First, we can sometimes free the state we're merging, which means anybody who
calls merge_state() may have the state it passed in free'ed. This is
problematic because we could end up caching the state, which makes caching
useless as the state will no longer be part of the tree. So instead of free'ing
the state we passed into merge_state(), set it's end to the other->end and free
the other state. This way we are sure to cache the correct state. Also because
we can merge states together, instead of only using the cache'd state if it's
start == the start we are looking for, go ahead and use it if the start we are
looking for is within the range of the cached state. Thanks,
Signed-off-by: Josef Bacik <josef@redhat.com>
if (other->start == state->end + 1 &&
other->state == state->state) {
merge_cb(tree, state, other);
if (other->start == state->end + 1 &&
other->state == state->state) {
merge_cb(tree, state, other);
- other->start = state->start;
- state->tree = NULL;
- rb_erase(&state->rb_node, &tree->state);
- free_extent_state(state);
- state = NULL;
+ state->end = other->end;
+ other->tree = NULL;
+ rb_erase(&other->rb_node, &tree->state);
+ free_extent_state(other);
"%llu %llu\n", (unsigned long long)found->start,
(unsigned long long)found->end,
(unsigned long long)start, (unsigned long long)end);
"%llu %llu\n", (unsigned long long)found->start,
(unsigned long long)found->end,
(unsigned long long)start, (unsigned long long)end);
- free_extent_state(state);
return -EEXIST;
}
state->tree = tree;
return -EEXIST;
}
state->tree = tree;
- if (cached && cached->tree && cached->start == start) {
+ if (cached && cached->tree && cached->start <= start &&
+ cached->end > start) {
if (clear)
atomic_dec(&cached->refs);
state = cached;
if (clear)
atomic_dec(&cached->refs);
state = cached;
spin_lock(&tree->lock);
if (cached_state && *cached_state) {
state = *cached_state;
spin_lock(&tree->lock);
if (cached_state && *cached_state) {
state = *cached_state;
- if (state->start == start && state->tree) {
+ if (state->start <= start && state->end > start &&
+ state->tree) {
node = &state->rb_node;
goto hit_next;
}
node = &state->rb_node;
goto hit_next;
}
- next_node = rb_next(node);
cache_state(state, cached_state);
merge_state(tree, state);
if (last_end == (u64)-1)
goto out;
start = last_end + 1;
cache_state(state, cached_state);
merge_state(tree, state);
if (last_end == (u64)-1)
goto out;
start = last_end + 1;
+ next_node = rb_next(&state->rb_node);
if (next_node && start < end && prealloc && !need_resched()) {
state = rb_entry(next_node, struct extent_state,
rb_node);
if (next_node && start < end && prealloc && !need_resched()) {
state = rb_entry(next_node, struct extent_state,
rb_node);
* Avoid to free 'prealloc' if it can be merged with
* the later extent.
*/
* Avoid to free 'prealloc' if it can be merged with
* the later extent.
*/
- atomic_inc(&prealloc->refs);
err = insert_state(tree, prealloc, start, this_end,
&bits);
BUG_ON(err == -EEXIST);
err = insert_state(tree, prealloc, start, this_end,
&bits);
BUG_ON(err == -EEXIST);
goto out;
}
cache_state(prealloc, cached_state);
goto out;
}
cache_state(prealloc, cached_state);
- free_extent_state(prealloc);
prealloc = NULL;
start = this_end + 1;
goto search_again;
prealloc = NULL;
start = this_end + 1;
goto search_again;
int bitset = 0;
spin_lock(&tree->lock);
int bitset = 0;
spin_lock(&tree->lock);
- if (cached && cached->tree && cached->start == start)
+ if (cached && cached->tree && cached->start <= start &&
+ cached->end > start)
node = &cached->rb_node;
else
node = tree_search(tree, start);
node = &cached->rb_node;
else
node = tree_search(tree, start);