X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=docs%2FStacker.html;h=81b623efa9a15eca20c51a6d4b78b7f755147b7c;hb=0f4012f4759a6c6ca28f11ed1eb98feb8ab1481b;hp=e8d68083981e7bd326eb2d928b5ecafd52c7bf03;hpb=832e2503e54340ba08d02d43005f0e226e8a0dab;p=oota-llvm.git diff --git a/docs/Stacker.html b/docs/Stacker.html index e8d68083981..81b623efa9a 100644 --- a/docs/Stacker.html +++ b/docs/Stacker.html @@ -1,12 +1,14 @@ - + - Stacker: An Example Of Using LLVM + Stacker: An Example Of Using LLVM +
Stacker: An Example Of Using LLVM
-
+
  1. Abstract
  2. Introduction
  3. @@ -19,19 +21,17 @@
  4. The Wily GetElementPtrInst
  5. Getting Linkage Types Right
  6. Constants Are Easier Than That!
  7. -
- +
  • The Stacker Lexicon
      -
    1. The Stack -
    2. Punctuation -
    3. Comments -
    4. Literals -
    5. Words -
    6. Standard Style -
    7. Built-Ins -
    -
  • +
  • The Stack
  • +
  • Punctuation
  • +
  • Comments
  • +
  • Literals
  • +
  • Words
  • +
  • Standard Style
  • +
  • Built-Ins
  • +
  • Prime: A Complete Example
  • Internal Code Details
      @@ -44,24 +44,23 @@
    1. Test Programs
    2. Exercise
    3. Things Remaining To Be Done
    4. -
    -
  • + -
    -

    Written by Reid Spencer

    -

    + +
    +

    Written by Reid Spencer

    -
    + -
    Abstract
    +
    Abstract

    This document is another way to learn about LLVM. Unlike the LLVM Reference Manual or -LLVM Programmer's Manual, we learn +LLVM Programmer's Manual, here we learn about LLVM through the experience of creating a simple programming language named Stacker. Stacker was invented specifically as a demonstration of LLVM. The emphasis in this document is not on describing the -intricacies of LLVM itself, but on how to use it to build your own +intricacies of LLVM itself but on how to use it to build your own compiler system.

    @@ -70,19 +69,18 @@ compiler system.

    Amongst other things, LLVM is a platform for compiler writers. Because of its exceptionally clean and small IR (intermediate representation), compiler writing with LLVM is much easier than with -other system. As proof, the author of Stacker wrote the entire -compiler (language definition, lexer, parser, code generator, etc.) in -about four days! That's important to know because it shows -how quickly you can get a new -language up when using LLVM. Furthermore, this was the first +other system. As proof, I wrote the entire compiler (language definition, +lexer, parser, code generator, etc.) in about four days! +That's important to know because it shows how quickly you can get a new +language running when using LLVM. Furthermore, this was the first language the author ever created using LLVM. The learning curve is included in that four days.

    The language described here, Stacker, is Forth-like. Programs -are simple collections of word definitions and the only thing definitions +are simple collections of word definitions, and the only thing definitions can do is manipulate a stack or generate I/O. Stacker is not a "real" -programming language; its very simple. Although it is computationally +programming language; it's very simple. Although it is computationally complete, you wouldn't use it for your next big project. However, -the fact that it is complete, its simple, and it doesn't have +the fact that it is complete, it's simple, and it doesn't have a C-like syntax make it useful for demonstration purposes. It shows that LLVM could be applied to a wide variety of languages.

    The basic notions behind stacker is very simple. There's a stack of @@ -96,11 +94,11 @@ program in Stacker:

    : MAIN hello_world ;

    This has two "definitions" (Stacker manipulates words, not functions and words have definitions): MAIN and -hello_world. The MAIN definition is standard, it +hello_world. The MAIN definition is standard; it tells Stacker where to start. Here, MAIN is defined to simply invoke the word hello_world. The hello_world definition tells stacker to push the -"Hello, World!" string onto the stack, print it out +"Hello, World!" string on to the stack, print it out (>s), pop it off the stack (DROP), and finally print a carriage return (CR). Although hello_world uses the stack, its net effect is null. Well @@ -124,44 +122,43 @@ learned. Those lessons are described in the following subsections.

    Although I knew that LLVM uses a Single Static Assignment (SSA) format, it wasn't obvious to me how prevalent this idea was in LLVM until I really started using it. Reading the -Programmer's Manual and Language Reference +Programmer's Manual and Language Reference, I noted that most of the important LLVM IR (Intermediate Representation) C++ classes were derived from the Value class. The full power of that simple design only became fully understood once I started constructing executable expressions for Stacker.

