X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FVMCore%2FConstantFold.h;h=546b37e605fc1cd74550e7feb59cd6d700106f74;hb=61b91bc156bb9e3d9017a9e93d567f8dccfa3f68;hp=79dd21c2c67465e5bdebf316da634d9b8d545420;hpb=0908309e3c4b4f423e88d8d8fe8060cb10eaa1c9;p=oota-llvm.git diff --git a/lib/VMCore/ConstantFold.h b/lib/VMCore/ConstantFold.h index 79dd21c2c67..546b37e605f 100644 --- a/lib/VMCore/ConstantFold.h +++ b/lib/VMCore/ConstantFold.h @@ -5,17 +5,15 @@ // // Unfortunately we can't overload operators on pointer types (like this:) // -// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2) +// inline bool operator==(const Constant *V1, const Constant *V2) // // so we must make due with references, even though it leads to some butt ugly -// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; ) +// looking code downstream. *sigh* (ex: Constant *Result = *V1 + *v2; ) // //===----------------------------------------------------------------------===// // -// WARNING: These operators return pointers to newly 'new'd objects. You MUST -// make sure to free them if you don't want them hanging around. Also, -// note that these may return a null object if I don't know how to -// perform those operations on the specified constant types. +// WARNING: These operators may return a null object if I don't know how to +// perform the specified operation on the specified constant types. // //===----------------------------------------------------------------------===// // @@ -32,79 +30,156 @@ // //===----------------------------------------------------------------------===// -#ifndef LLVM_OPT_CONSTANTHANDLING_H -#define LLVM_OPT_CONSTANTHANDLING_H +#ifndef LLVM_CONSTANTHANDLING_H +#define LLVM_CONSTANTHANDLING_H -#include "llvm/ConstPoolVals.h" -#include "llvm/Instruction.h" +#include "llvm/Constants.h" #include "llvm/Type.h" - -namespace opt { +class PointerType; //===----------------------------------------------------------------------===// -// Implement == directly... +// Implement == and != directly... //===----------------------------------------------------------------------===// -inline ConstPoolBool *operator==(const ConstPoolVal &V1, - const ConstPoolVal &V2) { +inline ConstantBool *operator==(const Constant &V1, + const Constant &V2) { assert(V1.getType() == V2.getType() && "Constant types must be identical!"); - return new ConstPoolBool(V1.equals(&V2)); + return ConstantBool::get(&V1 == &V2); +} + +inline ConstantBool *operator!=(const Constant &V1, + const Constant &V2) { + return ConstantBool::get(&V1 != &V2); } //===----------------------------------------------------------------------===// // Implement all other operators indirectly through TypeRules system //===----------------------------------------------------------------------===// -class ConstRules { +class ConstRules : public Annotation { protected: - inline ConstRules() {} // Can only be subclassed... + inline ConstRules() : Annotation(AID) {} // Can only be subclassed... public: - // Unary Operators... - virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0; + static AnnotationID AID; // AnnotationID for this class // Binary Operators... - virtual ConstPoolVal *add(const ConstPoolVal *V1, - const ConstPoolVal *V2) const = 0; - virtual ConstPoolVal *sub(const ConstPoolVal *V1, - const ConstPoolVal *V2) const = 0; - - virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, - const ConstPoolVal *V2) const = 0; + virtual Constant *add(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *div(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0; + virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0; + virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0; + + virtual ConstantBool *lessthan(const Constant *V1, + const Constant *V2) const = 0; + + // Casting operators. ick + virtual ConstantBool *castToBool (const Constant *V) const = 0; + virtual ConstantSInt *castToSByte (const Constant *V) const = 0; + virtual ConstantUInt *castToUByte (const Constant *V) const = 0; + virtual ConstantSInt *castToShort (const Constant *V) const = 0; + virtual ConstantUInt *castToUShort(const Constant *V) const = 0; + virtual ConstantSInt *castToInt (const Constant *V) const = 0; + virtual ConstantUInt *castToUInt (const Constant *V) const = 0; + virtual ConstantSInt *castToLong (const Constant *V) const = 0; + virtual ConstantUInt *castToULong (const Constant *V) const = 0; + virtual ConstantFP *castToFloat (const Constant *V) const = 0; + virtual ConstantFP *castToDouble(const Constant *V) const = 0; + virtual ConstantPointer *castToPointer(const Constant *V, + const PointerType *Ty) const = 0; + + inline Constant *castTo(const Constant *V, const Type *Ty) const { + switch (Ty->getPrimitiveID()) { + case Type::BoolTyID: return castToBool(V); + case Type::UByteTyID: return castToUByte(V); + case Type::SByteTyID: return castToSByte(V); + case Type::UShortTyID: return castToUShort(V); + case Type::ShortTyID: return castToShort(V); + case Type::UIntTyID: return castToUInt(V); + case Type::IntTyID: return castToInt(V); + case Type::ULongTyID: return castToULong(V); + case Type::LongTyID: return castToLong(V); + case Type::FloatTyID: return castToFloat(V); + case Type::DoubleTyID: return castToDouble(V); + case Type::PointerTyID:return castToPointer(V, (PointerType*)Ty); + default: return 0; + } + } // ConstRules::get - A type will cache its own type rules if one is needed... // we just want to make sure to hit the cache instead of doing it indirectly, // if possible... // - static inline const ConstRules *get(const ConstPoolVal &V) { - const ConstRules *Result = V.getType()->getConstRules(); - return Result ? Result : find(V.getType()); + static inline ConstRules *get(const Constant &V) { + return (ConstRules*)V.getType()->getOrCreateAnnotation(AID); } private : - static const ConstRules *find(const Type *Ty); + static Annotation *find(AnnotationID AID, const Annotable *Ty, void *); ConstRules(const ConstRules &); // Do not implement ConstRules &operator=(const ConstRules &); // Do not implement }; -inline ConstPoolVal *operator!