X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=docs%2FExtendingLLVM.html;h=b072ed3b6e8532fdc10f66b21975813cd7a6b58f;hb=2a6a6457094e05e5f5ab34f90dbd25c13d61f8b5;hp=8c880e5ba7c6e822305ac03b62a09e29db8fca07;hpb=a3ce42921c5669b0e8b82e4ac827e2fb3f4a238b;p=oota-llvm.git diff --git a/docs/ExtendingLLVM.html b/docs/ExtendingLLVM.html index 8c880e5ba7c..b072ed3b6e8 100644 --- a/docs/ExtendingLLVM.html +++ b/docs/ExtendingLLVM.html @@ -14,8 +14,9 @@
  1. Introduction and Warning
  2. -
  3. Adding a new instruction
  4. Adding a new intrinsic function
  5. +
  6. Adding a new instruction
  7. +
  8. Adding a new SelectionDAG node
  9. Adding a new type
    1. Adding a new fundamental type
    2. @@ -23,8 +24,10 @@
-
-

Written by Misha Brukman

+
+

Written by Misha Brukman, + Brad Jones, Nate Begeman, + and Chris Lattner

@@ -50,16 +53,169 @@ different passes that you intend to use with your extension, and there are many LLVM analyses and transformations, so it may be quite a bit of work.

+

Adding an intrinsic function is far easier than +adding an instruction, and is transparent to optimization passes. If your added +functionality can be expressed as a +function call, an intrinsic function is the method of choice for LLVM +extension.

+

Before you invest a significant amount of effort into a non-trivial extension, ask on the list if what you are looking to do can be done with already-existing infrastructure, or if maybe someone else is already working on it. You will save yourself a lot of time and effort by doing so.

-

Finally, these are my notes, and since my extensions are not complete, I may -be missing steps. If you find some omissions, please let me know directly or post on LLVM-dev.

+
+ + +
+ Adding a new intrinsic function +
+ + +
+ +

Adding a new intrinsic function to LLVM is much easier than adding a new +instruction. Almost all extensions to LLVM should start as an intrinsic +function and then be turned into an instruction if warranted.

+ +
    +
  1. llvm/docs/LangRef.html: + Document the intrinsic. Decide whether it is code generator specific and + what the restrictions are. Talk to other people about it so that you are + sure it's a good idea.
  2. + +
  3. llvm/include/llvm/Intrinsics*.td: + Add an entry for your intrinsic. Describe its memory access characteristics + for optimization (this controls whether it will be DCE'd, CSE'd, etc). Note + that any intrinsic using the llvm_int_ty type for an argument will + be deemed by tblgen as overloaded and the corresponding suffix + will be required on the intrinsic's name.
  4. + +
  5. llvm/lib/Analysis/ConstantFolding.cpp: If it is possible to + constant fold your intrinsic, add support to it in the + canConstantFoldCallTo and ConstantFoldCall functions.
  6. + +
  7. llvm/test/Regression/*: Add test cases for your test cases to the + test suite
  8. +
+ +

Once the intrinsic has been added to the system, you must add code generator +support for it. Generally you must do the following steps:

+ +
+
Add support to the C backend in lib/Target/CBackend/
+ +
Depending on the intrinsic, there are a few ways to implement this. For + most intrinsics, it makes sense to add code to lower your intrinsic in + LowerIntrinsicCall in lib/CodeGen/IntrinsicLowering.cpp. + Second, if it makes sense to lower the intrinsic to an expanded sequence of + C code in all cases, just emit the expansion in visitCallInst in + Writer.cpp. If the intrinsic has some way to express it with GCC + (or any other compiler) extensions, it can be conditionally supported based + on the compiler compiling the CBE output (see llvm.prefetch for an + example). Third, if the intrinsic really has no way to be lowered, just + have the code generator emit code that prints an error message and calls + abort if executed.
+ +
Add support to the .td file for the target(s) of your choice in + lib/Target/*/*.td.
+ +
This is usually a matter of adding a pattern to the .td file that matches + the intrinsic, though it may obviously require adding the instructions you + want to generate as well. There are lots of examples in the PowerPC and X86 + backend to follow.
+
+ +
+ + +
+ Adding a new SelectionDAG node +
+ + +
+ +

As with intrinsics, adding a new SelectionDAG node to LLVM is much easier +than adding a new instruction. New nodes are often added to help represent +instructions common to many targets. These nodes often map to an LLVM +instruction (add, sub) or intrinsic (byteswap, population count). In other +cases, new nodes have been added to allow many targets to perform a common task +(converting between floating point and integer representation) or capture more +complicated behavior in a single node (rotate).

