X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=include%2Fllvm%2FCodeGen%2FMachineFrameInfo.h;h=4ea6aa3396a9aa82ba81217f33ed91daa2a8f465;hb=a2948ef5accab638371615f539ea9f9ec5ff5d03;hp=c30a88b2c3d4956673ec455752539a34b940d4bf;hpb=46ccf6d382568183a2fbbefabd5904bc45b8da2f;p=oota-llvm.git diff --git a/include/llvm/CodeGen/MachineFrameInfo.h b/include/llvm/CodeGen/MachineFrameInfo.h index c30a88b2c3d..4ea6aa3396a 100644 --- a/include/llvm/CodeGen/MachineFrameInfo.h +++ b/include/llvm/CodeGen/MachineFrameInfo.h @@ -1,67 +1,116 @@ //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// -// -// The LLVM Compiler Infrastructure // -// This file was developed by the LLVM research group and is distributed under -// the University of Illinois Open Source License. See LICENSE.TXT for details. -// -//===----------------------------------------------------------------------===// -// -// The MachineFrameInfo class represents an abstract stack frame until -// prolog/epilog code is inserted. This class is key to allowing stack frame -// representation optimizations, such as frame pointer elimination. It also -// allows more mundane (but still important) optimizations, such as reordering -// of abstract objects on the stack frame. +// The LLVM Compiler Infrastructure // -// To support this, the class assigns unique integer identifiers to stack -// objects requested clients. These identifiers are negative integers for fixed -// stack objects (such as arguments passed on the stack) or positive for objects -// that may be reordered. Instructions which refer to stack objects use a -// special MO_FrameIndex operand to represent these frame indexes. +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. // -// Because this class keeps track of all references to the stack frame, it knows -// when a variable sized object is allocated on the stack. This is the sole -// condition which prevents frame pointer elimination, which is an important -// optimization on register-poor architectures. Because original variable sized -// alloca's in the source program are the only source of variable sized stack -// objects, it is safe to decide whether there will be any variable sized -// objects before all stack objects are known (for example, register allocator -// spill code never needs variable sized objects). +//===----------------------------------------------------------------------===// // -// When prolog/epilog code emission is performed, the final stack frame is built -// and the machine instructions are modified to refer to the actual stack -// offsets of the object, eliminating all MO_FrameIndex operands from the -// program. +// The file defines the MachineFrameInfo class. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H #define LLVM_CODEGEN_MACHINEFRAMEINFO_H +#include "llvm/ADT/SmallVector.h" +#include "llvm/Support/DataTypes.h" +#include #include namespace llvm { +class raw_ostream; class TargetData; class TargetRegisterClass; class Type; class MachineFunction; +class MachineBasicBlock; +class TargetFrameLowering; +class BitVector; + +/// The CalleeSavedInfo class tracks the information need to locate where a +/// callee saved register is in the current frame. +class CalleeSavedInfo { + unsigned Reg; + int FrameIdx; +public: + explicit CalleeSavedInfo(unsigned R, int FI = 0) + : Reg(R), FrameIdx(FI) {} + + // Accessors. + unsigned getReg() const { return Reg; } + int getFrameIdx() const { return FrameIdx; } + void setFrameIdx(int FI) { FrameIdx = FI; } +}; + +/// The MachineFrameInfo class represents an abstract stack frame until +/// prolog/epilog code is inserted. This class is key to allowing stack frame +/// representation optimizations, such as frame pointer elimination. It also +/// allows more mundane (but still important) optimizations, such as reordering +/// of abstract objects on the stack frame. +/// +/// To support this, the class assigns unique integer identifiers to stack +/// objects requested clients. These identifiers are negative integers for +/// fixed stack objects (such as arguments passed on the stack) or nonnegative +/// for objects that may be reordered. Instructions which refer to stack +/// objects use a special MO_FrameIndex operand to represent these frame +/// indexes. +/// +/// Because this class keeps track of all references to the stack frame, it +/// knows when a variable sized object is allocated on the stack. This is the +/// sole condition which prevents frame pointer elimination, which is an +/// important optimization on register-poor architectures. Because original +/// variable sized alloca's in the source program are the only source of +/// variable sized stack objects, it is safe to decide whether there will be +/// any variable sized objects before all stack objects are known (for +/// example, register allocator spill code never needs variable sized +/// objects). +/// +/// When prolog/epilog code emission is performed, the final stack frame is +/// built and the machine instructions are modified to refer to the actual +/// stack offsets of the object, eliminating all MO_FrameIndex operands from +/// the program. +/// +/// @brief Abstract Stack Frame Information class MachineFrameInfo { // StackObject - Represent a single object allocated on the stack. struct StackObject { - // The size of this object on the stack. 