X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=drivers%2Finput%2Fjoystick%2Fxpad.c;h=61c7611563712d9cfc829217701061af4bcdd3fa;hb=95872b49ce14169a1ce0dfaac62e284cbdc6eea8;hp=3aa2f3f3da5bcb2b3e8ad781b0fd3d07fd2c66e3;hpb=870fd0f5df4e131467612cc46db46fc3b69fd706;p=firefly-linux-kernel-4.4.55.git diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index 3aa2f3f3da5b..61c761156371 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c @@ -31,12 +31,14 @@ * - the iForce driver drivers/char/joystick/iforce.c * - the skeleton-driver drivers/usb/usb-skeleton.c * - Xbox 360 information http://www.free60.org/wiki/Gamepad + * - Xbox One information https://github.com/quantus/xbox-one-controller-protocol * * Thanks to: * - ITO Takayuki for providing essential xpad information on his website * - Vojtech Pavlik - iforce driver / input subsystem * - Greg Kroah-Hartman - usb-skeleton driver * - XBOX Linux project - extra USB id's + * - Pekka Pöyry (quantus) - Xbox One controller reverse engineering * * TODO: * - fine tune axes (especially trigger axes) @@ -828,6 +830,23 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect return usb_submit_urb(xpad->irq_out, GFP_ATOMIC); + case XTYPE_XBOXONE: + xpad->odata[0] = 0x09; /* activate rumble */ + xpad->odata[1] = 0x08; + xpad->odata[2] = 0x00; + xpad->odata[3] = 0x08; /* continuous effect */ + xpad->odata[4] = 0x00; /* simple rumble mode */ + xpad->odata[5] = 0x03; /* L and R actuator only */ + xpad->odata[6] = 0x00; /* TODO: LT actuator */ + xpad->odata[7] = 0x00; /* TODO: RT actuator */ + xpad->odata[8] = strong / 256; /* left actuator */ + xpad->odata[9] = weak / 256; /* right actuator */ + xpad->odata[10] = 0x80; /* length of pulse */ + xpad->odata[11] = 0x00; /* stop period of pulse */ + xpad->irq_out->transfer_buffer_length = 12; + + return usb_submit_urb(xpad->irq_out, GFP_ATOMIC); + default: dev_dbg(&xpad->dev->dev, "%s - rumble command sent to unsupported xpad type: %d\n", @@ -841,7 +860,7 @@ static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect static int xpad_init_ff(struct usb_xpad *xpad) { - if (xpad->xtype == XTYPE_UNKNOWN || xpad->xtype == XTYPE_XBOXONE) + if (xpad->xtype == XTYPE_UNKNOWN) return 0; input_set_capability(xpad->dev, EV_FF, FF_RUMBLE);