    +

    This really makes your programming go faster. Think about compiling code for the following C/C++ expression: (a|b)*((x+1)/(y+1)). Assuming the values are on the stack in the order a, b, x, y, this could be expressed in stacker as: 1 + SWAP 1 + / ROT2 OR *. -You could write a function using LLVM that computes this expression like this:

    -
    
    +You could write a function using LLVM that computes this expression like 
    +this: 

    + +
     Value* 
    -expression(BasicBlock*bb, Value* a, Value* b, Value* x, Value* y )
    +expression(BasicBlock* bb, Value* a, Value* b, Value* x, Value* y )
     {
    -    Instruction* tail = bb->getTerminator();
    -    ConstantSInt* one = ConstantSInt::get( Type::IntTy, 1);
    -    BinaryOperator* or1 = 
    -	BinaryOperator::create( Instruction::Or, a, b, "", tail );
    -    BinaryOperator* add1 = 
    -	BinaryOperator::create( Instruction::Add, x, one, "", tail );
    -    BinaryOperator* add2 =
    -	BinaryOperator::create( Instruction::Add, y, one, "", tail );
    -    BinaryOperator* div1 = 
    -	BinaryOperator::create( Instruction::Div, add1, add2, "", tail);
    -    BinaryOperator* mult1 = 
    -	BinaryOperator::create( Instruction::Mul, or1, div1, "", tail );
    -
    +    ConstantInt* one = ConstantInt::get(Type::IntTy, 1);
    +    BinaryOperator* or1 = BinaryOperator::createOr(a, b, "", bb);
    +    BinaryOperator* add1 = BinaryOperator::createAdd(x, one, "", bb);
    +    BinaryOperator* add2 = BinaryOperator::createAdd(y, one, "", bb);
    +    BinaryOperator* div1 = BinaryOperator::createDiv(add1, add2, "", bb);
    +    BinaryOperator* mult1 = BinaryOperator::createMul(or1, div1, "", bb);
         return mult1;
     }
    -
    -

    "Okay, big deal," you say. It is a big deal. Here's why. Note that I didn't +

    + +

    "Okay, big deal," you say? It is a big deal. Here's why. Note that I didn't have to tell this function which kinds of Values are being passed in. They could be -Instructions, Constants, GlobalVariables, -etc. Furthermore, if you specify Values that are incorrect for this sequence of +Instructions, Constants, GlobalVariables, or +any of the other subclasses of Value that LLVM supports. +Furthermore, if you specify Values that are incorrect for this sequence of operations, LLVM will either notice right away (at compilation time) or the LLVM -Verifier will pick up the inconsistency when the compiler runs. In no case will -you make a type error that gets passed through to the generated program. -This really helps you write a compiler that always generates correct code!

    +Verifier will pick up the inconsistency when the compiler runs. In either case +LLVM prevents you from making a type error that gets passed through to the +generated program. This really helps you write a compiler that +always generates correct code!

    The second point is that we don't have to worry about branching, registers, stack variables, saving partial results, etc. The instructions we create are the values we use. Note that all that was created in the above @@ -200,8 +197,8 @@ should be constructed. In general, here's what I learned:

    1. Create your blocks early. While writing your compiler, you will encounter several situations where you know apriori that you will - need several blocks. For example, if-then-else, switch, while and for - statements in C/C++ all need multiple blocks for expression in LVVM. + need several blocks. For example, if-then-else, switch, while, and for + statements in C/C++ all need multiple blocks for expression in LLVM. The rule is, create them early.
    2. Terminate your blocks early. This just reduces the chances that you forget to terminate your blocks which is required (go @@ -221,58 +218,61 @@ should be constructed. In general, here's what I learned: before. This makes for some very clean compiler design.

    The foregoing is such an important principal, its worth making an idiom:

    -
    
    -BasicBlock* bb = new BasicBlock();
    -bb->getInstList().push_back( new Branch( ... ) );
    +
    +BasicBlock* bb = BasicBlock::Create();
    +bb->getInstList().push_back( BranchInst::Create( ... ) );
     new Instruction(..., bb->getTerminator() );
    -
    +

    To make this clear, consider the typical if-then-else statement (see StackerCompiler::handle_if() method). We can set this up in a single function using LLVM in the following way:

     using namespace llvm;
     BasicBlock*
    -MyCompiler::handle_if( BasicBlock* bb, SetCondInst* condition )
    +MyCompiler::handle_if( BasicBlock* bb, ICmpInst* condition )
     {
         // Create the blocks to contain code in the structure of if/then/else
    -    BasicBlock* then = new BasicBlock(); 
    -    BasicBlock* else = new BasicBlock();
    -    BasicBlock* exit = new BasicBlock();
    +    BasicBlock* then_bb = BasicBlock::Create(); 
    +    BasicBlock* else_bb = BasicBlock::Create();
    +    BasicBlock* exit_bb = BasicBlock::Create();
     
         // Insert the branch instruction for the "if"
    -    bb->getInstList().push_back( new BranchInst( then, else, condition ) );
    +    bb->getInstList().push_back( BranchInst::Create( then_bb, else_bb, condition ) );
     
         // Set up the terminating instructions
    -    then->getInstList().push_back( new BranchInst( exit ) );
    -    else->getInstList().push_back( new BranchInst( exit ) );
    +    then->getInstList().push_back( BranchInst::Create( exit_bb ) );
    +    else->getInstList().push_back( BranchInst::Create( exit_bb ) );
     
         // Fill in the then part .. details excised for brevity
    -    this->fill_in( then );
    +    this->fill_in( then_bb );
     
         // Fill in the else part .. details excised for brevity
    -    this->fill_in( else );
    +    this->fill_in( else_bb );
     
         // Return a block to the caller that can be filled in with the code
         // that follows the if/then/else construct.
    -    return exit;
    +    return exit_bb;
     }
     

    Presumably in the foregoing, the calls to the "fill_in" method would add the instructions for the "then" and "else" parts. They would use the third part of the idiom almost exclusively (inserting new instructions before the terminator). Furthermore, they could even recurse back to handle_if -should they encounter another if/then/else statement and it will just work.

