X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=include%2Fllvm%2FGlobalValue.h;h=b897f9f6bba0cb2187c78bd1e41289d8d3f437cd;hb=819c4f365fe2bf9be75faafa667fb22366dabaf5;hp=a20c05800404d1915eafbed3919e286c5d354396;hpb=728e0e3173fec721ddde92e55f775043857cb6cf;p=oota-llvm.git diff --git a/include/llvm/GlobalValue.h b/include/llvm/GlobalValue.h index a20c0580040..b897f9f6bba 100644 --- a/include/llvm/GlobalValue.h +++ b/include/llvm/GlobalValue.h @@ -2,15 +2,16 @@ // // The LLVM Compiler Infrastructure // -// This file was developed by the LLVM research group and is distributed under -// the University of Illinois Open Source License. See LICENSE.TXT for details. +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file is a common base class of all globally definable objects. As such, -// it is subclassed by GlobalVariable and by Function. This is used because you -// can do certain things with these global objects that you can't do to anything -// else. For example, use the address of one as a constant. +// it is subclassed by GlobalVariable, GlobalAlias and by Function. This is +// used because you can do certain things with these global objects that you +// can't do to anything else. For example, use the address of one as a +// constant. // //===----------------------------------------------------------------------===// @@ -30,26 +31,33 @@ public: /// @brief An enumeration for the kinds of linkage for global values. enum LinkageTypes { ExternalLinkage = 0,///< Externally visible function - LinkOnceLinkage, ///< Keep one copy of function when linking (inline) - WeakLinkage, ///< Keep one copy of named function when linking (weak) + AvailableExternallyLinkage, ///< Available for inspection, not emission. + LinkOnceAnyLinkage, ///< Keep one copy of function when linking (inline) + LinkOnceODRLinkage, ///< Same, but only replaced by something equivalent. + WeakAnyLinkage, ///< Keep one copy of named function when linking (weak) + WeakODRLinkage, ///< Same, but only replaced by something equivalent. AppendingLinkage, ///< Special purpose, only applies to global arrays - InternalLinkage, ///< Rename collisions when linking (static functions) + InternalLinkage, ///< Rename collisions when linking (static functions). + PrivateLinkage, ///< Like Internal, but omit from symbol table. + LinkerPrivateLinkage, ///< Like Private, but linker removes. DLLImportLinkage, ///< Function to be imported from DLL - DLLExportLinkage, ///< Function to be accessible from DLL - ExternalWeakLinkage,///< ExternalWeak linkage description - GhostLinkage ///< Stand-in functions for streaming fns from BC files + DLLExportLinkage, ///< Function to be accessible from DLL. + ExternalWeakLinkage,///< ExternalWeak linkage description. + GhostLinkage, ///< Stand-in functions for streaming fns from BC files. + CommonLinkage ///< Tentative definitions. }; /// @brief An enumeration for the kinds of visibility of global values. enum VisibilityTypes { DefaultVisibility = 0, ///< The GV is visible - HiddenVisibility ///< The GV is hidden + HiddenVisibility, ///< The GV is hidden + ProtectedVisibility ///< The GV is protected }; protected: - GlobalValue(const Type *Ty, ValueTy vty, Use *Ops, unsigned NumOps, + GlobalValue(const Type *ty, ValueTy vty, Use *Ops, unsigned NumOps, LinkageTypes linkage, const std::string &name = "") - : Constant(Ty, vty, Ops, NumOps), Parent(0), + : Constant(ty, vty, Ops, NumOps), Parent(0), Linkage(linkage), Visibility(DefaultVisibility), Alignment(0) { if (!name.empty()) setName(name); } @@ -58,7 +66,7 @@ protected: // Note: VC++ treats enums as signed, so an extra bit is required to prevent // Linkage and Visibility from turning into negative values. LinkageTypes Linkage : 5; // The linkage of this global - unsigned Visibility : 1; // The visibility style of this global + unsigned Visibility : 2; // The visibility style of this global unsigned Alignment : 16; // Alignment of this symbol, must be power of two std::string Section; // Section to emit this into, empty mean default public: @@ -72,8 +80,12 @@ public: Alignment = Align; } - VisibilityTypes getVisibility() const { return (VisibilityTypes)Visibility; } + VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); } + bool hasDefaultVisibility() const { return Visibility == DefaultVisibility; } bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; } + bool hasProtectedVisibility() const { + return Visibility == ProtectedVisibility; + } void setVisibility(VisibilityTypes V) { Visibility = V; } bool hasSection() const { return !Section.empty(); } @@ -92,23 +104,72 @@ public: return reinterpret_cast(User::getType()); } - bool hasExternalLinkage() const { return Linkage == ExternalLinkage; } - bool hasLinkOnceLinkage() const { return Linkage == LinkOnceLinkage; } - bool hasWeakLinkage() const { return Linkage == WeakLinkage; } - bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; } - bool hasInternalLinkage() const { return Linkage == InternalLinkage; } - bool hasDLLImportLinkage() const { return Linkage == DLLImportLinkage; } - bool hasDLLExportLinkage() const { return Linkage == DLLExportLinkage; } + static LinkageTypes getLinkOnceLinkage(bool ODR) { + return ODR ? LinkOnceODRLinkage : LinkOnceAnyLinkage; + } + static LinkageTypes getWeakLinkage(bool ODR) { + return ODR ? WeakODRLinkage : WeakAnyLinkage; + } + + bool hasExternalLinkage() const { return Linkage == ExternalLinkage; } + bool hasAvailableExternallyLinkage() const { + return Linkage == AvailableExternallyLinkage; + } + bool hasLinkOnceLinkage() const { + return Linkage == LinkOnceAnyLinkage || Linkage == LinkOnceODRLinkage; + } + bool hasWeakLinkage() const { + return Linkage == WeakAnyLinkage || Linkage == WeakODRLinkage; + } + bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; } + bool hasInternalLinkage() const { return Linkage == InternalLinkage; } + bool hasPrivateLinkage() const { return Linkage == PrivateLinkage; } + bool hasLinkerPrivateLinkage() const { return Linkage==LinkerPrivateLinkage; } + bool hasLocalLinkage() const { + return hasInternalLinkage() || hasPrivateLinkage() || + hasLinkerPrivateLinkage(); + } + bool hasDLLImportLinkage() const { return Linkage == DLLImportLinkage; } + bool hasDLLExportLinkage() const { return Linkage == DLLExportLinkage; } bool hasExternalWeakLinkage() const { return Linkage == ExternalWeakLinkage; } + bool hasGhostLinkage() const { return Linkage == GhostLinkage; } + bool hasCommonLinkage() const { return Linkage == CommonLinkage; } + void setLinkage(LinkageTypes LT) { Linkage = LT; } LinkageTypes getLinkage() const { return Linkage; } - /// hasNotBeenReadFromBytecode - If a module provider is being used to lazily + /// mayBeOverridden - Whether the definition of this global may be replaced + /// by something non-equivalent at link time. For example, if a function has + /// weak linkage then the code defining it may be replaced by different code. + bool mayBeOverridden() const { + return (Linkage == WeakAnyLinkage || + Linkage == LinkOnceAnyLinkage || + Linkage == CommonLinkage || + Linkage == ExternalWeakLinkage); + } + + /// isWeakForLinker - Whether the definition of this global may be replaced at + /// link time. + bool isWeakForLinker() const { + return (Linkage == AvailableExternallyLinkage || + Linkage == WeakAnyLinkage || + Linkage == WeakODRLinkage || + Linkage == LinkOnceAnyLinkage || + Linkage == LinkOnceODRLinkage || + Linkage == CommonLinkage || + Linkage == ExternalWeakLinkage); + } + + /// copyAttributesFrom - copy all additional attributes (those not needed to + /// create a GlobalValue) from the GlobalValue Src to this one. + virtual void copyAttributesFrom(const GlobalValue *Src); + + /// hasNotBeenReadFromBitcode - If a module provider is being used to lazily /// stream in functions from disk, this method can be used to check to see if /// the function has been read in yet or not. Unless you are working on the /// JIT or something else that streams stuff in lazily, you don't need to /// worry about this. - bool hasNotBeenReadFromBytecode() const { return Linkage == GhostLinkage; } + bool hasNotBeenReadFromBitcode() const { return Linkage == GhostLinkage; } /// Override from Constant class. No GlobalValue's are null values so this /// always returns false. @@ -121,6 +182,14 @@ public: /// value is outside of the current translation unit... virtual bool isDeclaration() const = 0; + /// removeFromParent - This method unlinks 'this' from the containing module, + /// but does not delete it. + virtual void removeFromParent() = 0; + + /// eraseFromParent - This method unlinks 'this' from the containing module + /// and deletes it. + virtual void eraseFromParent() = 0; + /// getParent - Get the module that this global value is contained inside /// of... inline Module *getParent() { return Parent; } @@ -130,13 +199,14 @@ public: /// off of this global value, remove them. This method is useful for clients /// that want to check to see if a global is unused, but don't want to deal /// with potentially dead constants hanging off of the globals. - void removeDeadConstantUsers(); + void removeDeadConstantUsers() const; // Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const GlobalValue *) { return true; } static inline bool classof(const Value *V) { return V->getValueID() == Value::FunctionVal || - V->getValueID() == Value::GlobalVariableVal; + V->getValueID() == Value::GlobalVariableVal || + V->getValueID() == Value::GlobalAliasVal; } };