+++ /dev/null
-#include "RejectedMessage.h"
-#include "ByteBuffer.h"
-
-/**
- * Entry for tracking messages that the server rejected. We have to
- * make sure that all clients know that this message was rejected to
- * prevent the server from reusing these messages in an attack.
- * @author Brian Demsky
- * @version 1.0
- */
-
-Entry *RejectedMessage_decode(Slot *slot, ByteBuffer *bb) {
- int64_t sequencenum = bb->getLong();
- int64_t machineid = bb->getLong();
- int64_t oldseqnum = bb->getLong();
- int64_t newseqnum = bb->getLong();
- char equalto = bb->get();
- return new RejectedMessage(slot,sequencenum, machineid, oldseqnum, newseqnum, equalto == 1);
-}
-
-RejectedMessage::~RejectedMessage() {
- if (watchset != NULL)
- delete watchset;
-}
-
-void RejectedMessage::removeWatcher(int64_t machineid) {
- if (watchset->remove(machineid))
- if (watchset->isEmpty())
- setDead();
-}
-
-void RejectedMessage::encode(ByteBuffer *bb) {
- bb->put(TypeRejectedMessage);
- bb->putLong(sequencenum);
- bb->putLong(machineid);
- bb->putLong(oldseqnum);
- bb->putLong(newseqnum);
- bb->put(equalto ? (char)1 : (char)0);
-}