- } else {
- // FIXME! This is horrific!!! We need register scavenging.
- // Our temporary workaround has marked r3 unavailable. Of course, r3 is
- // also a ABI register so it's possible that is is the register that is
- // being storing here. If that's the case, we do the following:
- // r12 = r2
- // Use r2 to materialize sp + offset
- // str r3, r2
- // r2 = r12
- unsigned ValReg = MI.getOperand(0).getReg();
- unsigned TmpReg = ARM::R3;
- bool UseRR = false;
- if (ValReg == ARM::R3) {
- BuildMI(MBB, II, dl, TII.get(ARM::tMOVtgpr2gpr), ARM::R12)
- .addReg(ARM::R2, RegState::Kill);
- TmpReg = ARM::R2;
- }
- if (TmpReg == ARM::R3 && AFI->isR3LiveIn())
- BuildMI(MBB, II, dl, TII.get(ARM::tMOVtgpr2gpr), ARM::R12)
- .addReg(ARM::R3, RegState::Kill);
- if (Opcode == ARM::tSpill) {
- if (FrameReg == ARM::SP)
- emitThumbRegPlusImmInReg(MBB, II, TmpReg, FrameReg,
- Offset, false, TII, *this, dl);
- else {
- emitLoadConstPool(MBB, II, dl, TmpReg, 0, Offset);
- UseRR = true;
- }
- } else
- emitThumbRegPlusImmediate(MBB, II, TmpReg, FrameReg, Offset, TII,
- *this, dl);
- MI.setDesc(TII.get(ARM::tSTR));
- MI.getOperand(i).ChangeToRegister(TmpReg, false, false, true);
- if (UseRR) // Use [reg, reg] addrmode.
- MI.addOperand(MachineOperand::CreateReg(FrameReg, false));
- else // tSTR has an extra register operand.
- MI.addOperand(MachineOperand::CreateReg(0, false));
-
- MachineBasicBlock::iterator NII = next(II);
- if (ValReg == ARM::R3)
- BuildMI(MBB, NII, dl, TII.get(ARM::tMOVgpr2tgpr), ARM::R2)
- .addReg(ARM::R12, RegState::Kill);
- if (TmpReg == ARM::R3 && AFI->isR3LiveIn())
- BuildMI(MBB, NII, dl, TII.get(ARM::tMOVgpr2tgpr), ARM::R3)
- .addReg(ARM::R12, RegState::Kill);
- }