    +should they encounter another if/then/else statement, and it will just work.

    Note how cleanly this all works out. In particular, the push_back methods on the BasicBlock's instruction list. These are lists of type -Instruction which also happen to be Values. To create +Instruction (which is also of type Value). To create the "if" branch we merely instantiate a BranchInst that takes as -arguments the blocks to branch to and the condition to branch on. The blocks -act like branch labels! This new BranchInst terminates -the BasicBlock provided as an argument. To give the caller a way -to keep inserting after calling handle_if we create an "exit" block -which is returned to the caller. Note that the "exit" block is used as the -terminator for both the "then" and the "else" blocks. This guarantees that no -matter what else "handle_if" or "fill_in" does, they end up at the "exit" block. +arguments the blocks to branch to and the condition to branch on. The +BasicBlock objects act like branch labels! This new +BranchInst terminates the BasicBlock provided +as an argument. To give the caller a way to keep inserting after calling +handle_if, we create an exit_bb block which is +returned +to the caller. Note that the exit_bb block is used as the +terminator for both the then_bb and the else_bb +blocks. This guarantees that no matter what else handle_if +or fill_in does, they end up at the exit_bb block.

    @@ -283,7 +283,7 @@ One of the first things I noticed is the frequent use of the "push_back" method on the various lists. This is so common that it is worth mentioning. The "push_back" inserts a value into an STL list, vector, array, etc. at the end. The method might have also been named "insert_tail" or "append". -Althought I've used STL quite frequently, my use of push_back wasn't very +Although I've used STL quite frequently, my use of push_back wasn't very high in other programs. In LLVM, you'll use it all the time.

    @@ -292,25 +292,26 @@ high in other programs. In LLVM, you'll use it all the time.

    It took a little getting used to and several rounds of postings to the LLVM -mail list to wrap my head around this instruction correctly. Even though I had +mailing list to wrap my head around this instruction correctly. Even though I had read the Language Reference and Programmer's Manual a couple times each, I still missed a few very key points:

    This means that when you look up an element in the global variable (assuming -its a struct or array), you must deference the pointer first! For many +it's a struct or array), you must deference the pointer first! For many things, this leads to the idiom:

    -
    
    -std::vector index_vector;
    -index_vector.push_back( ConstantSInt::get( Type::LongTy, 0 );
    +
    +std::vector<Value*> index_vector;
    +index_vector.push_back( ConstantInt::get( Type::LongTy, 0 );
     // ... push other indices ...
    -GetElementPtrInst* gep = new GetElementPtrInst( ptr, index_vector );
    -
    +GetElementPtrInst* gep = GetElementPtrInst::Create( ptr, index_vector ); +

    For example, suppose we have a global variable whose type is [24 x int]. The variable itself represents a pointer to that array. To subscript the array, we need two indices, not just one. The first index (0) dereferences the @@ -318,23 +319,23 @@ pointer. The second index subscripts the array. If you're a "C" programmer, this will run against your grain because you'll naturally think of the global array variable and the address of its first element as the same. That tripped me up for a while until I realized that they really do differ .. by type. -Remember that LLVM is a strongly typed language itself. Everything -has a type. The "type" of the global variable is [24 x int]*. That is, its +Remember that LLVM is strongly typed. Everything has a type. +The "type" of the global variable is [24 x int]*. That is, it's a pointer to an array of 24 ints. When you dereference that global variable with a single (0) index, you now have a "[24 x int]" type. Although the pointer value of the dereferenced global and the address of the zero'th element in the array will be the same, they differ in their type. The zero'th element has type "int" while the pointer value has type "[24 x int]".

    -

    Get this one aspect of LLVM right in your head and you'll save yourself +

    Get this one aspect of LLVM right in your head, and you'll save yourself a lot of compiler writing headaches down the road.

    Getting Linkage Types Right

    Linkage types in LLVM can be a little confusing, especially if your compiler -writing mind has affixed very hard concepts to particular words like "weak", +writing mind has affixed firm concepts to particular words like "weak", "external", "global", "linkonce", etc. LLVM does not use the precise -definitions of say ELF or GCC even though they share common terms. To be fair, +definitions of, say, ELF or GCC, even though they share common terms. To be fair, the concepts are related and similar but not precisely the same. This can lead you to think you know what a linkage type represents but in fact it is slightly different. I recommend you read the @@ -342,16 +343,19 @@ different. I recommend you read the carefully. Then, read it again.

