Memory was always allocated for 4096 channels. Change this to allocate
what we actually need according to the number of channels we use.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
return ret;
}
- ret = nouveau_gpuobj_new(nv_object(priv), NULL, 4096 * 0x200, 0x1000,
- NVOBJ_FLAG_ZERO_ALLOC, &priv->user.mem);
+ ret = nouveau_gpuobj_new(nv_object(priv), NULL, impl->channels * 0x200,
+ 0x1000, NVOBJ_FLAG_ZERO_ALLOC, &priv->user.mem);
if (ret)
return ret;