+ +
    +
  1. include/llvm/CodeGen/SelectionDAGNodes.h: + Add an enum value for the new SelectionDAG node.
  2. +
  3. lib/CodeGen/SelectionDAG/SelectionDAG.cpp: + Add code to print the node to getOperationName. If your new node + can be evaluated at compile time when given constant arguments (such as an + add of a constant with another constant), find the getNode method + that takes the appropriate number of arguments, and add a case for your node + to the switch statement that performs constant folding for nodes that take + the same number of arguments as your new node.
  4. +
  5. lib/CodeGen/SelectionDAG/LegalizeDAG.cpp: + Add code to legalize, + promote, and expand the node as necessary. At a minimum, you will need + to add a case statement for your node in LegalizeOp which calls + LegalizeOp on the node's operands, and returns a new node if any of the + operands changed as a result of being legalized. It is likely that not all + targets supported by the SelectionDAG framework will natively support the + new node. In this case, you must also add code in your node's case + statement in LegalizeOp to Expand your node into simpler, legal + operations. The case for ISD::UREM for expanding a remainder into + a divide, multiply, and a subtract is a good example.
  6. +
  7. lib/CodeGen/SelectionDAG/LegalizeDAG.cpp: + If targets may support the new node being added only at certain sizes, you + will also need to add code to your node's case statement in + LegalizeOp to Promote your node's operands to a larger size, and + perform the correct operation. You will also need to add code to + PromoteOp to do this as well. For a good example, see + ISD::BSWAP, + which promotes its operand to a wider size, performs the byteswap, and then + shifts the correct bytes right to emulate the narrower byteswap in the + wider type.
  8. +
  9. lib/CodeGen/SelectionDAG/LegalizeDAG.cpp: + Add a case for your node in ExpandOp to teach the legalizer how to + perform the action represented by the new node on a value that has been + split into high and low halves. This case will be used to support your + node with a 64 bit operand on a 32 bit target.
  10. +
  11. lib/CodeGen/SelectionDAG/DAGCombiner.cpp: + If your node can be combined with itself, or other existing nodes in a + peephole-like fashion, add a visit function for it, and call that function + from . There are several good examples for simple combines you + can do; visitFABS and visitSRL are good starting places. +
  12. +
  13. lib/Target/PowerPC/PPCISelLowering.cpp: + Each target has an implementation of the TargetLowering class, + usually in its own file (although some targets include it in the same + file as the DAGToDAGISel). The default behavior for a target is to + assume that your new node is legal for all types that are legal for + that target. If this target does not natively support your node, then + tell the target to either Promote it (if it is supported at a larger + type) or Expand it. This will cause the code you wrote in + LegalizeOp above to decompose your new node into other legal + nodes for this target.
  14. +
  15. lib/Target/TargetSelectionDAG.td: + Most current targets supported by LLVM generate code using the DAGToDAG + method, where SelectionDAG nodes are pattern matched to target-specific + nodes, which represent individual instructions. In order for the targets + to match an instruction to your new node, you must add a def for that node + to the list in this file, with the appropriate type constraints. Look at + add, bswap, and fadd for examples.
  16. +
  17. lib/Target/PowerPC/PPCInstrInfo.td: + Each target has a tablegen file that describes the target's instruction + set. For targets that use the DAGToDAG instruction selection framework, + add a pattern for your new node that uses one or more target nodes. + Documentation for this is a bit sparse right now, but there are several + decent examples. See the patterns for rotl in + PPCInstrInfo.td.
  18. +
  19. TODO: document complex patterns.
  20. +
  21. llvm/test/Regression/CodeGen/*: Add test cases for your new node + to the test suite. llvm/test/Regression/CodeGen/X86/bswap.ll is + a good example.
  22. +
@@ -71,16 +227,17 @@ href="http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM-dev.

-

WARNING: adding instructions changes the bytecode -format, and will break compatibility with currently-existing LLVM -installations. Only add an instruction if it is absolutely +

WARNING: adding instructions changes the bitcode +format, and it will take some effort to maintain compatibility with +the previous version. Only add an instruction if it is absolutely necessary.