0 means a variable sized object - unsigned Size; + // SPOffset - The offset of this object from the stack pointer on entry to + // the function. This field has no meaning for a variable sized element. + int64_t SPOffset; + + // The size of this object on the stack. 0 means a variable sized object, + // ~0ULL means a dead object. + uint64_t Size; // Alignment - The required alignment of this stack slot. unsigned Alignment; - // SPOffset - The offset of this object from the stack pointer on entry to - // the function. This field has no meaning for a variable sized element. - int SPOffset; + // isImmutable - If true, the value of the stack object is set before + // entering the function and is not modified inside the function. By + // default, fixed objects are immutable unless marked otherwise. + bool isImmutable; + + // isSpillSlot - If true the stack object is used as spill slot. It + // cannot alias any other memory objects. + bool isSpillSlot; + + // MayNeedSP - If true the stack object triggered the creation of the stack + // protector. We should allocate this object right after the stack + // protector. + bool MayNeedSP; + + // PreAllocated - If true, the object was mapped into the local frame + // block and doesn't need additional handling for allocation beyond that. + bool PreAllocated; - StackObject(unsigned Sz, unsigned Al, int SP) - : Size(Sz), Alignment(Al), SPOffset(SP) {} + StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, + bool isSS, bool NSP) + : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM), + isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {} }; /// Objects - The list of stack objects allocated... @@ -79,17 +128,52 @@ class MachineFrameInfo { /// bool HasVarSizedObjects; + /// FrameAddressTaken - This boolean keeps track of whether there is a call + /// to builtin \@llvm.frameaddress. + bool FrameAddressTaken; + + /// ReturnAddressTaken - This boolean keeps track of whether there is a call + /// to builtin \@llvm.returnaddress. + bool ReturnAddressTaken; + /// StackSize - The prolog/epilog code inserter calculates the final stack /// offsets for all of the fixed size objects, updating the Objects list /// above. It then updates StackSize to contain the number of bytes that need /// to be allocated on entry to the function. /// - unsigned StackSize; + uint64_t StackSize; + + /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to + /// have the actual offset from the stack/frame pointer. The exact usage of + /// this is target-dependent, but it is typically used to adjust between + /// SP-relative and FP-relative offsets. E.G., if objects are accessed via + /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set + /// to the distance between the initial SP and the value in FP. For many + /// targets, this value is only used when generating debug info (via + /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the + /// corresponding adjustments are performed directly. + int OffsetAdjustment; + + /// MaxAlignment - The prolog/epilog code inserter may process objects + /// that require greater alignment than the default alignment the target + /// provides. To handle this, MaxAlignment is set to the maximum alignment + /// needed by the objects on the current frame. If this is greater than the + /// native alignment maintained by the compiler, dynamic alignment code will + /// be needed. + /// + unsigned MaxAlignment; - /// HasCalls - Set to true if this function has any function calls. This is - /// only valid during and after prolog/epilog code insertion. + /// AdjustsStack - Set to true if this function adjusts the stack -- e.g., + /// when calling another function. This is only valid during and after + /// prolog/epilog code insertion. + bool AdjustsStack; + + /// HasCalls - Set to true if this function has any function calls. bool HasCalls; + /// StackProtectorIdx - The frame index for the stack protector. + int StackProtectorIdx; + /// MaxCallFrameSize - This contains the size of the largest call frame if the /// target uses frame setup/destroy pseudo instructions (as defined in the /// TargetFrameInfo class). This information is important for frame pointer @@ -97,12 +181,50 @@ class MachineFrameInfo { /// insertion. /// unsigned MaxCallFrameSize; + + /// CSInfo - The prolog/epilog code inserter fills in this vector with each + /// callee saved register saved in the frame. Beyond its use by the prolog/ + /// epilog code inserter, this data used for debug info and exception + /// handling. + std::vector