X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FSupport%2FStringMap.cpp;h=90ec299502629b5c0f47e91fd165c30e18b71477;hb=a75ce9f5d2236d93c117e861e60e6f3f748c9555;hp=02d42b9b49bb3b7d24aafbbd0ec0aa24e80d7a4c;hpb=b5bb9f5b5cfe89f4b7626671f4923d50f8d4cd6a;p=oota-llvm.git diff --git a/lib/Support/StringMap.cpp b/lib/Support/StringMap.cpp index 02d42b9b49b..90ec2995026 100644 --- a/lib/Support/StringMap.cpp +++ b/lib/Support/StringMap.cpp @@ -2,8 +2,8 @@ // // The LLVM Compiler Infrastructure // -// This file was developed by Chris Lattner and is distributed under -// the University of Illinois Open Source License. See LICENSE.TXT for details. +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // @@ -12,18 +12,34 @@ //===----------------------------------------------------------------------===// #include "llvm/ADT/StringMap.h" +#include "llvm/ADT/StringExtras.h" #include using namespace llvm; StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { + ItemSize = itemSize; + + // If a size is specified, initialize the table with that many buckets. + if (InitSize) { + init(InitSize); + return; + } + + // Otherwise, initialize it with zero buckets to avoid the allocation. + TheTable = 0; + NumBuckets = 0; + NumItems = 0; + NumTombstones = 0; +} + +void StringMapImpl::init(unsigned InitSize) { assert((InitSize & (InitSize-1)) == 0 && "Init Size must be a power of 2 or zero!"); - NumBuckets = InitSize ? InitSize : 512; - ItemSize = itemSize; + NumBuckets = InitSize ? InitSize : 16; NumItems = 0; + NumTombstones = 0; - TheTable = new ItemBucket[NumBuckets+1](); - memset(TheTable, 0, NumBuckets*sizeof(ItemBucket)); + TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket)); // Allocate one extra bucket, set it to look filled so the iterators stop at // end. @@ -31,52 +47,51 @@ StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { } -/// HashString - Compute a hash code for the specified string. -/// -static unsigned HashString(const char *Start, const char *End) { - // Bernstein hash function. - unsigned int Result = 0; - // TODO: investigate whether a modified bernstein hash function performs - // better: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx - // X*33+c -> X*33^c - while (Start != End) - Result = Result * 33 + *Start++; - Result = Result + (Result >> 5); - return Result; -} - /// LookupBucketFor - Look up the bucket that the specified string should end /// up in. If it already exists as a key in the map, the Item pointer for the /// specified bucket will be non-null. Otherwise, it will be null. In either /// case, the FullHashValue field of the bucket will be set to the hash value /// of the string. -unsigned StringMapImpl::LookupBucketFor(const char *NameStart, - const char *NameEnd) { +unsigned StringMapImpl::LookupBucketFor(StringRef Name) { unsigned HTSize = NumBuckets; - unsigned FullHashValue = HashString(NameStart, NameEnd); + if (HTSize == 0) { // Hash table unallocated so far? + init(16); + HTSize = NumBuckets; + } + unsigned FullHashValue = HashString(Name); unsigned BucketNo = FullHashValue & (HTSize-1); unsigned ProbeAmt = 1; + int FirstTombstone = -1; while (1) { ItemBucket &Bucket = TheTable[BucketNo]; StringMapEntryBase *BucketItem = Bucket.Item; // If we found an empty bucket, this key isn't in the table yet, return it. if (BucketItem == 0) { + // If we found a tombstone, we want to reuse the tombstone instead of an + // empty bucket. This reduces probing. + if (FirstTombstone != -1) { + TheTable[FirstTombstone].FullHashValue = FullHashValue; + return FirstTombstone; + } + Bucket.FullHashValue = FullHashValue; return BucketNo; } - // If the full hash value matches, check deeply for a match. The common - // case here is that we are only looking at the buckets (for item info - // being non-null and for the full hash value) not at the items. This - // is important for cache locality. - if (Bucket.FullHashValue == FullHashValue) { - // Do the comparison like this because NameStart isn't necessarily + if (BucketItem == getTombstoneVal()) { + // Skip over tombstones. However, remember the first one we see. + if (FirstTombstone == -1) FirstTombstone = BucketNo; + } else if (Bucket.FullHashValue == FullHashValue) { + // If the full hash value matches, check deeply for a match. The common + // case here is that we are only looking at the buckets (for item info + // being non-null and for the full hash value) not at the items. This + // is important for cache locality. + + // Do the comparison like this because Name isn't necessarily // null-terminated! char *ItemStr = (char*)BucketItem+ItemSize; - unsigned ItemStrLen = BucketItem->getKeyLength(); - if (unsigned(NameEnd-NameStart) == ItemStrLen && - memcmp(ItemStr, NameStart, ItemStrLen) == 0) { + if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) { // We found a match! return BucketNo; } @@ -95,9 +110,10 @@ unsigned StringMapImpl::LookupBucketFor(const char *NameStart, /// FindKey - Look up the bucket that contains the specified key. If it exists /// in the map, return the bucket number of the key. Otherwise return -1. /// This does not modify the map. -int StringMapImpl::FindKey(const char *KeyStart, const char *KeyEnd) const { +int StringMapImpl::FindKey(StringRef Key) const { unsigned HTSize = NumBuckets; - unsigned FullHashValue = HashString(KeyStart, KeyEnd); + if (HTSize == 0) return -1; // Really empty table? + unsigned FullHashValue = HashString(Key); unsigned BucketNo = FullHashValue & (HTSize-1); unsigned ProbeAmt = 1; @@ -108,17 +124,18 @@ int StringMapImpl::FindKey(const char *KeyStart, const char *KeyEnd) const { if (BucketItem == 0) return -1; - // If the full hash value matches, check deeply for a match. The common - // case here is that we are only looking at the buckets (for item info - // being non-null and for the full hash value) not at the items. This - // is important for cache locality. - if (Bucket.FullHashValue == FullHashValue) { + if (BucketItem == getTombstoneVal()) { + // Ignore tombstones. + } else if (Bucket.FullHashValue == FullHashValue) { + // If the full hash value matches, check deeply for a match. The common + // case here is that we are only looking at the buckets (for item info + // being non-null and for the full hash value) not at the items. This + // is important for cache locality. + // Do the comparison like this because NameStart isn't necessarily // null-terminated! char *ItemStr = (char*)BucketItem+ItemSize; - unsigned ItemStrLen = BucketItem->getKeyLength(); - if (unsigned(KeyEnd-KeyStart) == ItemStrLen && - memcmp(ItemStr, KeyStart, ItemStrLen) == 0) { + if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) { // We found a match! return BucketNo; } @@ -133,6 +150,29 @@ int StringMapImpl::FindKey(const char *KeyStart, const char *KeyEnd) const { } } +/// RemoveKey - Remove the specified StringMapEntry from the table, but do not +/// delete it. This aborts if the value isn't in the table. +void StringMapImpl::RemoveKey(StringMapEntryBase *V) { + const char *VStr = (char*)V + ItemSize; + StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength())); + (void)V2; + assert(V == V2 && "Didn't find key?"); +} + +/// RemoveKey - Remove the StringMapEntry for the specified key from the +/// table, returning it. If the key is not in the table, this returns null. +StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { + int Bucket = FindKey(Key); + if (Bucket == -1) return 0; + + StringMapEntryBase *Result = TheTable[Bucket].Item; + TheTable[Bucket].Item = getTombstoneVal(); + --NumItems; + ++NumTombstones; + return Result; +} + + /// RehashTable - Grow the table, redistributing values into the buckets with /// the appropriate mod-of-hashtable-size. @@ -140,14 +180,13 @@ void StringMapImpl::RehashTable() { unsigned NewSize = NumBuckets*2; // Allocate one extra bucket which will always be non-empty. This allows the // iterators to stop at end. - ItemBucket *NewTableArray = new ItemBucket[NewSize+1](); - memset(NewTableArray, 0, NewSize*sizeof(ItemBucket)); + ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket)); NewTableArray[NewSize].Item = (StringMapEntryBase*)2; // Rehash all the items into their new buckets. Luckily :) we already have // the hash values available, so we don't have to rehash any strings. for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) { - if (IB->Item) { + if (IB->Item && IB->Item != getTombstoneVal()) { // Fast case, bucket available. unsigned FullHash = IB->FullHashValue; unsigned NewBucket = FullHash & (NewSize-1); @@ -157,6 +196,7 @@ void StringMapImpl::RehashTable() { continue; } + // Otherwise probe for a spot. unsigned ProbeSize = 1; do { NewBucket = (NewBucket + ProbeSize++) & (NewSize-1); @@ -168,7 +208,7 @@ void StringMapImpl::RehashTable() { } } - delete[] TheTable; + free(TheTable); TheTable = NewTableArray; NumBuckets = NewSize;