X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=nodestack.h;h=16264a2bbf800c6832e312cab644e85febb4f566;hb=bdef0741b8a01e16946d261bc2a657af5a683b3e;hp=af7808227b420ff431a3549490dc37e55a36fd08;hpb=e725e347266a91be41447dba497f57f3b6d5413c;p=model-checker.git diff --git a/nodestack.h b/nodestack.h index af78082..16264a2 100644 --- a/nodestack.h +++ b/nodestack.h @@ -1,3 +1,7 @@ +/** @file nodestack.h + * @brief Stack of operations for use in backtracking. +*/ + #ifndef __NODESTACK_H__ #define __NODESTACK_H__ @@ -9,14 +13,28 @@ class ModelAction; +typedef std::vector< const ModelAction *, MyAlloc< const ModelAction * > > readfrom_set_t; +typedef std::vector< uint64_t, MyAlloc< uint64_t > > futurevalues_t; + +/** + * @brief A single node in a NodeStack + * + * Represents a single node in the NodeStack. Each Node is associated with up + * to one action and up to one parent node. A node holds information + * regarding the last action performed (the "associated action"), the thread + * choices that have been explored (explored_children) and should be explored + * (backtrack), and the actions that the last action may read from. + */ class Node { public: - Node(ModelAction *act = NULL, int nthreads = 1); + Node(ModelAction *act = NULL, Node *par = NULL, int nthreads = 1); ~Node(); /* return true = thread choice has already been explored */ bool has_been_explored(thread_id_t tid); /* return true = backtrack set is empty */ bool backtrack_empty(); + bool readsfrom_empty(); + bool futurevalues_empty(); void explore_child(ModelAction *act); /* return false = thread was already in backtrack */ bool set_backtrack(thread_id_t id); @@ -24,31 +42,60 @@ public: bool is_enabled(Thread *t); ModelAction * get_action() { return action; } - void print(); + /** @return the parent Node to this Node; that is, the action that + * occurred previously in the stack. */ + Node * get_parent() const { return parent; } + + void add_future_value(uint64_t value); + void add_read_from(const ModelAction *act); + const ModelAction * get_read_from(); + uint64_t get_future_value(); + bool increment_read_from(); + bool increment_future_values(); - static int get_total_nodes() { return total_nodes; } + void print(); + void print_may_read_from(); MEMALLOC private: void explore(thread_id_t tid); - static int total_nodes; ModelAction *action; + Node *parent; int num_threads; std::vector< bool, MyAlloc > explored_children; std::vector< bool, MyAlloc > backtrack; + int numBacktracks; + + /** The set of ModelActions that this the action at this Node may read + * from. Only meaningful if this Node represents a 'read' action. */ + readfrom_set_t may_read_from; + unsigned int read_from_index; + + futurevalues_t future_values; + unsigned int future_index; }; -typedef std::list > node_list_t; +typedef std::list< Node *, MyAlloc< Node * > > node_list_t; +/** + * @brief A stack of nodes + * + * Holds a Node linked-list that can be used for holding backtracking, + * may-read-from, and replay information. It is used primarily as a + * stack-like structure, in that backtracking points and replay nodes are + * only removed from the top (most recent). + */ class NodeStack { public: NodeStack(); ~NodeStack(); - ModelAction * explore_action(ModelAction *act, ModelAction *parent); + ModelAction * explore_action(ModelAction *act); Node * get_head(); Node * get_next(); void reset_execution(); + void pop_restofstack(int numAhead); + int get_total_nodes() { return total_nodes; } void print(); @@ -56,6 +103,8 @@ public: private: node_list_t node_list; node_list_t::iterator iter; + + int total_nodes; }; #endif /* __NODESTACK_H__ */