CSInfo; + + /// CSIValid - Has CSInfo been set yet? + bool CSIValid; + + /// TargetFrameLowering - Target information about frame layout. + /// + const TargetFrameLowering &TFI; + + /// LocalFrameObjects - References to frame indices which are mapped + /// into the local frame allocation block. + SmallVector, 32> LocalFrameObjects; + + /// LocalFrameSize - Size of the pre-allocated local frame block. + int64_t LocalFrameSize; + + /// Required alignment of the local object blob, which is the strictest + /// alignment of any object in it. + unsigned LocalFrameMaxAlign; + + /// Whether the local object blob needs to be allocated together. If not, + /// PEI should ignore the isPreAllocated flags on the stack objects and + /// just allocate them normally. + bool UseLocalStackAllocationBlock; + public: - MachineFrameInfo() { - NumFixedObjects = StackSize = 0; + explicit MachineFrameInfo(const TargetFrameLowering &tfi) : TFI(tfi) { + StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; HasVarSizedObjects = false; + FrameAddressTaken = false; + ReturnAddressTaken = false; + AdjustsStack = false; HasCalls = false; + StackProtectorIdx = -1; MaxCallFrameSize = 0; + CSIValid = false; + LocalFrameSize = 0; + LocalFrameMaxAlign = 0; + UseLocalStackAllocationBlock = false; } /// hasStackObjects - Return true if there are any stack objects in this @@ -116,40 +238,147 @@ public: /// bool hasVarSizedObjects() const { return HasVarSizedObjects; } - /// getObjectIndexBegin - Return the minimum frame object index... + /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the + /// stack protector object. + /// + int getStackProtectorIndex() const { return StackProtectorIdx; } + void setStackProtectorIndex(int I) { StackProtectorIdx = I; } + + /// isFrameAddressTaken - This method may be called any time after instruction + /// selection is complete to determine if there is a call to + /// \@llvm.frameaddress in this function. + bool isFrameAddressTaken() const { return FrameAddressTaken; } + void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } + + /// isReturnAddressTaken - This method may be called any time after + /// instruction selection is complete to determine if there is a call to + /// \@llvm.returnaddress in this function. + bool isReturnAddressTaken() const { return ReturnAddressTaken; } + void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } + + /// getObjectIndexBegin - Return the minimum frame object index. /// int getObjectIndexBegin() const { return -NumFixedObjects; } - /// getObjectIndexEnd - Return one past the maximum frame object index... + /// getObjectIndexEnd - Return one past the maximum frame object index. /// - int getObjectIndexEnd() const { return Objects.size()-NumFixedObjects; } + int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } + + /// getNumFixedObjects - Return the number of fixed objects. + unsigned getNumFixedObjects() const { return NumFixedObjects; } + + /// getNumObjects - Return the number of objects. + /// + unsigned getNumObjects() const { return Objects.size(); } + + /// mapLocalFrameObject - Map a frame index into the local object block + void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { + LocalFrameObjects.push_back(std::pair(ObjectIndex, Offset)); + Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; + } + + /// getLocalFrameObjectMap - Get the local offset mapping for a for an object + std::pair getLocalFrameObjectMap(int i) { + assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && + "Invalid local object reference!"); + return LocalFrameObjects[i]; + } + + /// getLocalFrameObjectCount - Return the number of objects allocated into + /// the local object block. + int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); } + + /// setLocalFrameSize - Set the size of the local object blob. + void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } + + /// getLocalFrameSize - Get the size of the local object blob. + int64_t getLocalFrameSize() const { return LocalFrameSize; } + + /// setLocalFrameMaxAlign - Required alignment of the local object blob, + /// which is the strictest alignment of any object in it. + void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; } - /// getObjectSize - Return the size of the specified object + /// getLocalFrameMaxAlign - Return the required alignment of the local + /// object blob. + unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } + + /// getUseLocalStackAllocationBlock - Get whether the local allocation blob + /// should be allocated together or let PEI allocate the locals in it + /// directly. + bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;} + + /// setUseLocalStackAllocationBlock - Set whether the local allocation blob + /// should be allocated together or let PEI allocate the locals in it + /// directly. + void setUseLocalStackAllocationBlock(bool v) { + UseLocalStackAllocationBlock = v; + } + + /// isObjectPreAllocated - Return