    Here are some handy tips that I discovered along the way:

    @@ -362,10 +366,10 @@ Constants in LLVM took a little getting used to until I discovered a few utility functions in the LLVM IR that make things easier. Here's what I learned:

    @@ -379,14 +383,14 @@ functions in the LLVM IR that make things easier. Here's what I learned:

    proceeding, a few words about the stack are in order. The stack is simply a global array of 32-bit integers or pointers. A global index keeps track of the location of the top of the stack. All of this is hidden from the -programmer but it needs to be noted because it is the foundation of the +programmer, but it needs to be noted because it is the foundation of the conceptual programming model for Stacker. When you write a definition, you are, essentially, saying how you want that definition to manipulate the global stack.

    Manipulating the stack can be quite hazardous. There is no distinction given and no checking for the various types of values that can be placed on the stack. Automatic coercion between types is performed. In many -cases this is useful. For example, a boolean value placed on the stack +cases, this is useful. For example, a boolean value placed on the stack can be interpreted as an integer with good results. However, using a word that interprets that boolean value as a pointer to a string to print out will almost always yield a crash. Stacker simply leaves it @@ -406,9 +410,9 @@ is terminated by a semi-colon.

    So, your typical definition will have the form:

    : name ... ;

    The name is up to you but it must start with a letter and contain -only letters numbers and underscore. Names are case sensitive and must not be +only letters, numbers, and underscore. Names are case sensitive and must not be the same as the name of a built-in word. The ... is replaced by -the stack manipulting words that you wish define name as.

    +the stack manipulating words that you wish to define name as.

    Comments
    @@ -423,18 +427,18 @@ the stack manipulting words that you wish define name as.

    # This is a comment to end of line ( This is an enclosed comment ) -

    See the example program to see how this works in +

    See the example program to see comments in use in a real program.

    Literals
    -

    There are three kinds of literal values in Stacker. Integer, Strings, +

    There are three kinds of literal values in Stacker: Integers, Strings, and Booleans. In each case, the stack operation is to simply push the - value onto the stack. So, for example:
    + value on to the stack. So, for example:
    42 " is the answer." TRUE
    - will push three values onto the stack: the integer 42, the - string " is the answer." and the boolean TRUE.

    + will push three values on to the stack: the integer 42, the + string " is the answer.", and the boolean TRUE.

    Words
    @@ -446,9 +450,9 @@ the stack. It is assumed that the programmer knows how the stack transformation he applies will affect the program.

    Words in a definition come in two flavors: built-in and programmer defined. Simply mentioning the name of a previously defined or declared -programmer-defined word causes that word's definition to be invoked. It +programmer-defined word causes that word's stack actions to be invoked. It is somewhat like a function call in other languages. The built-in -words have various effects, described below.

    +words have various effects, described below.

    Sometimes you need to call a word before it is defined. For this, you can use the FORWARD declaration. It looks like this:

    FORWARD name ;

    @@ -459,25 +463,31 @@ unit. Anything declared with FORWARD is an external symbol for linking.

    +
    Standard Style
    +
    +

    TODO

    +
    +
    Built In Words

    The built-in words of the Stacker language are put in several groups depending on what they do. The groups are as follows:

      -
    1. LogicalThese words provide the logical operations for +
    2. Logical: These words provide the logical operations for comparing stack operands.
      The words are: < > <= >= = <> true false.
    3. -
    4. BitwiseThese words perform bitwise computations on +
    5. Bitwise: These words perform bitwise computations on their operands.
      The words are: << >> XOR AND NOT
    6. -
    7. ArithmeticThese words perform arithmetic computations on +
    8. Arithmetic: These words perform arithmetic computations on their operands.
      The words are: ABS NEG + - * / MOD */ ++ -- MIN MAX
    9. StackThese words manipulate the stack directly by moving - its elements around.
      The words are: DROP DUP SWAP OVER ROT DUP2 DROP2 PICK TUCK
    10. -
    11. MemoryThese words allocate, free and manipulate memory + its elements around.
      The words are: DROP DROP2 NIP NIP2 DUP DUP2 + SWAP SWAP2 OVER OVER2 ROT ROT2 RROT RROT2 TUCK TUCK2 PICK SELECT ROLL
    12. +
    13. MemoryThese words allocate, free, and manipulate memory areas outside the stack.
      The words are: MALLOC FREE GET PUT
    14. -
    15. ControlThese words alter the normal left to right flow +
    16. Control: These words alter the normal left to right flow of execution.
      The words are: IF ELSE ENDIF WHILE END RETURN EXIT RECURSE
    17. -
    18. I/O These words perform output on the standard output +
    19. I/O: These words perform output on the standard output and input on the standard input. No other I/O is possible in Stacker.
      The words are: SPACE TAB CR >s >d >c <s <d <c.
    @@ -500,12 +510,18 @@ using the following construction:

