+ if (seq < last_emitted)
+ radeon_fence_schedule_check(rdev, ring);
+
+ return wake;
+}
+
+/**
+ * radeon_fence_check_lockup - check for hardware lockup
+ *
+ * @work: delayed work item
+ *
+ * Checks for fence activity and if there is none probe
+ * the hardware if a lockup occured.
+ */
+static void radeon_fence_check_lockup(struct work_struct *work)
+{
+ struct radeon_fence_driver *fence_drv;
+ struct radeon_device *rdev;
+ int ring;
+
+ fence_drv = container_of(work, struct radeon_fence_driver,
+ lockup_work.work);
+ rdev = fence_drv->rdev;
+ ring = fence_drv - &rdev->fence_drv[0];
+
+ if (!down_read_trylock(&rdev->exclusive_lock)) {
+ /* just reschedule the check if a reset is going on */
+ radeon_fence_schedule_check(rdev, ring);
+ return;
+ }
+
+ if (radeon_fence_activity(rdev, ring))
+ wake_up_all(&rdev->fence_queue);
+
+ else if (radeon_ring_is_lockup(rdev, ring, &rdev->ring[ring])) {
+
+ /* good news we believe it's a lockup */
+ dev_warn(rdev->dev, "GPU lockup (current fence id "
+ "0x%016llx last fence id 0x%016llx on ring %d)\n",
+ (uint64_t)atomic64_read(&fence_drv->last_seq),
+ fence_drv->sync_seq[ring], ring);
+
+ /* remember that we need an reset */
+ rdev->needs_reset = true;
+ wake_up_all(&rdev->fence_queue);
+ }
+ up_read(&rdev->exclusive_lock);
+}
+
+/**
+ * radeon_fence_process - process a fence
+ *
+ * @rdev: radeon_device pointer
+ * @ring: ring index the fence is associated with
+ *
+ * Checks the current fence value and wakes the fence queue
+ * if the sequence number has increased (all asics).
+ */
+void radeon_fence_process(struct radeon_device *rdev, int ring)
+{
+ if (radeon_fence_activity(rdev, ring))