X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FSupport%2FStringMap.cpp;h=9ac1f867fdd4576e76571d036365504976e48500;hb=063d49f767e971f5cc77205d7ee8f8be36d9b013;hp=90ec299502629b5c0f47e91fd165c30e18b71477;hpb=8e68c3873549ca31533e2e3e40dda3a43cb79566;p=oota-llvm.git diff --git a/lib/Support/StringMap.cpp b/lib/Support/StringMap.cpp index 90ec2995026..9ac1f867fdd 100644 --- a/lib/Support/StringMap.cpp +++ b/lib/Support/StringMap.cpp @@ -13,6 +13,7 @@ #include "llvm/ADT/StringMap.h" #include "llvm/ADT/StringExtras.h" +#include "llvm/Support/Compiler.h" #include using namespace llvm; @@ -39,11 +40,13 @@ void StringMapImpl::init(unsigned InitSize) { NumItems = 0; NumTombstones = 0; - TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket)); - + TheTable = (StringMapEntryBase **)calloc(NumBuckets+1, + sizeof(StringMapEntryBase **) + + sizeof(unsigned)); + // Allocate one extra bucket, set it to look filled so the iterators stop at // end. - TheTable[NumBuckets].Item = (StringMapEntryBase*)2; + TheTable[NumBuckets] = (StringMapEntryBase*)2; } @@ -60,29 +63,29 @@ unsigned StringMapImpl::LookupBucketFor(StringRef Name) { } unsigned FullHashValue = HashString(Name); unsigned BucketNo = FullHashValue & (HTSize-1); - + unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); + unsigned ProbeAmt = 1; int FirstTombstone = -1; while (1) { - ItemBucket &Bucket = TheTable[BucketNo]; - StringMapEntryBase *BucketItem = Bucket.Item; + StringMapEntryBase *BucketItem = TheTable[BucketNo]; // If we found an empty bucket, this key isn't in the table yet, return it. - if (BucketItem == 0) { + if (LLVM_LIKELY(BucketItem == 0)) { // If we found a tombstone, we want to reuse the tombstone instead of an // empty bucket. This reduces probing. if (FirstTombstone != -1) { - TheTable[FirstTombstone].FullHashValue = FullHashValue; + HashTable[FirstTombstone] = FullHashValue; return FirstTombstone; } - Bucket.FullHashValue = FullHashValue; + HashTable[BucketNo] = FullHashValue; return BucketNo; } if (BucketItem == getTombstoneVal()) { // Skip over tombstones. However, remember the first one we see. if (FirstTombstone == -1) FirstTombstone = BucketNo; - } else if (Bucket.FullHashValue == FullHashValue) { + } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { // If the full hash value matches, check deeply for a match. The common // case here is that we are only looking at the buckets (for item info // being non-null and for the full hash value) not at the items. This @@ -115,18 +118,18 @@ int StringMapImpl::FindKey(StringRef Key) const { if (HTSize == 0) return -1; // Really empty table? unsigned FullHashValue = HashString(Key); unsigned BucketNo = FullHashValue & (HTSize-1); - + unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); + unsigned ProbeAmt = 1; while (1) { - ItemBucket &Bucket = TheTable[BucketNo]; - StringMapEntryBase *BucketItem = Bucket.Item; + StringMapEntryBase *BucketItem = TheTable[BucketNo]; // If we found an empty bucket, this key isn't in the table yet, return. - if (BucketItem == 0) + if (LLVM_LIKELY(BucketItem == 0)) return -1; if (BucketItem == getTombstoneVal()) { // Ignore tombstones. - } else if (Bucket.FullHashValue == FullHashValue) { + } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { // If the full hash value matches, check deeply for a match. The common // case here is that we are only looking at the buckets (for item info // being non-null and for the full hash value) not at the items. This @@ -165,10 +168,12 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { int Bucket = FindKey(Key); if (Bucket == -1) return 0; - StringMapEntryBase *Result = TheTable[Bucket].Item; - TheTable[Bucket].Item = getTombstoneVal(); + StringMapEntryBase *Result = TheTable[Bucket]; + TheTable[Bucket] = getTombstoneVal(); --NumItems; ++NumTombstones; + assert(NumItems + NumTombstones <= NumBuckets); + return Result; } @@ -177,22 +182,39 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { /// RehashTable - Grow the table, redistributing values into the buckets with /// the appropriate mod-of-hashtable-size. void StringMapImpl::RehashTable() { - unsigned NewSize = NumBuckets*2; + unsigned NewSize; + unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); + + // If the hash table is now more than 3/4 full, or if fewer than 1/8 of + // the buckets are empty (meaning that many are filled with tombstones), + // grow/rehash the table. + if (NumItems*4 > NumBuckets*3) { + NewSize = NumBuckets*2; + } else if (NumBuckets-(NumItems+NumTombstones) <= NumBuckets/8) { + NewSize = NumBuckets; + } else { + return; + } + // Allocate one extra bucket which will always be non-empty. This allows the // iterators to stop at end. - ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket)); - NewTableArray[NewSize].Item = (StringMapEntryBase*)2; - + StringMapEntryBase **NewTableArray = + (StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) + + sizeof(unsigned)); + unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1); + NewTableArray[NewSize] = (StringMapEntryBase*)2; + // Rehash all the items into their new buckets. Luckily :) we already have // the hash values available, so we don't have to rehash any strings. - for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) { - if (IB->Item && IB->Item != getTombstoneVal()) { + for (unsigned I = 0, E = NumBuckets; I != E; ++I) { + StringMapEntryBase *Bucket = TheTable[I]; + if (Bucket && Bucket != getTombstoneVal()) { // Fast case, bucket available. - unsigned FullHash = IB->FullHashValue; + unsigned FullHash = HashTable[I]; unsigned NewBucket = FullHash & (NewSize-1); - if (NewTableArray[NewBucket].Item == 0) { - NewTableArray[FullHash & (NewSize-1)].Item = IB->Item; - NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash; + if (NewTableArray[NewBucket] == 0) { + NewTableArray[FullHash & (NewSize-1)] = Bucket; + NewHashArray[FullHash & (NewSize-1)] = FullHash; continue; } @@ -200,11 +222,11 @@ void StringMapImpl::RehashTable() { unsigned ProbeSize = 1; do { NewBucket = (NewBucket + ProbeSize++) & (NewSize-1); - } while (NewTableArray[NewBucket].Item); + } while (NewTableArray[NewBucket]); // Finally found a slot. Fill it in. - NewTableArray[NewBucket].Item = IB->Item; - NewTableArray[NewBucket].FullHashValue = FullHash; + NewTableArray[NewBucket] = Bucket; + NewHashArray[NewBucket] = FullHash; } } @@ -212,4 +234,5 @@ void StringMapImpl::RehashTable() { TheTable = NewTableArray; NumBuckets = NewSize; + NumTombstones = 0; }