  • p - a pointer to a malloc'd memory block
  • -
    - - - - - +
    +
    Definition Of Operation Of Built In Words
    LOGICAL OPERATIONS
    WordNameOperationDescription
    <
    + + + + + + + + + + - + - + + + + + + + + - - @@ -598,84 +619,94 @@ using the following construction:

    are bitwise exclusive OR'd together and pushed back on the stack. For example, The sequence 1 3 XOR yields 2. - - + + + + + + + + on to the stack + on to the stack + on to the stack + on to the stack + of w1 by w2 is pushed back on to the stack + divided by w3. The result is pushed back on to the stack. + pushed back on to the stack. + pushed back on to the stack. + on to the stack. + on to the stack. + + + + + + + - - @@ -703,7 +734,7 @@ using the following construction:

    - @@ -717,7 +748,7 @@ using the following construction:

    @@ -725,27 +756,27 @@ using the following construction:

    - @@ -756,7 +787,7 @@ using the following construction:

    - + @@ -814,15 +845,20 @@ using the following construction:

    how much to rotate. That is, ROLL with n=1 is the same as ROT and ROLL with n=2 is the same as ROT2. - - + + + + + + + + block is pushed on to the stack. @@ -862,8 +898,13 @@ using the following construction:

    pushed back on the stack so this doesn't count as a "use ptr" in the FREE idiom. - - + + + + + + + @@ -905,27 +946,36 @@ using the following construction:

    executed. In either case, after the (words....) have executed, execution continues immediately following the ENDIF. - - + + - - - - + 10 WHILE >d -- END
    + This will print the numbers from 10 down to 1. 10 is pushed on the + stack. Since that is non-zero, the while loop is entered. The top of + the stack (10) is printed out with >d. The top of the stack is + decremented, yielding 9 and control is transfered back to the WHILE + keyword. The process starts all over again and repeats until + the top of stack is decremented to 0 at which point the WHILE test + fails and control is transfered to the word after the END. + + + + + + + + + @@ -949,30 +999,32 @@ using the following construction:

    - + - + - + - + - + @@ -982,16 +1034,17 @@ using the following construction:

    to see instantly the net effect of the definition.
    Definition Of Operation Of Built In Words
    LOGICAL OPERATIONS
    WordNameOperationDescription
    < LT w1 w2 -- b Two values (w1 and w2) are popped off the stack and @@ -554,15 +570,20 @@ using the following construction:

    FALSE FALSE -- bThe boolean value FALSE (0) is pushed onto the stack.The boolean value FALSE (0) is pushed on to the stack.
    TRUE TRUE -- bThe boolean value TRUE (-1) is pushed onto the stack.The boolean value TRUE (-1) is pushed on to the stack.
    BITWISE OPERATORS
    WordNameOperationDescription
    BITWISE OPERATIONS
    WordNameOperationDescription
    << SHL w1 w2 -- w1<<w2
    ARITHMETIC OPERATIONS
    WordNameOperationDescription
    ARITHMETIC OPERATORS
    WordNameOperationDescription
    ABS ABS w -- |w| One value s popped off the stack; its absolute value is computed - and then pushed onto the stack. If w1 is -1 then w2 is 1. If w1 is + and then pushed on to the stack. If w1 is -1 then w2 is 1. If w1 is 1 then w2 is also 1.
    NEG NEG w -- -w One value is popped off the stack which is negated and then - pushed back onto the stack. If w1 is -1 then w2 is 1. If w1 is + pushed back on to the stack. If w1 is -1 then w2 is 1. If w1 is 1 then w2 is -1.
    + ADD w1 w2 -- w2+w1 Two values are popped off the stack. Their sum is pushed back - onto the stack
    - SUB w1 w2 -- w2-w1 Two values are popped off the stack. Their difference is pushed back - onto the stack
    * MUL w1 w2 -- w2*w1 Two values are popped off the stack. Their product is pushed back - onto the stack
    / DIV w1 w2 -- w2/w1 Two values are popped off the stack. Their quotient is pushed back - onto the stack
    MOD MOD w1 w2 -- w2%w1 Two values are popped off the stack. Their remainder after division - of w1 by w2 is pushed back onto the stack
    */ STAR_SLAH w1 w2 w3 -- (w3*w2)/w1 Three values are popped off the stack. The product of w1 and w2 is - divided by w3. The result is pushed back onto the stack.
    ++ INCR w -- w+1 One value is popped off the stack. It is incremented by one and then - pushed back onto the stack.
    -- DECR w -- w-1 One value is popped off the stack. It is decremented by one and then - pushed back onto the stack.
    MIN MIN w1 w2 -- (w2<w1?w2:w1) Two values are popped off the stack. The larger one is pushed back - onto the stack.
    MAX MAX w1 w2 -- (w2>w1?w2:w1) Two values are popped off the stack. The larger value is pushed back - onto the stack.
    STACK MANIPULATION OPERATORS
    WordNameOperationDescription
    STACK MANIPULATION OPERATIONS
    WordNameOperationDescription
    DROP DROP w --
    DUP DUP w1 -- w1 w1One value is popped off the stack. That value is then pushed onto + One value is popped off the stack. That value is then pushed on to the stack twice to duplicate the top stack vaue.
    DUP2 SWAP w1 w2 -- w2 w1 The top two stack items are reversed in their order. That is, two - values are popped off the stack and pushed back onto the stack in + values are popped off the stack and pushed back on to the stack in the opposite order they were popped.
    SWAP2 w1 w2 w3 w4 -- w3 w4 w2 w1 The top four stack items are swapped in pairs. That is, two values are popped and retained. Then, two more values are popped and retained. - The values are pushed back onto the stack in the reverse order but - in pairs.

