X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=include%2Fllvm%2FValueSymbolTable.h;h=35fc97b2d3ce06231e3ae9248e59f50fbe136a5b;hb=35fcd6557f53aab69c2990b80fed4653fbaa3473;hp=df3fe181971bcab03c5ff3484c5cb43773d9802a;hpb=eb7116bb08a99897c69570a3789af97343bff9f2;p=oota-llvm.git diff --git a/include/llvm/ValueSymbolTable.h b/include/llvm/ValueSymbolTable.h index df3fe181971..35fc97b2d3c 100644 --- a/include/llvm/ValueSymbolTable.h +++ b/include/llvm/ValueSymbolTable.h @@ -2,10 +2,8 @@ // // The LLVM Compiler Infrastructure // -// This file was developed by Reid Spencer based on the original SymbolTable.h -// written by the LLVM research group and re-written by Reid Spencer. -// It is distributed under the University of Illinois Open Source License. -// See LICENSE.TXT for details. +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // @@ -17,22 +15,35 @@ #define LLVM_VALUE_SYMBOL_TABLE_H #include "llvm/Value.h" -#include +#include "llvm/ADT/StringMap.h" +#include "llvm/System/DataTypes.h" namespace llvm { + template + class SymbolTableListTraits; + class BasicBlock; + class Function; + class NamedMDNode; + class Module; + class StringRef; /// This class provides a symbol table of name/value pairs. It is essentially /// a std::map but has a controlled interface provided by /// LLVM as well as ensuring uniqueness of names. /// class ValueSymbolTable { - + friend class Value; + friend class SymbolTableListTraits; + friend class SymbolTableListTraits; + friend class SymbolTableListTraits; + friend class SymbolTableListTraits; + friend class SymbolTableListTraits; + friend class SymbolTableListTraits; /// @name Types /// @{ public: - /// @brief A mapping of names to values. - typedef std::map ValueMap; + typedef StringMap ValueMap; /// @brief An iterator over a ValueMap. typedef ValueMap::iterator iterator; @@ -45,7 +56,7 @@ public: /// @{ public: - ValueSymbolTable() : LastUnique(0) {} + ValueSymbolTable() : vmap(0), LastUnique(0) {} ~ValueSymbolTable(); /// @} @@ -53,11 +64,11 @@ public: /// @{ public: - /// This method finds the value with the given \p name in the + /// This method finds the value with the given \p Name in the /// the symbol table. - /// @returns the value associated with the \p name + /// @returns the value associated with the \p Name /// @brief Lookup a named Value. - Value *lookup(const std::string &name) const; + Value *lookup(StringRef Name) const { return vmap.lookup(Name); } /// @returns true iff the symbol table is empty /// @brief Determine if the symbol table is empty @@ -66,12 +77,6 @@ public: /// @brief The number of name/type pairs is returned. inline unsigned size() const { return unsigned(vmap.size()); } - /// Given a base name, return a string that is either equal to it or - /// derived from it that does not already occur in the symbol table - /// for the specified type. - /// @brief Get a name unique to this symbol table - std::string getUniqueName(const std::string &BaseName) const; - /// This function can be used from the debugger to display the /// content of the symbol table while debugging. /// @brief Print out symbol table on stderr @@ -81,7 +86,6 @@ public: /// @name Iteration /// @{ public: - /// @brief Get an iterator that from the beginning of the symbol table. inline iterator begin() { return vmap.begin(); } @@ -93,44 +97,35 @@ public: /// @brief Get a const_iterator to the end of the symbol table. inline const_iterator end() const { return vmap.end(); } - + /// @} /// @name Mutators /// @{ -public: - - /// This method will strip the symbol table of its names. - /// @brief Strip the symbol table. - bool strip(); - +private: /// This method adds the provided value \p N to the symbol table. The Value /// must have a name which is used to place the value in the symbol table. + /// If the inserted name conflicts, this renames the value. /// @brief Add a named value to the symbol table - void insert(Value *Val); - - /// This method removes a value from the symbol table. The name of the - /// Value is extracted from \p Val and used to lookup the Value in the - /// symbol table. If the Value is not in the symbol table, this method - /// returns false. - /// @returns true if \p Val was successfully erased, false otherwise - /// @brief Remove a value from the symbol table. - bool erase(Value* Val); - - /// Given a value with a non-empty name, remove its existing - /// entry from the symbol table and insert a new one for Name. This is - /// equivalent to doing "remove(V), V->Name = Name, insert(V)". - /// @brief Rename a value in the symbol table - bool rename(Value *V, const std::string &Name); - + void reinsertValue(Value *V); + + /// createValueName - This method attempts to create a value name and insert + /// it into the symbol table with the specified name. If it conflicts, it + /// auto-renames the name and returns that instead. + ValueName *createValueName(StringRef Name, Value *V); + + /// This method removes a value from the symbol table. It leaves the + /// ValueName attached to the value, but it is no longer inserted in the + /// symtab. + void removeValueName(ValueName *V); + /// @} /// @name Internal Data /// @{ private: ValueMap vmap; ///< The map that holds the symbol table. - mutable unsigned long LastUnique; ///< Counter for tracking unique names + mutable uint32_t LastUnique; ///< Counter for tracking unique names /// @} - }; } // End llvm namespace