true if the object was pre-allocated into + /// the local block. + bool isObjectPreAllocated(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + return Objects[ObjectIdx+NumFixedObjects].PreAllocated; + } + + /// getObjectSize - Return the size of the specified object. /// - int getObjectSize(int ObjectIdx) const { - assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!"); + int64_t getObjectSize(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); return Objects[ObjectIdx+NumFixedObjects].Size; } - /// getObjectAlignment - Return the alignment of the specified stack object... - int getObjectAlignment(int ObjectIdx) const { - assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!"); + /// setObjectSize - Change the size of the specified stack object. + void setObjectSize(int ObjectIdx, int64_t Size) { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + Objects[ObjectIdx+NumFixedObjects].Size = Size; + } + + /// getObjectAlignment - Return the alignment of the specified stack object. + unsigned getObjectAlignment(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); return Objects[ObjectIdx+NumFixedObjects].Alignment; } + /// setObjectAlignment - Change the alignment of the specified stack object. + void setObjectAlignment(int ObjectIdx, unsigned Align) { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + Objects[ObjectIdx+NumFixedObjects].Alignment = Align; + MaxAlignment = std::max(MaxAlignment, Align); + } + + /// NeedsStackProtector - Returns true if the object may need stack + /// protectors. + bool MayNeedStackProtector(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + return Objects[ObjectIdx+NumFixedObjects].MayNeedSP; + } + /// getObjectOffset - Return the assigned stack offset of the specified object /// from the incoming stack pointer. /// - int getObjectOffset(int ObjectIdx) const { - assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!"); + int64_t getObjectOffset(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + assert(!isDeadObjectIndex(ObjectIdx) && + "Getting frame offset for a dead object?"); return Objects[ObjectIdx+NumFixedObjects].SPOffset; } /// setObjectOffset - Set the stack frame offset of the specified object. The /// offset is relative to the stack pointer on entry to the function. /// - void setObjectOffset(int ObjectIdx, int SPOffset) { - assert(ObjectIdx+NumFixedObjects < Objects.size() && "Invalid Object Idx!"); + void setObjectOffset(int ObjectIdx, int64_t SPOffset) { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + assert(!isDeadObjectIndex(ObjectIdx) && + "Setting frame offset for a dead object?"); Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; } @@ -157,18 +386,40 @@ public: /// all of the fixed size frame objects. This is only valid after /// Prolog/Epilog code insertion has finalized the stack frame layout. /// - unsigned getStackSize() const { return StackSize; } + uint64_t getStackSize() const { return StackSize; } /// setStackSize - Set the size of the stack... /// - void setStackSize(unsigned Size) { StackSize = Size; } + void setStackSize(uint64_t Size) { StackSize = Size; } + + /// getOffsetAdjustment - Return the correction for frame offsets. + /// + int getOffsetAdjustment() const { return OffsetAdjustment; } - /// hasCalls - Return true if the current function has no function calls. - /// This is only valid during or after prolog/epilog code emission. + /// setOffsetAdjustment - Set the correction for frame offsets. /// + void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } + + /// getMaxAlignment - Return the alignment in bytes that this function must be + /// aligned to, which is greater than the default stack alignment provided by + /// the target. + /// + unsigned getMaxAlignment() const { return MaxAlignment; } + + /// setMaxAlignment - Set the preferred alignment. + /// + void setMaxAlignment(unsigned Align) { MaxAlignment = Align; } + + /// AdjustsStack - Return true if this function adjusts the stack -- e.g., + /// when calling another function. This is only valid during and after + /// prolog/epilog code insertion. + bool adjustsStack() const { return AdjustsStack; } + void setAdjustsStack(bool V) { AdjustsStack = V; } + + /// hasCalls - Return true if the current function has any function calls. bool hasCalls() const { return HasCalls; } void setHasCalls(bool V) { HasCalls = V; } - + /// getMaxCallFrameSize - Return the maximum size of a call frame that must be /// allocated for an outgoing function call. This is only available if /// CallFrameSetup/Destroy pseudo instructions are used by the target, and @@ -179,46 +430,119 @@ public: /// CreateFixedObject - Create a new object at a fixed location on the stack. /// All fixed objects should be created before other objects are created for - /// efficiency. This returns an index with a negative value. + /// efficiency. By default, fixed objects are immutable. This returns an + /// index with