X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=drivers%2Fhid%2Fhid-wiimote-modules.c;h=7e124c351e67e9b73d15e11fef42708e61ea61a4;hb=22e04f6b4b04a8afe9af9239224591d06ba3b24d;hp=2e7d644dba18a6fc1169c7b83ee7eded30f6e09f;hpb=ae9249493049fd41fa52fc0470251ee1efaabe74;p=firefly-linux-kernel-4.4.55.git diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c index 2e7d644dba18..7e124c351e67 100644 --- a/drivers/hid/hid-wiimote-modules.c +++ b/drivers/hid/hid-wiimote-modules.c @@ -1833,6 +1833,396 @@ static const struct wiimod_ops wiimod_pro = { .in_ext = wiimod_pro_in_ext, }; +/* + * Drums + * Guitar-Hero, Rock-Band and other games came bundled with drums which can + * be plugged as extension to a Wiimote. Drum-reports are still not entirely + * figured out, but the most important information is known. + * We create a separate device for drums and report all information via this + * input device. + */ + +static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata, + __u8 none, __u8 which, + __u8 pressure, __u8 onoff, + __u8 *store, __u16 code, + __u8 which_code) +{ + static const __u8 default_pressure = 3; + + if (!none && which == which_code) { + *store = pressure; + input_report_abs(wdata->extension.input, code, *store); + } else if (onoff != !!*store) { + *store = onoff ? default_pressure : 0; + input_report_abs(wdata->extension.input, code, *store); + } +} + +static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __u8 pressure, which, none, hhp, sx, sy; + __u8 o, r, y, g, b, bass, bm, bp; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:0> | + * 2 | 0 | 0 | SY <5:0> | + * -----+-----+-----+-----------------------------+-----+ + * 3 | HPP | NON | WHICH <5:1> | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | O | R | Y | G | B | BSS | 1 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * All buttons are 0 if pressed + * + * With Motion+ enabled, the following bits will get invalid: + * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:1> |XXXXX| + * 2 | 0 | 0 | SY <5:1> |XXXXX| + * -----+-----+-----+-----------------------------+-----+ + * 3 | HPP | NON | WHICH <5:1> | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 |XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | O | R | Y | G | B | BSS |XXXXX|XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + */ + + pressure = 7 - (ext[3] >> 5); + which = (ext[2] >> 1) & 0x1f; + none = !!(ext[2] & 0x40); + hhp = !(ext[2] & 0x80); + sx = ext[0] & 0x3f; + sy = ext[1] & 0x3f; + o = !(ext[5] & 0x80); + r = !(ext[5] & 0x40); + y = !(ext[5] & 0x20); + g = !(ext[5] & 0x10); + b = !(ext[5] & 0x08); + bass = !(ext[5] & 0x04); + bm = !(ext[4] & 0x10); + bp = !(ext[4] & 0x04); + + wiimod_drums_report_pressure(wdata, none, which, pressure, + o, &wdata->state.pressure_drums[0], + ABS_CYMBAL_RIGHT, 0x0e); + wiimod_drums_report_pressure(wdata, none, which, pressure, + r, &wdata->state.pressure_drums[1], + ABS_TOM_LEFT, 0x19); + wiimod_drums_report_pressure(wdata, none, which, pressure, + y, &wdata->state.pressure_drums[2], + ABS_CYMBAL_LEFT, 0x11); + wiimod_drums_report_pressure(wdata, none, which, pressure, + g, &wdata->state.pressure_drums[3], + ABS_TOM_FAR_RIGHT, 0x12); + wiimod_drums_report_pressure(wdata, none, which, pressure, + b, &wdata->state.pressure_drums[4], + ABS_TOM_RIGHT, 0x0f); + + /* Bass shares pressure with hi-hat (set via hhp) */ + wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure, + bass, &wdata->state.pressure_drums[5], + ABS_BASS, 0x1b); + /* Hi-hat has no on/off values, just pressure. Force to off/0. */ + wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure, + 0, &wdata->state.pressure_drums[6], + ABS_HI_HAT, 0x0e); + + input_report_abs(wdata->extension.input, ABS_X, sx - 0x20); + input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20); + + input_report_key(wdata->extension.input, BTN_START, bp); + input_report_key(wdata->extension.input, BTN_SELECT, bm); + + input_sync(wdata->extension.input); +} + +static int wiimod_drums_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_drums_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_drums_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_drums_open; + wdata->extension.input->close = wiimod_drums_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Drums"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + set_bit(BTN_START, wdata->extension.input->keybit); + set_bit(BTN_SELECT, wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_X, wdata->extension.input->absbit); + set_bit(ABS_Y, wdata->extension.input->absbit); + set_bit(ABS_TOM_LEFT, wdata->extension.input->absbit); + set_bit(ABS_TOM_RIGHT, wdata->extension.input->absbit); + set_bit(ABS_TOM_FAR_RIGHT, wdata->extension.input->absbit); + set_bit(ABS_CYMBAL_LEFT, wdata->extension.input->absbit); + set_bit(ABS_CYMBAL_RIGHT, wdata->extension.input->absbit); + set_bit(ABS_BASS, wdata->extension.input->absbit); + set_bit(ABS_HI_HAT, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_X, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_Y, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_TOM_LEFT, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_TOM_RIGHT, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_TOM_FAR_RIGHT, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_CYMBAL_LEFT, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_CYMBAL_RIGHT, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_BASS, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HI_HAT, 