X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=nodestack.h;h=11cbdfa801d772d70e210668db374fd71f718b71;hb=82a487f5efd48d3ec5f35a72e826100371731506;hp=d3eab13561149cb6ca89da2d1928332ead695e4a;hpb=6d7624344faab763eb30f3a6424f51538b7292a5;p=model-checker.git diff --git a/nodestack.h b/nodestack.h index d3eab13..11cbdfa 100644 --- a/nodestack.h +++ b/nodestack.h @@ -13,9 +13,20 @@ class ModelAction; +typedef std::list< const ModelAction *, MyAlloc< const ModelAction * > > readfrom_set_t; + +/** + * @brief A single node in a NodeStack + * + * Represents a single node in the NodeStack. Each Node is associated with up + * to one action and up to one parent node. A node holds information + * regarding the last action performed (the "associated action"), the thread + * choices that have been explored (explored_children) and should be explored + * (backtrack), and the actions that the last action may read from. + */ class Node { public: - Node(ModelAction *act = NULL, int nthreads = 1); + Node(ModelAction *act = NULL, Node *par = NULL, int nthreads = 1); ~Node(); /* return true = thread choice has already been explored */ bool has_been_explored(thread_id_t tid); @@ -28,20 +39,42 @@ public: bool is_enabled(Thread *t); ModelAction * get_action() { return action; } + /** @return the parent Node to this Node; that is, the action that + * occurred previously in the stack. */ + Node * get_parent() const { return parent; } + + void add_read_from(const ModelAction *act); + const ModelAction * get_next_read_from(); + void print(); + void print_may_read_from(); MEMALLOC private: void explore(thread_id_t tid); ModelAction *action; + Node *parent; int num_threads; std::vector< bool, MyAlloc > explored_children; std::vector< bool, MyAlloc > backtrack; + int numBacktracks; + + /** The set of ModelActions that this the action at this Node may read + * from. Only meaningful if this Node represents a 'read' action. */ + readfrom_set_t may_read_from; }; -typedef std::list > node_list_t; +typedef std::list< Node *, MyAlloc< Node * > > node_list_t; +/** + * @brief A stack of nodes + * + * Holds a Node linked-list that can be used for holding backtracking, + * may-read-from, and replay information. It is used primarily as a + * stack-like structure, in that backtracking points and replay nodes are + * only removed from the top (most recent). + */ class NodeStack { public: NodeStack();