X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FCodeGen%2FSpiller.h;h=41f1727da43921b102c79ea94b91508f785425e8;hb=5aa5d574f464ff9ff15a4c01360aaabc9bdc8a8f;hp=02decad41ab2f8fcf73f5c032cbfbd5a27950214;hpb=67674e2685af8ab16292550becac15f7b17ea831;p=oota-llvm.git diff --git a/lib/CodeGen/Spiller.h b/lib/CodeGen/Spiller.h index 02decad41ab..41f1727da43 100644 --- a/lib/CodeGen/Spiller.h +++ b/lib/CodeGen/Spiller.h @@ -10,20 +10,12 @@ #ifndef LLVM_CODEGEN_SPILLER_H #define LLVM_CODEGEN_SPILLER_H -#include "llvm/ADT/SmallVector.h" -#include - namespace llvm { - class LiveInterval; - class LiveIntervals; - class LiveStacks; + class LiveRangeEdit; class MachineFunction; - class MachineInstr; - class MachineLoopInfo; - class SlotIndex; + class MachineFunctionPass; class VirtRegMap; - class VNInfo; /// Spiller interface. /// @@ -33,25 +25,22 @@ namespace llvm { public: virtual ~Spiller() = 0; - /// spill - Spill the given live interval. The method used will depend on - /// the Spiller implementation selected. - /// - /// @param li The live interval to be spilled. - /// @param spillIs An essential hook into the register allocator guts - /// that perhaps serves a purpose(?!) - /// @param newIntervals The newly created intervals will be appended here. - /// @param earliestIndex The earliest point for splitting. (OK, it's another - /// pointer to the allocator guts). - virtual void spill(LiveInterval *li, - std::vector &newIntervals, - SmallVectorImpl &spillIs, - SlotIndex *earliestIndex = 0) = 0; + /// spill - Spill the LRE.getParent() live interval. + virtual void spill(LiveRangeEdit &LRE) = 0; }; /// Create and return a spiller object, as specified on the command line. - Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li, - const MachineLoopInfo *loopInfo, VirtRegMap *vrm); + Spiller* createSpiller(MachineFunctionPass &pass, + MachineFunction &mf, + VirtRegMap &vrm); + + /// Create and return a spiller that will insert spill code directly instead + /// of deferring though VirtRegMap. + Spiller *createInlineSpiller(MachineFunctionPass &pass, + MachineFunction &mf, + VirtRegMap &vrm); + } #endif