X-Git-Url: http://demsky.eecs.uci.edu/git/?a=blobdiff_plain;f=unittests%2FSupport%2FAllocatorTest.cpp;h=4b544641e9bffa2fa4035701bb4dbe149f5e1026;hb=00552e3875ee5f382db6c98286a241a7d0efe1b8;hp=8c2ddadf7fabecfa31a576812f63578b6bde2267;hpb=b9a99d459349148d3ac349066e143f17f185b43c;p=oota-llvm.git diff --git a/unittests/Support/AllocatorTest.cpp b/unittests/Support/AllocatorTest.cpp index 8c2ddadf7fa..4b544641e9b 100644 --- a/unittests/Support/AllocatorTest.cpp +++ b/unittests/Support/AllocatorTest.cpp @@ -17,9 +17,9 @@ namespace { TEST(AllocatorTest, Basics) { BumpPtrAllocator Alloc; - int *a = (int*)Alloc.Allocate(sizeof(int), 0); - int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0); - int *c = (int*)Alloc.Allocate(sizeof(int), 0); + int *a = (int*)Alloc.Allocate(sizeof(int), 1); + int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 1); + int *c = (int*)Alloc.Allocate(sizeof(int), 1); *a = 1; b[0] = 2; b[9] = 2; @@ -29,16 +29,31 @@ TEST(AllocatorTest, Basics) { EXPECT_EQ(2, b[9]); EXPECT_EQ(3, *c); EXPECT_EQ(1U, Alloc.GetNumSlabs()); + + BumpPtrAllocator Alloc2 = std::move(Alloc); + EXPECT_EQ(0U, Alloc.GetNumSlabs()); + EXPECT_EQ(1U, Alloc2.GetNumSlabs()); + + // Make sure the old pointers still work. These are especially interesting + // under ASan or Valgrind. + EXPECT_EQ(1, *a); + EXPECT_EQ(2, b[0]); + EXPECT_EQ(2, b[9]); + EXPECT_EQ(3, *c); + + Alloc = std::move(Alloc2); + EXPECT_EQ(0U, Alloc2.GetNumSlabs()); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); } // Allocate enough bytes to create three slabs. TEST(AllocatorTest, ThreeSlabs) { BumpPtrAllocator Alloc; - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(3U, Alloc.GetNumSlabs()); } @@ -46,15 +61,22 @@ TEST(AllocatorTest, ThreeSlabs) { // again. TEST(AllocatorTest, TestReset) { BumpPtrAllocator Alloc; - Alloc.Allocate(3000, 0); + + // Allocate something larger than the SizeThreshold=4096. + (void)Alloc.Allocate(5000, 1); + Alloc.Reset(); + // Calling Reset should free all CustomSizedSlabs. + EXPECT_EQ(0u, Alloc.GetNumSlabs()); + + Alloc.Allocate(3000, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); Alloc.Reset(); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); } @@ -84,11 +106,11 @@ TEST(AllocatorTest, TestOverflow) { BumpPtrAllocator Alloc; // Fill the slab right up until the end pointer. - Alloc.Allocate(4096, 0); + Alloc.Allocate(4096, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); // If we don't allocate a new slab, then we will have overflowed. - Alloc.Allocate(1, 0); + Alloc.Allocate(1, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); } @@ -96,7 +118,20 @@ TEST(AllocatorTest, TestOverflow) { TEST(AllocatorTest, TestSmallSlabSize) { BumpPtrAllocator Alloc; - Alloc.Allocate(8000, 0); + Alloc.Allocate(8000, 1); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); +} + +// Test requesting alignment that goes past the end of the current slab. +TEST(AllocatorTest, TestAlignmentPastSlab) { + BumpPtrAllocator Alloc; + Alloc.Allocate(4095, 1); + + // Aligning the current slab pointer is likely to move it past the end of the + // slab, which would confuse any unsigned comparisons with the difference of + // the end pointer and the aligned pointer. + Alloc.Allocate(1024, 8192); + EXPECT_EQ(2U, Alloc.GetNumSlabs()); } @@ -115,7 +150,7 @@ public: void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*)); // Find the slab start. - void *Slab = alignPtr((char *)MemBase + sizeof(void *), Alignment); + void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment); // Hold a pointer to the base so we can free the whole malloced block. ((void**)Slab)[-1] = MemBase; @@ -140,7 +175,7 @@ TEST(AllocatorTest, TestBigAlignment) { BumpPtrAllocatorImpl Alloc; // First allocate a tiny bit to ensure we have to re-align things. - (void)Alloc.Allocate(1, 0); + (void)Alloc.Allocate(1, 1); // Now the big chunk with a big alignment. (void)Alloc.Allocate(3000, 2048);