X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=lib%2FVMCore%2FValueSymbolTable.cpp;h=e31410c29cd2c913690b322591991dff6c1a8575;hb=dec628eead87b20773c98a00830580df211acc98;hp=2f55e490df68fe9ec872773446c8cdc0a49e57db;hpb=92f5b6a78407c84e5eb18907879b16de0f33f980;p=oota-llvm.git diff --git a/lib/VMCore/ValueSymbolTable.cpp b/lib/VMCore/ValueSymbolTable.cpp index 2f55e490df6..e31410c29cd 100644 --- a/lib/VMCore/ValueSymbolTable.cpp +++ b/lib/VMCore/ValueSymbolTable.cpp @@ -17,7 +17,6 @@ #include "llvm/ValueSymbolTable.h" #include "llvm/ADT/StringExtras.h" #include "llvm/Support/Debug.h" -#include using namespace llvm; // Class destructor @@ -25,8 +24,8 @@ ValueSymbolTable::~ValueSymbolTable() { #ifndef NDEBUG // Only do this in -g mode... for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI) DEBUG(DOUT << "Value still in symbol table! Type = '" - << VI->second->getType()->getDescription() << "' Name = '" - << VI->first << "'\n"); + << VI->getValue()->getType()->getDescription() << "' Name = '" + << VI->getKeyData() << "'\n"); assert(vmap.empty() && "Values remain in symbol table!"); #endif } @@ -37,11 +36,11 @@ ValueSymbolTable::~ValueSymbolTable() { // std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const { std::string TryName = BaseName; - const_iterator End = vmap.end(); // See if the name exists - while (vmap.find(TryName) != End) // Loop until we find a free - TryName = BaseName + utostr(++LastUnique); // name in the symbol table + while (vmap.find(&TryName[0], &TryName[TryName.size()]) != vmap.end()) + // Loop until we find a free name in the symbol table. + TryName = BaseName + utostr(++LastUnique); return TryName; } @@ -49,62 +48,95 @@ std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const { // lookup a value - Returns null on failure... // Value *ValueSymbolTable::lookup(const std::string &Name) const { - const_iterator VI = vmap.find(Name); + const_iterator VI = vmap.find(&Name[0], &Name[Name.size()]); if (VI != vmap.end()) // We found the symbol - return const_cast(VI->second); + return VI->getValue(); return 0; } // Insert a value into the symbol table with the specified name... // -void ValueSymbolTable::insert(Value* V) { - assert(V && "Can't insert null Value into symbol table!"); +void ValueSymbolTable::reinsertValue(Value* V) { assert(V->hasName() && "Can't insert nameless Value into symbol table"); // Try inserting the name, assuming it won't conflict. - if (vmap.insert(make_pair(V->Name, V)).second) { + if (vmap.insert(V->Name)) { DOUT << " Inserted value: " << V->Name << ": " << *V << "\n"; return; } + // FIXME: this could be much more efficient. + // Otherwise, there is a naming conflict. Rename this value. std::string UniqueName = V->getName(); + + V->Name->Destroy(); + unsigned BaseSize = UniqueName.size(); - do { + while (1) { // Trim any suffix off. UniqueName.resize(BaseSize); UniqueName += utostr(++LastUnique); // Try insert the vmap entry with this suffix. - } while (!vmap.insert(make_pair(UniqueName, V)).second); - - V->Name = UniqueName; - - DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); + ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0], + &UniqueName[UniqueName.size()]); + if (NewName.getValue() == 0) { + // Newly inserted name. Success! + NewName.setValue(V); + V->Name = &NewName; + DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); + return; + } + } } -// Remove a value -void ValueSymbolTable::remove(Value *V) { - assert(V->hasName() && "Value doesn't have name!"); - iterator Entry = vmap.find(V->getName()); - assert(Entry != vmap.end() && "Entry was not in the symtab!"); - - DEBUG(DOUT << " Removing Value: " << Entry->second->getName() << "\n"); - - // Remove the value from the plane... - vmap.erase(Entry); +void ValueSymbolTable::removeValueName(ValueName *V) { + DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n"); + // Remove the value from the plane. + vmap.remove(V); } -// DumpVal - a std::for_each function for dumping a value -// -static void DumpVal(const std::pair &V) { - DOUT << " '" << V.first << "' = "; - V.second->dump(); - DOUT << "\n"; +/// createValueName - This method attempts to create a value name and insert +/// it into the symbol table with the specified name. If it conflicts, it +/// auto-renames the name and returns that instead. +ValueName *ValueSymbolTable::createValueName(const char *NameStart, + unsigned NameLen, Value *V) { + ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen); + if (Entry.getValue() == 0) { + Entry.setValue(V); + DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": " + << *V << "\n"); + return &Entry; + } + + // FIXME: this could be much more efficient. + + // Otherwise, there is a naming conflict. Rename this value. + std::string UniqueName(NameStart, NameStart+NameLen); + while (1) { + // Trim any suffix off. + UniqueName.resize(NameLen); + UniqueName += utostr(++LastUnique); + // Try insert the vmap entry with this suffix. + ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0], + &UniqueName[UniqueName.size()]); + if (NewName.getValue() == 0) { + // Newly inserted name. Success! + NewName.setValue(V); + DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); + return &NewName; + } + } } + // dump - print out the symbol table // void ValueSymbolTable::dump() const { DOUT << "ValueSymbolTable:\n"; - for_each(vmap.begin(), vmap.end(), DumpVal); + for (const_iterator I = begin(), E = end(); I != E; ++I) { + DOUT << " '" << I->getKeyData() << "' = "; + I->getValue()->dump(); + DOUT << "\n"; + } }