// Allocatable - vector of allocatable physical registers.
BitVector Allocatable;
- // SkippedInstrs - Descriptors of instructions whose clobber list was ignored
- // because all registers were spilled. It is still necessary to mark all the
- // clobbered registers as used by the function.
+ // SkippedInstrs - Descriptors of instructions whose clobber list was
+ // ignored because all registers were spilled. It is still necessary to
+ // mark all the clobbered registers as used by the function.
SmallPtrSet<const TargetInstrDesc*, 4> SkippedInstrs;
// isBulkSpilling - This flag is set when LiveRegMap will be cleared
TII->storeRegToStackSlot(*MBB, MI, LR.PhysReg, SpillKill, FI, RC, TRI);
++NumStores; // Update statistics
- // If this register is used by DBG_VALUE then insert new DBG_VALUE to
+ // If this register is used by DBG_VALUE then insert new DBG_VALUE to
// identify spilled location as the place to find corresponding variable's
// value.
if (MachineInstr *DBG = LiveDbgValueMap.lookup(LRI->first)) {
- const MDNode *MDPtr =
+ const MDNode *MDPtr =
DBG->getOperand(DBG->getNumOperands()-1).getMetadata();
int64_t Offset = 0;
if (DBG->getOperand(1).isImm())
}
else
DL = MI->getDebugLoc();
- if (MachineInstr *NewDV =
+ if (MachineInstr *NewDV =
TII->emitFrameIndexDebugValue(*MF, FI, Offset, MDPtr, DL)) {
MachineBasicBlock *MBB = DBG->getParent();
MBB->insert(MI, NewDV);
else {
int SS = StackSlotForVirtReg[Reg];
if (SS == -1)
- MO.setReg(0); // We can't allocate a physreg for a DebugValue, sorry!
+ // We can't allocate a physreg for a DebugValue, sorry!
+ MO.setReg(0);
else {
// Modify DBG_VALUE now that the value is in a spill slot.
int64_t Offset = MI->getOperand(1).getImm();
- const MDNode *MDPtr =
+ const MDNode *MDPtr =
MI->getOperand(MI->getNumOperands()-1).getMetadata();
DebugLoc DL = MI->getDebugLoc();
- if (MachineInstr *NewDV =
+ if (MachineInstr *NewDV =
TII->emitFrameIndexDebugValue(*MF, SS, Offset, MDPtr, DL)) {
- DEBUG(dbgs() << "Modifying debug info due to spill:" << "\t" << *MI);
+ DEBUG(dbgs() << "Modifying debug info due to spill:" <<
+ "\t" << *MI);
MachineBasicBlock *MBB = MI->getParent();
MBB->insert(MBB->erase(MI), NewDV);
// Scan NewDV operands from the beginning.
ScanDbgValue = true;
break;
} else
- MO.setReg(0); // We can't allocate a physreg for a DebugValue, sorry!
+ // We can't allocate a physreg for a DebugValue; sorry!
+ MO.setReg(0);
}
}
}
// operands. If there are also physical defs, these registers must avoid
// both physical defs and uses, making them more constrained than normal
// operands.
- // Similarly, if there are multiple defs and tied operands, we must make sure
- // the same register is allocated to uses and defs.
+ // Similarly, if there are multiple defs and tied operands, we must make
+ // sure the same register is allocated to uses and defs.
// We didn't detect inline asm tied operands above, so just make this extra
// pass for all inline asm.
if (MI->isInlineAsm() || hasEarlyClobbers || hasPartialRedefs ||
unsigned DefOpEnd = MI->getNumOperands();
if (TID.isCall()) {
// Spill all virtregs before a call. This serves two purposes: 1. If an
- // exception is thrown, the landing pad is going to expect to find registers
- // in their spill slots, and 2. we don't have to wade through all the
- // <imp-def> operands on the call instruction.
+ // exception is thrown, the landing pad is going to expect to find
+ // registers in their spill slots, and 2. we don't have to wade through
+ // all the <imp-def> operands on the call instruction.
DefOpEnd = VirtOpEnd;
DEBUG(dbgs() << " Spilling remaining registers before call.\n");
spillAll(MI);