    +
  1. llvm/include/llvm/Instruction.def: add a number for your instruction and an enum name
  2. -
  3. llvm/include/llvm/i*.h: +
  4. llvm/include/llvm/Instructions.h: add a definition for the class that will represent your instruction
  5. llvm/include/llvm/Support/InstVisitor.h: @@ -93,14 +250,23 @@ necessary.

    add the grammar on how your instruction can be read and what it will construct as a result
  6. -
  7. llvm/lib/Bytecode/Reader/InstructionReader.cpp: - add a case for your instruction and how it will be parsed from bytecode
  8. +
  9. llvm/lib/Bitcode/Reader/Reader.cpp: + add a case for your instruction and how it will be parsed from bitcode
  10. llvm/lib/VMCore/Instruction.cpp: add a case for how your instruction will be printed out to assembly
  11. -
  12. llvm/lib/VMCore/i*.cpp: - implement the class you defined in llvm/include/llvm/i*.h
  13. +
  14. llvm/lib/VMCore/Instructions.cpp: + implement the class you defined in + llvm/include/llvm/Instructions.h
  15. + +
  16. Test your instruction
  17. + +
  18. llvm/lib/Target/*: + Add support for your instruction to code generators, or add a lowering + pass.
  19. + +
  20. llvm/test/Regression/*: add your test cases to the test suite.
@@ -109,36 +275,6 @@ to understand this new instruction.

- -
- Adding a new intrinsic function -
- - -
- -

Adding an intrinsic function is easier than adding an instruction, and is -transparent to optimization passes which treat it as an unanalyzable function. -If your added functionality can be expressed as a function call, an intrinsic -function is the method of choice for LLVM extension.

- -
    - -
  1. llvm/include/llvm/Intrinsics.h: - add an enum in the llvm::Intrinsic namespace
  2. - -
  3. llvm/lib/VMCore/IntrinsicLowering.cpp: - implement the lowering for this intrinsic
  4. - -
  5. llvm/lib/VMCore/Verifier.cpp: - handle the new intrinsic
  6. - -
  7. llvm/lib/VMCore/Function.cpp: - handle the new intrinsic
  8. - -
- -
@@ -148,7 +284,7 @@ function is the method of choice for LLVM extension.

-

WARNING: adding new types changes the bytecode +

WARNING: adding new types changes the bitcode format, and will break compatibility with currently-existing LLVM installations. Only add new types if it is absolutely necessary.

@@ -163,11 +299,8 @@ installations. Only add new types if it is absolutely necessary.

    -
  1. llvm/include/llvm/Type.def: - add enum for the type
  2. -
  3. llvm/include/llvm/Type.h: - add ID number for the new type; add static Type* for this type
  4. + add enum for the new type; add static Type* for this type
  5. llvm/lib/VMCore/Type.cpp: add mapping from TypeID => Type*; @@ -190,7 +323,53 @@ installations. Only add new types if it is absolutely necessary.

    -

    TODO

    +
      +
    1. llvm/include/llvm/Type.h: + add enum for the new type; add a forward declaration of the type + also
    2. + +
    3. llvm/include/llvm/DerivedTypes.h: + add new class to represent new class in the hierarchy; add forward + declaration to the TypeMap value type
    4. + +
    5. llvm/lib/VMCore/Type.cpp: + add support for derived type to: +
      +
      +std::string getTypeDescription(const Type &Ty,
      +  std::vector<const Type*> &TypeStack)
      +bool TypesEqual(const Type *Ty, const Type *Ty2,
      +  std::map<const Type*, const Type*> & EqTypes)
      +
      +
      + add necessary member functions for type, and factory methods
    6. + +
    7. llvm/lib/AsmReader/Lexer.l: + add ability to parse in the type from text assembly
    8. + +
    9. llvm/lib/BitCode/Writer/Writer.cpp: + modify void BitcodeWriter::outputType(const Type *T) to serialize + your type
    10. + +
    11. llvm/lib/BitCode/Reader/Reader.cpp: + modify const Type *BitcodeReader::ParseType() to read your data + type
    12. + +
    13. llvm/lib/VMCore/AsmWriter.cpp: + modify +
      +
      +void calcTypeName(const Type *Ty,
      +                  std::vector<const Type*> &TypeStack,
      +                  std::map<const Type*,std::string> &TypeNames,
      +                  std::string & Result)
      +
      +
      + to output the new derived type +
    14. + + +
    @@ -203,8 +382,7 @@ installations. Only add new types if it is absolutely necessary.

    Valid HTML 4.01! - Misha Brukman
    - The LLVM Compiler Infrastructure + The LLVM Compiler Infrastructure
    Last modified: $Date$