(const ConstPoolVal &V) { - return ConstRules::get(V)->not(&V); +// Standard binary operators... +inline Constant *operator+(const Constant &V1, const Constant &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->add(&V1, &V2); } +inline Constant *operator-(const Constant &V1, const Constant &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->sub(&V1, &V2); +} +inline Constant *operator*(const Constant &V1, const Constant &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->mul(&V1, &V2); +} -inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) { +inline Constant *operator/(const Constant &V1, const Constant &V2) { assert(V1.getType() == V2.getType() && "Constant types must be identical!"); - return ConstRules::get(V1)->add(&V1, &V2); + return ConstRules::get(V1)->div(&V1, &V2); } -inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) { +inline Constant *operator%(const Constant &V1, const Constant &V2) { assert(V1.getType() == V2.getType() && "Constant types must be identical!"); - return ConstRules::get(V1)->sub(&V1, &V2); + return ConstRules::get(V1)->rem(&V1, &V2); +} + +// Logical Operators... +inline Constant *operator&(const Constant &V1, const Constant &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->op_and(&V1, &V2); } -inline ConstPoolBool *operator<(const ConstPoolVal &V1, - const ConstPoolVal &V2) { +inline Constant *operator|(const Constant &V1, const Constant &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->op_or(&V1, &V2); +} + +inline Constant *operator^(const Constant &V1, const Constant &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1)->op_xor(&V1, &V2); +} + +// Shift Instructions... +inline Constant *operator<<(const Constant &V1, const Constant &V2) { + assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy); + return ConstRules::get(V1)->shl(&V1, &V2); +} + +inline Constant *operator>>(const Constant &V1, const Constant &V2) { + assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy); + return ConstRules::get(V1)->shr(&V1, &V2); +} + +inline ConstantBool *operator<(const Constant &V1, + const Constant &V2) { assert(V1.getType() == V2.getType() && "Constant types must be identical!"); return ConstRules::get(V1)->lessthan(&V1, &V2); } @@ -114,30 +189,19 @@ inline ConstPoolBool *operator<(const ConstPoolVal &V1, // Implement 'derived' operators based on what we already have... //===----------------------------------------------------------------------===// -inline ConstPoolBool *operator>(const ConstPoolVal &V1, - const ConstPoolVal &V2) { +inline ConstantBool *operator>(const Constant &V1, + const Constant &V2) { return V2 < V1; } -inline ConstPoolBool *operator!=(const ConstPoolVal &V1, - const ConstPoolVal &V2) { - ConstPoolBool *Result = V1 == V2; - Result->setValue(!Result->getValue()); // Invert value - return Result; // !(V1 == V2) -} - -inline ConstPoolBool *operator>=(const ConstPoolVal &V1, - const ConstPoolVal &V2) { - ConstPoolBool *Result = V1 < V2; - Result->setValue(!Result->getValue()); // Invert value - return Result; // !(V1 < V2) +inline ConstantBool *operator>=(const Constant &V1, + const Constant &V2) { + return (V1 < V2)->inverted(); // !(V1 < V2) } -inline ConstPoolBool *operator<=(const ConstPoolVal &V1, - const ConstPoolVal &V2) { - ConstPoolBool *Result = V1 > V2; - Result->setValue(!Result->getValue()); // Invert value - return Result; // !(V1 > V2) +inline ConstantBool *operator<=(const Constant &V1, + const Constant &V2) { + return (V1 > V2)->inverted(); // !(V1 > V2) } @@ -145,30 +209,16 @@ inline ConstPoolBool *operator<=(const ConstPoolVal &V1, // Implement higher level instruction folding type instructions //===----------------------------------------------------------------------===// -inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode, - ConstPoolVal *V) { - switch (Opcode) { - case Instruction::Not: return !*V; - } - return 0; -} - -inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode, - ConstPoolVal *V1, - ConstPoolVal *V2) { - switch (Opcode) { - case Instruction::Add: return *V1 + *V2; - case Instruction::Sub: return *V1 - *V2; - - case Instruction::SetEQ: return *V1 == *V2; - case Instruction::SetNE: return *V1 != *V2; - case Instruction::SetLE: return *V1 <= *V2; - case Instruction::SetGE: return *V1 >= *V2; - case Instruction::SetLT: return *V1 < *V2; - case Instruction::SetGT: return *V1 > *V2; - } - return 0; -} +// ConstantFoldInstruction - Attempt to constant fold the specified instruction. +// If successful, the constant result is returned, if not, null is returned. +// +Constant *ConstantFoldInstruction(Instruction *I); + +// Constant fold various types of instruction... +Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy); +Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1, + const Constant *V2); +Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1, + const Constant *V2); -} // end namespace opt #endif