0, 7, 0, 0); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_drums_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_drums = { + .flags = 0, + .arg = 0, + .probe = wiimod_drums_probe, + .remove = wiimod_drums_remove, + .in_ext = wiimod_drums_in_ext, +}; + +/* + * Guitar + * Guitar-Hero, Rock-Band and other games came bundled with guitars which can + * be plugged as extension to a Wiimote. + * We create a separate device for guitars and report all information via this + * input device. + */ + +static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:0> | + * 2 | 0 | 0 | SY <5:0> | + * -----+-----+-----+-----+-----------------------------+ + * 3 | 0 | 0 | 0 | TB <4:0> | + * -----+-----+-----+-----+-----------------------------+ + * 4 | 0 | 0 | 0 | WB <4:0> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BO | BR | BB | BG | BY | 1 | 1 | BU | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * All buttons are 0 if pressed + * + * With Motion+ enabled, the following bits will get invalid: + * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:1> |XXXXX| + * 2 | 0 | 0 | SY <5:1> |XXXXX| + * -----+-----+-----+-----+-----------------------+-----+ + * 3 | 0 | 0 | 0 | TB <4:0> | + * -----+-----+-----+-----+-----------------------------+ + * 4 | 0 | 0 | 0 | WB <4:0> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 |XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BO | BR | BB | BG | BY | 1 |XXXXX|XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + */ + + sx = ext[0] & 0x3f; + sy = ext[1] & 0x3f; + tb = ext[2] & 0x1f; + wb = ext[3] & 0x1f; + bd = !(ext[4] & 0x40); + bm = !(ext[4] & 0x10); + bp = !(ext[4] & 0x04); + bo = !(ext[5] & 0x80); + br = !(ext[5] & 0x40); + bb = !(ext[5] & 0x20); + bg = !(ext[5] & 0x10); + by = !(ext[5] & 0x08); + bu = !(ext[5] & 0x01); + + input_report_abs(wdata->extension.input, ABS_X, sx - 0x20); + input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20); + input_report_abs(wdata->extension.input, ABS_FRET_BOARD, tb); + input_report_abs(wdata->extension.input, ABS_WHAMMY_BAR, wb - 0x10); + + input_report_key(wdata->extension.input, BTN_MODE, bm); + input_report_key(wdata->extension.input, BTN_START, bp); + input_report_key(wdata->extension.input, BTN_STRUM_BAR_UP, bu); + input_report_key(wdata->extension.input, BTN_STRUM_BAR_DOWN, bd); + input_report_key(wdata->extension.input, BTN_FRET_FAR_UP, bg); + input_report_key(wdata->extension.input, BTN_FRET_UP, br); + input_report_key(wdata->extension.input, BTN_FRET_MID, by); + input_report_key(wdata->extension.input, BTN_FRET_LOW, bb); + input_report_key(wdata->extension.input, BTN_FRET_FAR_LOW, bo); + + input_sync(wdata->extension.input); +} + +static int wiimod_guitar_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_guitar_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_guitar_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_guitar_open; + wdata->extension.input->close = wiimod_guitar_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Guitar"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + set_bit(BTN_MODE, wdata->extension.input->keybit); + set_bit(BTN_START, wdata->extension.input->keybit); + set_bit(BTN_FRET_FAR_UP, wdata->extension.input->keybit); + set_bit(BTN_FRET_UP, wdata->extension.input->keybit); + set_bit(BTN_FRET_MID, wdata->extension.input->keybit); + set_bit(BTN_FRET_LOW, wdata->extension.input->keybit); + set_bit(BTN_FRET_FAR_LOW, wdata->extension.input->keybit); + set_bit(BTN_STRUM_BAR_UP, wdata->extension.input->keybit); + set_bit(BTN_STRUM_BAR_DOWN, wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_X, wdata->extension.input->absbit); + set_bit(ABS_Y, wdata->extension.input->absbit); + set_bit(ABS_FRET_BOARD, wdata->extension.input->absbit); + set_bit(ABS_WHAMMY_BAR, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_X, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_Y, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_FRET_BOARD, 0, 0x1f, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_WHAMMY_BAR, 0, 0x0f, 1, 1); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_guitar_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_guitar = { + .flags = 0, + .arg = 0, + .probe = wiimod_guitar_probe, + .remove = wiimod_guitar_remove, + .in_ext = wiimod_guitar_in_ext, +}; + /* * Builtin Motion Plus * This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which @@ -2083,4 +2473,6 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = { [WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic, [WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard, [WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro, + [WIIMOTE_EXT_GUITAR_HERO_DRUMS] = &wiimod_drums, + [WIIMOTE_EXT_GUITAR_HERO_GUITAR] = &wiimod_guitar, };