X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FTarget%2FREADME.txt;h=1f69ffb09c0a4a04298f9e84b91acd2b3c06b1ec;hb=91b60c14872883e8dbad73c55ec141ae9f7d4537;hp=45da3ddb607a1532a3b24faeed0549895271b308;hpb=d3e768ecabf76859e2224f4509a94325ec5ab7c7;p=oota-llvm.git diff --git a/lib/Target/README.txt b/lib/Target/README.txt index 45da3ddb607..1f69ffb09c0 100644 --- a/lib/Target/README.txt +++ b/lib/Target/README.txt @@ -392,34 +392,6 @@ PHI Slicing could be extended to do this. //===---------------------------------------------------------------------===// -LSR should know what GPR types a target has from TargetData. This code: - -volatile short X, Y; // globals - -void foo(int N) { - int i; - for (i = 0; i < N; i++) { X = i; Y = i*4; } -} - -produces two near identical IV's (after promotion) on PPC/ARM: - -LBB1_2: - ldr r3, LCPI1_0 - ldr r3, [r3] - strh r2, [r3] - ldr r3, LCPI1_1 - ldr r3, [r3] - strh r1, [r3] - add r1, r1, #4 - add r2, r2, #1 <- [0,+,1] - sub r0, r0, #1 <- [0,-,1] - cmp r0, #0 - bne LBB1_2 - -LSR should reuse the "+" IV for the exit test. - -//===---------------------------------------------------------------------===// - Tail call elim should be more aggressive, checking to see if the call is followed by an uncond branch to an exit block. @@ -898,11 +870,6 @@ rshift_gt (unsigned int a) bar (); } -void neg_eq_cst(unsigned int a) { -if (-a == 123) -bar(); -} - All should simplify to a single comparison. All of these are currently not optimized with "clang -emit-llvm-bc | opt -std-compile-opts". @@ -1795,7 +1762,6 @@ case it choses instead to keep the max operation obvious. //===---------------------------------------------------------------------===// -Switch lowering generates less than ideal code for the following switch: define void @a(i32 %x) nounwind { entry: switch i32 %x, label %if.end [ @@ -1816,19 +1782,15 @@ declare void @foo() Generated code on x86-64 (other platforms give similar results): a: cmpl $5, %edi - ja .LBB0_2 - movl %edi, %eax - movl $47, %ecx - btq %rax, %rcx - jb .LBB0_3 + ja LBB2_2 + cmpl $4, %edi + jne LBB2_3 .LBB0_2: ret .LBB0_3: jmp foo # TAILCALL -The movl+movl+btq+jb could be simplified to a cmpl+jne. - -Or, if we wanted to be really clever, we could simplify the whole thing to +If we wanted to be really clever, we could simplify the whole thing to something like the following, which eliminates a branch: xorl $1, %edi cmpl $4, %edi @@ -2102,11 +2064,12 @@ for.end: ; preds = %entry } This shouldn't need the ((zext (%n - 1)) + 1) game, and it should ideally fold -the two memset's together. The issue with %n seems to stem from poor handling -of the original loop. +the two memset's together. -To simplify this, we need SCEV to know that "n != 0" because of the dominating -conditional. That would turn the second memset into a simple memset of 'n'. +The issue with the addition only occurs in 64-bit mode, and appears to be at +least partially caused by Scalar Evolution not keeping its cache updated: it +returns the "wrong" result immediately after indvars runs, but figures out the +expected result if it is run from scratch on IR resulting from running indvars. //===---------------------------------------------------------------------===// @@ -2265,4 +2228,133 @@ missed cases: //===---------------------------------------------------------------------===// +define i1 @test1(i32 %x) nounwind { + %and = and i32 %x, 3 + %cmp = icmp ult i32 %and, 2 + ret i1 %cmp +} + +Can be folded to (x & 2) == 0. + +define i1 @test2(i32 %x) nounwind { + %and = and i32 %x, 3 + %cmp = icmp ugt i32 %and, 1 + ret i1 %cmp +} + +Can be folded to (x & 2) != 0. +SimplifyDemandedBits shrinks the "and" constant to 2 but instcombine misses the +icmp transform. + +//===---------------------------------------------------------------------===// + +This code: + +typedef struct { +int f1:1; +int f2:1; +int f3:1; +int f4:29; +} t1; + +typedef struct { +int f1:1; +int f2:1; +int f3:30; +} t2; + +t1 s1; +t2 s2; + +void func1(void) +{ +s1.f1 = s2.f1; +s1.f2 = s2.f2; +} + +Compiles into this IR (on x86-64 at least): + +%struct.t1 = type { i8, [3 x i8] } +@s2 = global %struct.t1 zeroinitializer, align 4 +@s1 = global %struct.t1 zeroinitializer, align 4 +define void @func1() nounwind ssp noredzone { +entry: + %0 = load i32* bitcast (%struct.t1* @s2 to i32*), align 4 + %bf.val.sext5 = and i32 %0, 1 + %1 = load i32* bitcast (%struct.t1* @s1 to i32*), align 4 + %2 = and i32 %1, -4 + %3 = or i32 %2, %bf.val.sext5 + %bf.val.sext26 = and i32 %0, 2 + %4 = or i32 %3, %bf.val.sext26 + store i32 %4, i32* bitcast (%struct.t1* @s1 to i32*), align 4 + ret void +} + +The two or/and's should be merged into one each. + +//===---------------------------------------------------------------------===// + +Machine level code hoisting can be useful in some cases. For example, PR9408 +is about: + +typedef union { + void (*f1)(int); + void (*f2)(long); +} funcs; + +void foo(funcs f, int which) { + int a = 5; + if (which) { + f.f1(a); + } else { + f.f2(a); + } +} + +which we compile to: + +foo: # @foo +# BB#0: # %entry + pushq %rbp + movq %rsp, %rbp + testl %esi, %esi + movq %rdi, %rax + je .LBB0_2 +# BB#1: # %if.then + movl $5, %edi + callq *%rax + popq %rbp + ret +.LBB0_2: # %if.else + movl $5, %edi + callq *%rax + popq %rbp + ret + +Note that bb1 and bb2 are the same. This doesn't happen at the IR level +because one call is passing an i32 and the other is passing an i64. + +//===---------------------------------------------------------------------===// + +I see this sort of pattern in 176.gcc in a few places (e.g. the start of +store_bit_field). The rem should be replaced with a multiply and subtract: + + %3 = sdiv i32 %A, %B + %4 = srem i32 %A, %B + +Similarly for udiv/urem. Note that this shouldn't be done on X86 or ARM, +which can do this in a single operation (instruction or libcall). It is +probably best to do this in the code generator. + +//===---------------------------------------------------------------------===// + +unsigned foo(unsigned x, unsigned y) { return (x & y) == 0 || x == 0; } +should fold to (x & y) == 0. + +//===---------------------------------------------------------------------===// + +unsigned foo(unsigned x, unsigned y) { return x > y && x != 0; } +should fold to x > y. + +//===---------------------------------------------------------------------===//