userprog.c remains for now...
CC=g++
BIN=libthreads
-SOURCE=libthreads.c schedule.cc libatomic.c userprog.c model.cc
+SOURCE=libthreads.cc schedule.cc libatomic.cc userprog.c model.cc
HEADERS=libthreads.h schedule.h common.h libatomic.h model.h
FLAGS=-Wall
+++ /dev/null
-#include "libatomic.h"
-#include "libthreads.h"
-
-void atomic_store_explicit(struct atomic_object *obj, int value, memory_order order)
-{
- thread_yield();
-}
-
-int atomic_load_explicit(struct atomic_object *obj, memory_order order)
-{
- thread_yield();
- return 0;
-}
--- /dev/null
+#include "libatomic.h"
+#include "libthreads.h"
+
+void atomic_store_explicit(struct atomic_object *obj, int value, memory_order order)
+{
+ thread_yield();
+}
+
+int atomic_load_explicit(struct atomic_object *obj, memory_order order)
+{
+ thread_yield();
+ return 0;
+}
+++ /dev/null
-#include <string.h>
-#include <stdlib.h>
-
-#include "libthreads.h"
-#include "schedule.h"
-#include "common.h"
-
-/* global "model" object */
-#include "model.h"
-
-#define STACK_SIZE (1024 * 1024)
-
-static void *stack_allocate(size_t size)
-{
- return malloc(size);
-}
-
-static void stack_free(void *stack)
-{
- free(stack);
-}
-
-static int create_context(struct thread *t)
-{
- int ret;
-
- memset(&t->context, 0, sizeof(t->context));
- ret = getcontext(&t->context);
- if (ret)
- return ret;
-
- /* t->start_routine == NULL means this is our initial context */
- if (!t->start_routine)
- return 0;
-
- /* Initialize new managed context */
- t->stack = stack_allocate(STACK_SIZE);
- t->context.uc_stack.ss_sp = t->stack;
- t->context.uc_stack.ss_size = STACK_SIZE;
- t->context.uc_stack.ss_flags = 0;
- t->context.uc_link = &model->system_thread->context;
- makecontext(&t->context, t->start_routine, 1, t->arg);
-
- return 0;
-}
-
-static int create_initial_thread(struct thread *t)
-{
- memset(t, 0, sizeof(*t));
- model->assign_id(t);
- return create_context(t);
-}
-
-static int thread_swap(struct thread *t1, struct thread *t2)
-{
- return swapcontext(&t1->context, &t2->context);
-}
-
-static void thread_dispose(struct thread *t)
-{
- DEBUG("completed thread %d\n", thread_current()->id);
- t->state = THREAD_COMPLETED;
- stack_free(t->stack);
-}
-
-/*
- * Return 1 if found next thread, 0 otherwise
- */
-static int thread_system_next(void)
-{
- struct thread *curr, *next;
-
- curr = thread_current();
- if (curr) {
- if (curr->state == THREAD_READY)
- model->scheduler->add_thread(curr);
- else if (curr->state == THREAD_RUNNING)
- /* Stopped while running; i.e., completed */
- thread_dispose(curr);
- else
- DEBUG("ERROR: current thread in unexpected state??\n");
- }
- next = model->scheduler->next_thread();
- if (next)
- next->state = THREAD_RUNNING;
- DEBUG("(%d, %d)\n", curr ? curr->id : -1, next ? next->id : -1);
- if (!next)
- return 1;
- return thread_swap(model->system_thread, next);
-}
-
-static void thread_wait_finish(void)
-{
-
- DBG();
-
- while (!thread_system_next());
-}
-
-/*
- * User program API functions
- */
-int thread_create(struct thread *t, void (*start_routine)(), void *arg)
-{
- int ret = 0;
-
- DBG();
-
- memset(t, 0, sizeof(*t));
- model->assign_id(t);
- DEBUG("create thread %d\n", t->id);
-
- t->start_routine = start_routine;
- t->arg = arg;
-
- /* Initialize state */
- ret = create_context(t);
- if (ret)
- return ret;
-
- t->state = THREAD_CREATED;
-
- model->scheduler->add_thread(t);
- return 0;
-}
-
-void thread_join(struct thread *t)
-{
- while (t->state != THREAD_COMPLETED)
- thread_yield();
-}
-
-int thread_yield(void)
-{
- struct thread *old, *next;
-
- DBG();
- old = thread_current();
- old->state = THREAD_READY;
- next = model->system_thread;
- return thread_swap(old, next);
-}
-
-struct thread *thread_current(void)
-{
- return model->scheduler->get_current_thread();
-}
-
-/*
- * Main system function
- */
-int main()
-{
- struct thread user_thread;
