don't re-add it.
+ Record *HandledReg = 0;
+ if (II.HasOneImplicitDefWithKnownVT(CGT) != MVT::Other)
+ HandledReg = II.ImplicitDefs[0];
+
+ for (unsigned i = 0; i != Pattern.getDstRegs().size(); ++i) {
+ Record *Reg = Pattern.getDstRegs()[i];
+ if (!Reg->isSubClassOf("Register") || Reg == HandledReg) continue;
+ ResultVTs.push_back(getRegisterValueType(Reg, CGT));
+ }
+ }
+
+ // If this is the root of the pattern and the pattern we're matching includes
+ // a node that is variadic, mark the generated node as variadic so that it
+ // gets the excess operands from the input DAG.
+ int NumFixedArityOperands = -1;
+ if (isRoot &&
+ (Pattern.getSrcPattern()->NodeHasProperty(SDNPVariadic, CGP)))
+ NumFixedArityOperands = Pattern.getSrcPattern()->getNumChildren();
+
+ // If this is the root node and multiple matched nodes in the input pattern
+ // have MemRefs in them, have the interpreter collect them and plop them onto
+ // this node. If there is just one node with MemRefs, leave them on that node
+ // even if it is not the root.
+ //
+ // FIXME3: This is actively incorrect for result patterns with multiple
+ // memory-referencing instructions.
+ bool PatternHasMemOperands =
+ Pattern.getSrcPattern()->TreeHasProperty(SDNPMemOperand, CGP);
+
+ bool NodeHasMemRefs = false;
+ if (PatternHasMemOperands) {
+ unsigned NumNodesThatLoadOrStore =
+ numNodesThatMayLoadOrStore(Pattern.getDstPattern(), CGP);
+ bool NodeIsUniqueLoadOrStore = mayInstNodeLoadOrStore(N, CGP) &&
+ NumNodesThatLoadOrStore == 1;
+ NodeHasMemRefs =
+ NodeIsUniqueLoadOrStore || (isRoot && (mayInstNodeLoadOrStore(N, CGP) ||
+ NumNodesThatLoadOrStore != 1));
+ }
+
+ assert((!ResultVTs.empty() || TreeHasOutGlue || NodeHasChain) &&
+ "Node has no result");
+
+ AddMatcher(new EmitNodeMatcher(II.Namespace+"::"+II.TheDef->getName(),
+ ResultVTs.data(), ResultVTs.size(),
+ InstOps.data(), InstOps.size(),
+ NodeHasChain, TreeHasInGlue, TreeHasOutGlue,
+ NodeHasMemRefs, NumFixedArityOperands,
+ NextRecordedOperandNo));
+
+ // The non-chain and non-glue results of the newly emitted node get recorded.
+ for (unsigned i = 0, e = ResultVTs.size(); i != e; ++i) {
+ if (ResultVTs[i] == MVT::Other || ResultVTs[i] == MVT::Glue) break;
+ OutputOps.push_back(NextRecordedOperandNo++);
+ }
+}
+
+void MatcherGen::
+EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps) {
+ assert(N->getOperator()->isSubClassOf("SDNodeXForm") && "Not SDNodeXForm?");
+
+ // Emit the operand.
+ SmallVector<unsigned, 8> InputOps;
+
+ // FIXME2: Could easily generalize this to support multiple inputs and outputs
+ // to the SDNodeXForm. For now we just support one input and one output like
+ // the old instruction selector.
+ assert(N->getNumChildren() == 1);
+ EmitResultOperand(N->getChild(0), InputOps);
+
+ // The input currently must have produced exactly one result.
+ assert(InputOps.size() == 1 && "Unexpected input to SDNodeXForm");
+
+ AddMatcher(new EmitNodeXFormMatcher(InputOps[0], N->getOperator()));
+ ResultOps.push_back(NextRecordedOperandNo++);
}
void MatcherGen::EmitResultOperand(const TreePatternNode *N,
- SmallVectorImpl<ResultVal> &ResultOps) {
+ SmallVectorImpl<unsigned> &ResultOps) {
// This is something selected from the pattern we matched.
- if (!N->getName().empty()) {
- //errs() << "unhandled named node: \n";
- //N->dump();
- return;
- }
+ if (!N->getName().empty())
+ return EmitResultOfNamedOperand(N, ResultOps);
if (N->isLeaf())
return EmitResultLeafAsOperand(N, ResultOps);
if (OpRec->isSubClassOf("Instruction"))
return EmitResultInstructionAsOperand(N, ResultOps);
if (OpRec->isSubClassOf("SDNodeXForm"))
- // FIXME: implement.
