x86-64: Allow fbdev primary video code
authorDave Airlie <airlied@redhat.com>
Thu, 7 Jan 2010 07:04:54 +0000 (17:04 +1000)
committerH. Peter Anvin <hpa@zytor.com>
Wed, 17 Feb 2010 05:22:26 +0000 (21:22 -0800)
commit477346ff74f4c2aed50e8a0db96a61069f3e5b80
tree09c664475eebc4e976f14fe45f774e8fb6ae6112
parentb0483e78e5c4c9871fc5541875b3bc006846d46b
x86-64: Allow fbdev primary video code

For some reason the 64-bit tree was doing this differently and
I can't see why it would need to.

This correct behaviour when you have two GPUs plugged in and
32-bit put the console in one place and 64-bit in another.

Signed-off-by: Dave Airlie <airlied@redhat.com>
LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
arch/x86/Makefile
arch/x86/include/asm/fb.h