X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FSupport%2FManagedStatic.cpp;h=b8fb2841e5256fdf5b08573b8b4368aecfba490f;hb=78832c6e7d33094c6ef9e99b07dac6f60c0a1207;hp=acd5b1a70183c420367646a679048b933973356f;hpb=0b6cb7104b15504cd41f48cc2babcbcee70775f3;p=oota-llvm.git diff --git a/lib/Support/ManagedStatic.cpp b/lib/Support/ManagedStatic.cpp index acd5b1a7018..b8fb2841e52 100644 --- a/lib/Support/ManagedStatic.cpp +++ b/lib/Support/ManagedStatic.cpp @@ -14,18 +14,29 @@ #include "llvm/Support/ManagedStatic.h" #include "llvm/Config/config.h" #include "llvm/Support/Atomic.h" +#include "llvm/Support/Mutex.h" +#include "llvm/Support/MutexGuard.h" #include using namespace llvm; static const ManagedStaticBase *StaticList = nullptr; +static sys::Mutex& getManagedStaticMutex() { + // We need to use a function local static here, since this can get called + // during a static constructor and we need to guarantee that it's initialized + // correctly. + static sys::Mutex ManagedStaticMutex; + return ManagedStaticMutex; +} + void ManagedStaticBase::RegisterManagedStatic(void *(*Creator)(), void (*Deleter)(void*)) const { + assert(Creator); if (llvm_is_multithreaded()) { - llvm_acquire_global_lock(); + MutexGuard Lock(getManagedStaticMutex()); if (!Ptr) { - void* tmp = Creator ? Creator() : nullptr; + void* tmp = Creator(); TsanHappensBefore(this); sys::MemoryFence(); @@ -42,12 +53,10 @@ void ManagedStaticBase::RegisterManagedStatic(void *(*Creator)(), Next = StaticList; StaticList = this; } - - llvm_release_global_lock(); } else { assert(!Ptr && !DeleterFn && !Next && "Partially initialized ManagedStatic!?"); - Ptr = Creator ? Creator() : nullptr; + Ptr = Creator(); DeleterFn = Deleter; // Add to list of managed statics. @@ -74,8 +83,8 @@ void ManagedStaticBase::destroy() const { /// llvm_shutdown - Deallocate and destroy all ManagedStatic variables. void llvm::llvm_shutdown() { + MutexGuard Lock(getManagedStaticMutex()); + while (StaticList) StaticList->destroy(); - - if (llvm_is_multithreaded()) llvm_stop_multithreaded(); }