    + The values are pushed back on to the stack in the reverse order but + in pairs.
    OVER OVER w1 w2-- w1 w2 w1 Two values are popped from the stack. They are pushed back - onto the stack in the order w1 w2 w1. This seems to cause the + on to the stack in the order w1 w2 w1. This seems to cause the top stack element to be duplicated "over" the next value.
    OVER2 OVER2 w1 w2 w3 w4 -- w1 w2 w3 w4 w1 w2The third and fourth values on the stack are replicated onto the + The third and fourth values on the stack are replicated on to the top of the stack
    ROT ROT w1 w2 w3 -- w2 w3 w1 The top three values are rotated. That is, three value are popped - off the stack. They are pushed back onto the stack in the order + off the stack. They are pushed back on to the stack in the order w1 w3 w2.
    ROT2
    RROT RROTw1 w2 w3 -- w2 w3 w1w1 w2 w3 -- w3 w1 w2 Reverse rotation. Like ROT, but it rotates the other way around. Essentially, the third element on the stack is moved to the top of the stack.
    MEMORY OPERATIONS
    WordNameOperationDescription
    MEMORY OPERATORS
    WordNameOperationDescription
    MALLOC MALLOC w1 -- p One value is popped off the stack. The value is used as the size of a memory block to allocate. The size is in bytes, not words. The memory allocation is completed and the address of the memory - block is pushed onto the stack.
    FREE FREE
    CONTROL FLOW OPERATIONS
    WordNameOperationDescription
    CONTROL FLOW OPERATORS
    WordNameOperationDescription
    RETURN RETURN --
    WHILE (words...) ENDWHILE (words...) END
    WHILE word ENDWHILE word END b -- b The boolean value on the top of the stack is examined. If it is non-zero then the - "words..." between WHILE and END are executed. Execution then begins again at the WHILE where another - boolean is popped off the stack. To prevent this operation from eating up the entire - stack, you should push onto the stack (just before the END) a boolean value that indicates - whether to terminate. Note that since booleans and integers can be coerced you can - use the following "for loop" idiom:
    - (push count) WHILE (words...) -- END
    +
    The boolean value on the top of the stack is examined (not popped). If + it is non-zero then the "word" between WHILE and END is executed. + Execution then begins again at the WHILE where the boolean on the top of + the stack is examined again. The stack is not modified by the WHILE...END + loop, only examined. It is imperative that the "word" in the body of the + loop ensure that the top of the stack contains the next boolean to examine + when it completes. Note that since booleans and integers can be coerced + you can use the following "for loop" idiom:
    + (push count) WHILE word -- END
    For example:
    - 10 WHILE DUP >d -- END
    - This will print the numbers from 10 down to 1. 10 is pushed on the stack. Since that is - non-zero, the while loop is entered. The top of the stack (10) is duplicated and then - printed out with >d. The top of the stack is decremented, yielding 9 and control is - transfered back to the WHILE keyword. The process starts all over again and repeats until - the top of stack is decremented to 0 at which the WHILE test fails and control is - transfered to the word after the END.
    INPUT & OUTPUT OPERATIONS
    WordNameOperationDescription
    INPUT & OUTPUT OPERATORS
    WordNameOperationDescription
    SPACE SPACE --
    >d OUT_STR -- A value is popped from the stack. It is put out as a decimal integer.A value is popped from the stack. It is put out as a decimal + integer.
    >c OUT_CHR -- A value is popped from the stack. It is put out as an ASCII character.A value is popped from the stack. It is put out as an ASCII + character.
    <s IN_STR -- s A string is read from the input via the scanf(3) format string " %as". The - resulting string is pushed onto the stack.A string is read from the input via the scanf(3) format string " %as". + The resulting string is pushed on to the stack.
    <d IN_STR -- w An integer is read from the input via the scanf(3) format string " %d". The - resulting value is pushed onto the stackAn integer is read from the input via the scanf(3) format string " %d". + The resulting value is pushed on to the stack
    <c IN_CHR -- w A single character is read from the input via the scanf(3) format string - " %c". The value is converted to an integer and pushed onto the stack.A single character is read from the input via the scanf(3) format string + " %c". The value is converted to an integer and pushed on to the stack.
    DUMP DUMP
    +
    Prime: A Complete Example

    The following fully documented program highlights many features of both the Stacker language and what is possible with LLVM. The program has two modes -of operations. If you provide numeric arguments to the program, it checks to see -if those arguments are prime numbers, prints out the results. Without any -aruments, the program prints out any prime numbers it finds between 1 and one -million (there's a log of them!). The source code comments below tell the +of operation. If you provide numeric arguments to the program, it checks to see +if those arguments are prime numbers and prints out the results. Without any +arguments, the program prints out any prime numbers it finds between 1 and one +million (there's a lot of them!). The source code comments below tell the remainder of the story.

