R600: Always use texture cache for compute shaders
authorVincent Lejeune <vljn@ovi.com>
Tue, 30 Apr 2013 00:14:44 +0000 (00:14 +0000)
committerVincent Lejeune <vljn@ovi.com>
Tue, 30 Apr 2013 00:14:44 +0000 (00:14 +0000)
commit4fb224e3bd7655e25bc1f43d05a0922098aae4e0
tree69b54a527c99cb83e139a15d6f69a37a01642f3d
parent2c836f84dba99e7b041909160c739db779760b79
R600: Always use texture cache for compute shaders

This will improve the performance of memory reads.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180762 91177308-0d34-0410-b5e6-96231b3b80d8
lib/Target/R600/R600InstrInfo.cpp