+static int glock_cmp(void *priv, struct list_head *a, struct list_head *b)
+{
+ struct gfs2_glock *gla, *glb;
+
+ gla = list_entry(a, struct gfs2_glock, gl_lru);
+ glb = list_entry(b, struct gfs2_glock, gl_lru);
+
+ if (gla->gl_name.ln_number > glb->gl_name.ln_number)
+ return 1;
+ if (gla->gl_name.ln_number < glb->gl_name.ln_number)
+ return -1;
+
+ return 0;
+}
+
+/**
+ * gfs2_dispose_glock_lru - Demote a list of glocks
+ * @list: The list to dispose of
+ *
+ * Disposing of glocks may involve disk accesses, so that here we sort
+ * the glocks by number (i.e. disk location of the inodes) so that if
+ * there are any such accesses, they'll be sent in order (mostly).
+ *
+ * Must be called under the lru_lock, but may drop and retake this
+ * lock. While the lru_lock is dropped, entries may vanish from the
+ * list, but no new entries will appear on the list (since it is
+ * private)
+ */
+
+static void gfs2_dispose_glock_lru(struct list_head *list)
+__releases(&lru_lock)
+__acquires(&lru_lock)
+{
+ struct gfs2_glock *gl;
+
+ list_sort(NULL, list, glock_cmp);
+
+ while(!list_empty(list)) {
+ gl = list_entry(list->next, struct gfs2_glock, gl_lru);
+ list_del_init(&gl->gl_lru);
+ clear_bit(GLF_LRU, &gl->gl_flags);
+ gfs2_glock_hold(gl);
+ spin_unlock(&lru_lock);
+ spin_lock(&gl->gl_spin);
+ if (demote_ok(gl))
+ handle_callback(gl, LM_ST_UNLOCKED, 0);
+ WARN_ON(!test_and_clear_bit(GLF_LOCK, &gl->gl_flags));
+ smp_mb__after_clear_bit();
+ if (queue_delayed_work(glock_workqueue, &gl->gl_work, 0) == 0)
+ gfs2_glock_put_nolock(gl);
+ spin_unlock(&gl->gl_spin);
+ spin_lock(&lru_lock);
+ }
+}
+