    @@ -1008,20 +1061,20 @@ remainder of the story. ################################################################################ # Utility definitions ################################################################################ -: print >d CR ; +: print >d CR ; : it_is_a_prime TRUE ; : it_is_not_a_prime FALSE ; : continue_loop TRUE ; : exit_loop FALSE; ################################################################################ -# This definition tryies an actual division of a candidate prime number. It +# This definition tries an actual division of a candidate prime number. It # determines whether the division loop on this candidate should continue or # not. -# STACK<: +# STACK<: # div - the divisor to try # p - the prime number we are working on -# STACK>: +# STACK>: # cont - should we continue the loop ? # div - the next divisor to try # p - the prime number we are working on @@ -1047,7 +1100,7 @@ remainder of the story. # cont - should we continue the loop (ignored)? # div - the divisor to try # p - the prime number we are working on -# STACK>: +# STACK>: # cont - should we continue the loop ? # div - the next divisor to try # p - the prime number we are working on @@ -1072,10 +1125,10 @@ remainder of the story. # definition which returns a loop continuation value (which we also seed with # the value 1). After the loop, we check the divisor. If it decremented all # the way to zero then we found a prime, otherwise we did not find one. -# STACK<: +# STACK<: # p - the prime number to check -# STACK>: -# yn - boolean indiating if its a prime or not +# STACK>: +# yn - boolean indicating if its a prime or not # p - the prime number checked ################################################################################ : try_harder @@ -1095,18 +1148,18 @@ remainder of the story. ################################################################################ # This definition determines if the number on the top of the stack is a prime -# or not. It does this by testing if the value is degenerate (<= 3) and +# or not. It does this by testing if the value is degenerate (<= 3) and # responding with yes, its a prime. Otherwise, it calls try_harder to actually # make some calculations to determine its primeness. -# STACK<: +# STACK<: # p - the prime number to check -# STACK>: +# STACK>: # yn - boolean indicating if its a prime or not # p - the prime number checked ################################################################################ : is_prime DUP ( save the prime number ) - 3 >= IF ( see if its <= 3 ) + 3 >= IF ( see if its <= 3 ) it_is_a_prime ( its <= 3 just indicate its prime ) ELSE try_harder ( have to do a little more work ) @@ -1116,11 +1169,11 @@ remainder of the story. ################################################################################ # This definition is called when it is time to exit the program, after we have # found a sufficiently large number of primes. -# STACK<: ignored -# STACK>: exits +# STACK<: ignored +# STACK>: exits ################################################################################ : done - "Finished" >s CR ( say we are finished ) + "Finished" >s CR ( say we are finished ) 0 EXIT ( exit nicely ) ; @@ -1131,14 +1184,14 @@ remainder of the story. # If it is a prime, it prints it. Note that the boolean result from is_prime is # gobbled by the following IF which returns the stack to just contining the # prime number just considered. -# STACK<: +# STACK<: # p - one less than the prime number to consider -# STACK> +# STAC>K # p+1 - the prime number considered ################################################################################ : consider_prime DUP ( save the prime number to consider ) - 1000000 < IF ( check to see if we are done yet ) + 1000000 < IF ( check to see if we are done yet ) done ( we are done, call "done" ) ENDIF ++ ( increment to next prime number ) @@ -1152,11 +1205,11 @@ remainder of the story. # This definition starts at one, prints it out and continues into a loop calling # consider_prime on each iteration. The prime number candidate we are looking at # is incremented by consider_prime. -# STACK<: empty -# STACK>: empty +# STACK<: empty +# STACK>: empty ################################################################################ : find_primes - "Prime Numbers: " >s CR ( say hello ) + "Prime Numbers: " >s CR ( say hello ) DROP ( get rid of that pesky string ) 1 ( stoke the fires ) print ( print the first one, we know its prime ) @@ -1169,17 +1222,17 @@ remainder of the story. # ################################################################################ : say_yes - >d ( Print the prime number ) + >d ( Print the prime number ) " is prime." ( push string to output ) - >s ( output it ) + >s ( output it ) CR ( print carriage return ) DROP ( pop string ) ; : say_no - >d ( Print the prime number ) + >d ( Print the prime number ) " is NOT prime." ( push string to put out ) - >s ( put out the string ) + >s ( put out the string ) CR ( print carriage return ) DROP ( pop string ) ; @@ -1187,10 +1240,10 @@ remainder of the story. ################################################################################ # This definition processes a single command line argument and determines if it # is a prime number or not. -# STACK<: +# STACK<: # n - number of arguments # arg1 - the prime numbers to examine -# STACK>: +# STACK>: # n-1 - one less than number of arguments # arg2 - we processed one argument ################################################################################ @@ -1207,7 +1260,7 @@ remainder of the story. ################################################################################ # The MAIN program just prints a banner and processes its arguments. -# STACK<: +# STACK<: # n - number of arguments # ... - the arguments ################################################################################ @@ -1219,13 +1272,13 @@ remainder of the story. ################################################################################ # The MAIN program just prints a banner and processes its arguments. -# STACK<: arguments +# STACK<: arguments ################################################################################ : MAIN NIP ( get rid of the program name ) -- ( reduce number of arguments ) DUP ( save the arg counter ) - 1 <= IF ( See if we got an argument ) + 1 <= IF ( See if we got an argument ) process_arguments ( tell user if they are prime ) ELSE find_primes ( see how many we can find ) @@ -1243,13 +1296,26 @@ remainder of the story.
    Directory Structure
    +

    The source code, test programs, and sample programs can all be found -under the LLVM "projects" directory. You will need to obtain the LLVM sources -to find it (either via anonymous CVS or a tarball. See the -Getting Started document).

