X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FCodeGen%2FSpiller.h;h=b7d5beaab1b26a583550da4955035f83eb4bec1a;hb=55804a089e7ac26d5a07a9ac38e5dcedad3f2754;hp=450447b3933a85f705e1ca411c53143c2dbefc3d;hpb=9e55afbf88f4853ac94b6a0ac021a89c5c929d6b;p=oota-llvm.git diff --git a/lib/CodeGen/Spiller.h b/lib/CodeGen/Spiller.h index 450447b3933..b7d5beaab1b 100644 --- a/lib/CodeGen/Spiller.h +++ b/lib/CodeGen/Spiller.h @@ -10,48 +10,38 @@ #ifndef LLVM_CODEGEN_SPILLER_H #define LLVM_CODEGEN_SPILLER_H -#include "llvm/ADT/SmallVector.h" -#include - namespace llvm { - class LiveInterval; - class LiveIntervals; - class LiveStacks; + class LiveRangeEdit; class MachineFunction; - class MachineInstr; - class MachineLoopInfo; - class SlotIndex; + class MachineFunctionPass; class VirtRegMap; - class VNInfo; /// Spiller interface. /// /// Implementations are utility classes which insert spill or remat code on /// demand. class Spiller { + virtual void anchor(); public: virtual ~Spiller() = 0; - /// spill - Spill the given live interval. The method used will depend on - /// the Spiller implementation selected. - /// - /// @param li The live interval to be spilled. - /// @param spillIs A list of intervals that are about to be spilled, - /// and so cannot be used for remat etc. - /// @param newIntervals The newly created intervals will be appended here. - /// @param earliestIndex The earliest point for splitting. (OK, it's another - /// pointer to the allocator guts). - virtual void spill(LiveInterval *li, - std::vector &newIntervals, - SmallVectorImpl &spillIs, - SlotIndex *earliestIndex = 0) = 0; + /// spill - Spill the LRE.getParent() live interval. + virtual void spill(LiveRangeEdit &LRE) = 0; }; /// Create and return a spiller object, as specified on the command line. - Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li, - const MachineLoopInfo *loopInfo, VirtRegMap *vrm); + Spiller* createSpiller(MachineFunctionPass &pass, + MachineFunction &mf, + VirtRegMap &vrm); + + /// Create and return a spiller that will insert spill code directly instead + /// of deferring though VirtRegMap. + Spiller *createInlineSpiller(MachineFunctionPass &pass, + MachineFunction &mf, + VirtRegMap &vrm); + } #endif