- struct thread *main_thread;
-
- model = new ModelChecker();
-
- main_thread = (struct thread *)malloc(sizeof(*main_thread));
- create_initial_thread(main_thread);
- model->add_system_thread(main_thread);
-
- /* Start user program */
- thread_create(&user_thread, &user_main, NULL);
-
- /* Wait for all threads to complete */
- thread_wait_finish();
-
- delete model;
-
- DEBUG("Exiting\n");
- return 0;
-}
--- /dev/null
+#include <string.h>
+#include <stdlib.h>
+
+#include "libthreads.h"
+#include "schedule.h"
+#include "common.h"
+
+/* global "model" object */
+#include "model.h"
+
+#define STACK_SIZE (1024 * 1024)
+
+static void *stack_allocate(size_t size)
+{
+ return malloc(size);
+}
+
+static void stack_free(void *stack)
+{
+ free(stack);
+}
+
+static int create_context(struct thread *t)
+{
+ int ret;
+
+ memset(&t->context, 0, sizeof(t->context));
+ ret = getcontext(&t->context);
+ if (ret)
+ return ret;
+
+ /* t->start_routine == NULL means this is our initial context */
+ if (!t->start_routine)
+ return 0;
+
+ /* Initialize new managed context */
+ t->stack = stack_allocate(STACK_SIZE);
+ t->context.uc_stack.ss_sp = t->stack;
+ t->context.uc_stack.ss_size = STACK_SIZE;
+ t->context.uc_stack.ss_flags = 0;
+ t->context.uc_link = &model->system_thread->context;
+ makecontext(&t->context, t->start_routine, 1, t->arg);
+
+ return 0;
+}
+
+static int create_initial_thread(struct thread *t)
+{
+ memset(t, 0, sizeof(*t));
+ model->assign_id(t);
+ return create_context(t);
+}
+
+static int thread_swap(struct thread *t1, struct thread *t2)
+{
+ return swapcontext(&t1->context, &t2->context);
+}
+
+static void thread_dispose(struct thread *t)
+{
+ DEBUG("completed thread %d\n", thread_current()->id);
+ t->state = THREAD_COMPLETED;
+ stack_free(t->stack);
+}
+
+/*
+ * Return 1 if found next thread, 0 otherwise
+ */
+static int thread_system_next(void)
+{
+ struct thread *curr, *next;
+
+ curr = thread_current();
+ if (curr) {
+ if (curr->state == THREAD_READY)
+ model->scheduler->add_thread(curr);
+ else if (curr->state == THREAD_RUNNING)
+ /* Stopped while running; i.e., completed */
+ thread_dispose(curr);
+ else
+ DEBUG("ERROR: current thread in unexpected state??\n");
+ }
+ next = model->scheduler->next_thread();
+ if (next)
+ next->state = THREAD_RUNNING;
+ DEBUG("(%d, %d)\n", curr ? curr->id : -1, next ? next->id : -1);
+ if (!next)
+ return 1;
+ return thread_swap(model->system_thread, next);
+}
+
+static void thread_wait_finish(void)
+{
+
+ DBG();
+
+ while (!thread_system_next());
+}
+
+/*
+ * User program API functions
+ */
+int thread_create(struct thread *t, void (*start_routine)(), void *arg)
+{
+ int ret = 0;
+
+ DBG();
+
+ memset(t, 0, sizeof(*t));
+ model->assign_id(t);
+ DEBUG("create thread %d\n", t->id);
+
+ t->start_routine = start_routine;
+ t->arg = arg;
+
+ /* Initialize state */
+ ret = create_context(t);
+ if (ret)
+ return ret;
+
+ t->state = THREAD_CREATED;
+
+ model->scheduler->add_thread(t);
+ return 0;
+}
+
+void thread_join(struct thread *t)
+{
+ while (t->state != THREAD_COMPLETED)
+ thread_yield();
+}
+
+int thread_yield(void)
+{
+ struct thread *old, *next;
+
+ DBG();
+ old = thread_current();
+ old->state = THREAD_READY;
+ next = model->system_thread;
+ return thread_swap(old, next);
+}
+
+struct thread *thread_current(void)
+{
+ return model->scheduler->get_current_thread();
+}
+
+/*
+ * Main system function
+ */
+int main()
+{
+ struct thread user_thread;
+ struct thread *main_thread;
+
+ model = new ModelChecker();
+
+ main_thread = (struct thread *)malloc(sizeof(*main_thread));
+ create_initial_thread(main_thread);
+ model->add_system_thread(main_thread);
+
+ /* Start user program */
+ thread_create(&user_thread, &user_main, NULL);
+
+ /* Wait for all threads to complete */
+ thread_wait_finish();
+
+ delete model;
+
+ DEBUG("Exiting\n");
+ return 0;
+}