    -

    Under the "projects" directory there is a directory named "stacker". That -directory contains everything, as follows:

    +in the LLVM repository named llvm-stacker This should be checked out to +the projects directory so that it will auto-configure. To do that, make +sure you have the llvm sources in llvm +(see Getting Started) and then use these +commands:

    + +
    +
    +% svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
    +% cd llvm-top
    +% make build MODULE=stacker
    +
    +
    + +

    Under the projects/llvm-stacker directory you will find the +implementation of the Stacker compiler, as follows:

    +
    +
    The Lexer
    +
    -

    See projects/Stacker/lib/compiler/Lexer.l

    -

    +

    See projects/llvm-stacker/lib/compiler/Lexer.l

    + +
    The Parser
    -

    See projects/Stacker/lib/compiler/StackerParser.y

    -

    +

    See projects/llvm-stacker/lib/compiler/StackerParser.y

    +
    The Compiler
    -

    See projects/Stacker/lib/compiler/StackerCompiler.cpp

    -

    +

    See projects/llvm-stacker/lib/compiler/StackerCompiler.cpp

    +
    The Runtime
    -

    See projects/Stacker/lib/runtime/stacker_rt.c

    -

    +

    See projects/llvm-stacker/lib/runtime/stacker_rt.c

    +
    Compiler Driver
    -

    See projects/Stacker/tools/stkrc/stkrc.cpp

    -

    +

    See projects/llvm-stacker/tools/stkrc/stkrc.cpp

    +
    Test Programs
    -

    See projects/Stacker/test/*.st

    -

    +

    See projects/llvm-stacker/test/*.st

    +
    Exercise
    @@ -1301,7 +1370,7 @@ directory contains everything, as follows:

    definitions, the ROLL word is not implemented. This word was left out of Stacker on purpose so that it can be an exercise for the student. The exercise is to implement the ROLL functionality (in your own workspace) and build a test -program for it. If you can implement ROLL you understand Stacker and probably +program for it. If you can implement ROLL, you understand Stacker and probably a fair amount about LLVM since this is one of the more complicated Stacker operations. The work will almost be completely limited to the compiler. @@ -1309,43 +1378,51 @@ operations. The work will almost be completely limited to the by the compiler. That means you don't have to futz around with figuring out how to get the keyword recognized. It already is. The part of the compiler that you need to implement is the ROLL case in the -StackerCompiler::handle_word(int) method.

    See the implementations -of PICk and SELECT in the same method to get some hints about how to complete -this exercise.

    +StackerCompiler::handle_word(int) method.

    See the +implementations of PICK and SELECT in the same method to get some hints about +how to complete this exercise.

    Good luck!

    -
    Things Remaining To Be Done
    +
    Things Remaining To Be Done

    The initial implementation of Stacker has several deficiencies. If you're interested, here are some things that could be implemented better:

    1. Write an LLVM pass to compute the correct stack depth needed by the - program.
    2. + program. Currently the stack is set to a fixed number which means programs + with large numbers of definitions might fail.
    3. Write an LLVM pass to optimize the use of the global stack. The code emitted currently is somewhat wasteful. It gets cleaned up a lot by existing passes but more could be done.
    4. -
    5. Add -O -O1 -O2 and -O3 optimization switches to the compiler driver to - allow LLVM optimization without using "opt"
    6. -
    7. Make the compiler driver use the LLVM linking facilities (with IPO) before - depending on GCC to do the final link.
    8. +
    9. Make the compiler driver use the LLVM linking facilities (with IPO) + before depending on GCC to do the final link.
    10. Clean up parsing. It doesn't handle errors very well.
    11. Rearrange the StackerCompiler.cpp code to make better use of inserting instructions before a block's terminating instruction. I didn't figure this - technique out until I was nearly done with LLVM. As it is, its a bad example + technique out until I was nearly done with LLVM. As it is, its a bad example of how to insert instructions!
    12. Provide for I/O to arbitrary files instead of just stdin/stdout.
    13. -
    14. Write additional built-in words.
    15. +
    16. Write additional built-in words; with inspiration from FORTH
    17. Write additional sample Stacker programs.
    18. -
    19. Add your own compiler writing experiences and tips in the - Lessons I Learned About LLVM section.
    20. +
    21. Add your own compiler writing experiences and tips in the + Lessons I Learned About LLVM section.
    - + + +
    - +
    + Valid CSS! + Valid HTML 4.01! + + Reid Spencer
    + LLVM Compiler Infrastructure
    + Last modified: $Date$ +
    +