X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FCodeGen%2FSpillPlacement.cpp;h=10a93b7fa4db53e047a249e9f0634ef2d12e2541;hb=45fae28db7ccc4f9d40f4b4d3fb35676826dfdc0;hp=8fda626ef5332c134d89340d0aee665b6307fcbc;hpb=74d2a3e1a014b93e9037a7b04e85dc92bfb54fa7;p=oota-llvm.git diff --git a/lib/CodeGen/SpillPlacement.cpp b/lib/CodeGen/SpillPlacement.cpp index 8fda626ef53..10a93b7fa4d 100644 --- a/lib/CodeGen/SpillPlacement.cpp +++ b/lib/CodeGen/SpillPlacement.cpp @@ -79,17 +79,14 @@ struct SpillPlacement::Node { BlockFrequency BiasP; /// Value - Output value of this node computed from the Bias and links. - /// This is always in the range [-1;1]. A positive number means the variable - /// should go in a register through this bundle. + /// This is always on of the values {-1, 0, 1}. A positive number means the + /// variable should go in a register through this bundle. int Value; typedef SmallVector, 4> LinkVector; /// Links - (Weight, BundleNo) for all transparent blocks connecting to other - /// bundles. The weights are all positive and add up to at most 2, weights - /// from ingoing and outgoing nodes separately add up to a most 1. The weight - /// sum can be less than 2 when the variable is not live into / out of some - /// connected basic blocks. + /// bundles. The weights are all positive block frequencies. LinkVector Links; /// SumLinkWeights - Cached sum of the weights of all links + ThresHold. @@ -162,12 +159,14 @@ struct SpillPlacement::Node { SumP += I->first; } - // The weighted sum is going to be in the range [-2;2]. Ideally, we should - // simply set Value = sign(Sum), but we will add a dead zone around 0 for - // two reasons: + // Each weighted sum is going to be less than the total frequency of the + // bundle. Ideally, we should simply set Value = sign(SumP - SumN), but we + // will add a dead zone around 0 for two reasons: + // // 1. It avoids arbitrary bias when all links are 0 as is possible during // initial iterations. // 2. It helps tame rounding errors when the links nominally sum to 0. + // bool Before = preferReg(); if (SumN >= SumP + Threshold) Value = -1; @@ -215,10 +214,11 @@ void SpillPlacement::activate(unsigned n) { // landing pads, or loops with many 'continue' statements. It is difficult to // allocate registers when so many different blocks are involved. // - // Give a small negative bias to large bundles such that 1/32 of the - // connected blocks need to be interested before we consider expanding the - // region through the bundle. This helps compile time by limiting the number - // of blocks visited and the number of links in the Hopfield network. + // Give a small negative bias to large bundles such that a substantial + // fraction of the connected blocks need to be interested before we consider + // expanding the region through the bundle. This helps compile time by + // limiting the number of blocks visited and the number of links in the + // Hopfield network. if (bundles->getBlocks(n).size() > 100) { nodes[n].BiasP = 0; nodes[n].BiasN = (BlockFrequency::getEntryFrequency() / 16);