a negative value. /// - int CreateFixedObject(unsigned Size, int SPOffset) { - assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); - Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset)); - return -++NumFixedObjects; + int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable); + + + /// isFixedObjectIndex - Returns true if the specified index corresponds to a + /// fixed stack object. + bool isFixedObjectIndex(int ObjectIdx) const { + return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); + } + + /// isImmutableObjectIndex - Returns true if the specified index corresponds + /// to an immutable object. + bool isImmutableObjectIndex(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + return Objects[ObjectIdx+NumFixedObjects].isImmutable; } - + + /// isSpillSlotObjectIndex - Returns true if the specified index corresponds + /// to a spill slot.. + bool isSpillSlotObjectIndex(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;; + } + + /// isDeadObjectIndex - Returns true if the specified index corresponds to + /// a dead object. + bool isDeadObjectIndex(int ObjectIdx) const { + assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && + "Invalid Object Idx!"); + return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; + } + /// CreateStackObject - Create a new statically sized stack object, returning - /// a postive identifier to represent it. + /// a nonnegative identifier to represent it. /// - int CreateStackObject(unsigned Size, unsigned Alignment) { + int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, + bool MayNeedSP = false) { assert(Size != 0 && "Cannot allocate zero size stack objects!"); - Objects.push_back(StackObject(Size, Alignment, -1)); - return Objects.size()-NumFixedObjects-1; + Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP)); + int Index = (int)Objects.size() - NumFixedObjects - 1; + assert(Index >= 0 && "Bad frame index!"); + MaxAlignment = std::max(MaxAlignment, Alignment); + return Index; } - /// CreateStackObject - Create a stack object for a value of the specified - /// LLVM type or register class. + /// CreateSpillStackObject - Create a new statically sized stack object that + /// represents a spill slot, returning a nonnegative identifier to represent + /// it. /// - int CreateStackObject(const Type *Ty, const TargetData &TD); - int CreateStackObject(const TargetRegisterClass *RC); + int CreateSpillStackObject(uint64_t Size, unsigned Alignment) { + CreateStackObject(Size, Alignment, true, false); + int Index = (int)Objects.size() - NumFixedObjects - 1; + MaxAlignment = std::max(MaxAlignment, Alignment); + return Index; + } + + /// RemoveStackObject - Remove or mark dead a statically sized stack object. + /// + void RemoveStackObject(int ObjectIdx) { + // Mark it dead. + Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; + } /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a /// variable sized object has been created. This must be created whenever a /// variable sized object is created, whether or not the index returned is /// actually used. /// - int CreateVariableSizedObject() { + int CreateVariableSizedObject(unsigned Alignment) { HasVarSizedObjects = true; - Objects.push_back(StackObject(0, 1, -1)); - return Objects.size()-NumFixedObjects-1; + Objects.push_back(StackObject(0, Alignment, 0, false, false, true)); + MaxAlignment = std::max(MaxAlignment, Alignment); + return (int)Objects.size()-NumFixedObjects-1; + } + + /// getCalleeSavedInfo - Returns a reference to call saved info vector for the + /// current function. + const std::vector &getCalleeSavedInfo() const { + return CSInfo; + } + + /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's + /// callee saved information. + void setCalleeSavedInfo(const std::vector &CSI) { + CSInfo = CSI; } + /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet? + bool isCalleeSavedInfoValid() const { return CSIValid; } + + void setCalleeSavedInfoValid(bool v) { CSIValid = v; } + + /// getPristineRegs - Return a set of physical registers that are pristine on + /// entry to the MBB. + /// + /// Pristine registers hold a value that is useless to the current function, + /// but that must be preserved - they are callee saved registers that have not + /// been saved yet. + /// + /// Before the PrologueEpilogueInserter has placed the CSR spill code, this + /// method always returns an empty set. + BitVector getPristineRegs(const MachineBasicBlock *MBB) const; + /// print - Used by the MachineFunction printer to print information about - /// stack objects. Implemented in MachineFunction.cpp + /// stack objects. Implemented in MachineFunction.cpp /// - void print(const MachineFunction &MF, std::ostream &OS) const; + void print(const MachineFunction &MF, raw_ostream &OS) const; - /// dump - Call print(MF, std::cerr) to be called from the debugger. + /// dump - Print the function to stderr. void dump(const MachineFunction &MF) const; };