- return;
+ return EmitResultSDNodeXFormAsOperand(N, ResultOps);
errs() << "Unknown result node to emit code for: " << *N << '\n';
throw std::string("Unknown node in result pattern!");
}
void MatcherGen::EmitResultCode() {
- // FIXME: Handle Ops.
- // FIXME: Ops should be vector of "ResultValue> which is either an index into
- // the results vector is is a temp result.
- SmallVector<ResultVal, 8> Ops;
+ // Patterns that match nodes with (potentially multiple) chain inputs have to
+ // merge them together into a token factor. This informs the generated code
+ // what all the chained nodes are.
+ if (!MatchedChainNodes.empty())
+ AddMatcher(new EmitMergeInputChainsMatcher
+ (MatchedChainNodes.data(), MatchedChainNodes.size()));
+
+ // Codegen the root of the result pattern, capturing the resulting values.
+ SmallVector<unsigned, 8> Ops;
EmitResultOperand(Pattern.getDstPattern(), Ops);
- //AddMatcherNode(new EmitNodeMatcherNode(Pattern));
+
+ // At this point, we have however many values the result pattern produces.
+ // However, the input pattern might not need all of these. If there are
+ // excess values at the end (such as implicit defs of condition codes etc)
+ // just lop them off. This doesn't need to worry about glue or chains, just
+ // explicit results.
+ //
+ unsigned NumSrcResults = Pattern.getSrcPattern()->getNumTypes();
+
+ // If the pattern also has (implicit) results, count them as well.
+ if (!Pattern.getDstRegs().empty()) {
+ // If the root came from an implicit def in the instruction handling stuff,
+ // don't re-add it.
+ Record *HandledReg = 0;
+ const TreePatternNode *DstPat = Pattern.getDstPattern();
+ if (!DstPat->isLeaf() &&DstPat->getOperator()->isSubClassOf("Instruction")){
+ const CodeGenTarget &CGT = CGP.getTargetInfo();
+ CodeGenInstruction &II = CGT.getInstruction(DstPat->getOperator());
+
+ if (II.HasOneImplicitDefWithKnownVT(CGT) != MVT::Other)
+ HandledReg = II.ImplicitDefs[0];
+ }
+
+ for (unsigned i = 0; i != Pattern.getDstRegs().size(); ++i) {
+ Record *Reg = Pattern.getDstRegs()[i];
+ if (!Reg->isSubClassOf("Register") || Reg == HandledReg) continue;
+ ++NumSrcResults;
+ }
+ }
+
+ assert(Ops.size() >= NumSrcResults && "Didn't provide enough results");
+ Ops.resize(NumSrcResults);
+
+ // If the matched pattern covers nodes which define a glue result, emit a node
+ // that tells the matcher about them so that it can update their results.
+ if (!MatchedGlueResultNodes.empty())
+ AddMatcher(new MarkGlueResultsMatcher(MatchedGlueResultNodes.data(),
+ MatchedGlueResultNodes.size()));
+
+ AddMatcher(new CompleteMatchMatcher(Ops.data(), Ops.size(), Pattern));
}
-MatcherNode *llvm::ConvertPatternToMatcher(const PatternToMatch &Pattern,
- const CodeGenDAGPatterns &CGP) {
+/// ConvertPatternToMatcher - Create the matcher for the specified pattern with
+/// the specified variant. If the variant number is invalid, this returns null.
+Matcher *llvm::ConvertPatternToMatcher(const PatternToMatch &Pattern,
+ unsigned Variant,
+ const CodeGenDAGPatterns &CGP) {
MatcherGen Gen(Pattern, CGP);
// Generate the code for the matcher.
- Gen.EmitMatcherCode();
-
+ if (Gen.EmitMatcherCode(Variant))
+ return 0;
+
+ // FIXME2: Kill extra MoveParent commands at the end of the matcher sequence.
+ // FIXME2: Split result code out to another table, and make the matcher end
+ // with an "Emit <index>" command. This allows result generation stuff to be
+ // shared and factored?
+
// If the match succeeds, then we generate Pattern.
Gen.EmitResultCode();
// Unconditional match.
return Gen.GetMatcher();
}
-
-
-