static SDValue lowerVectorShuffleByMerging128BitLanes(
SDLoc DL, MVT VT, SDValue V1, SDValue V2, ArrayRef<int> Mask,
const X86Subtarget *Subtarget, SelectionDAG &DAG) {
- assert(is128BitLaneCrossingShuffleMask(VT, Mask) &&
- "This is only useful when there are cross-128-bit-lane shuffles.");
+ assert(!isSingleInputShuffleMask(Mask) &&
+ "This is only useful with multiple inputs.");
int Size = Mask.size();
int LaneSize = 128 / VT.getScalarSizeInBits();
// shuffle. However, if we have AVX2 and either inputs are already in place,
// we will be able to shuffle even across lanes the other input in a single
// instruction so skip this pattern.
- if (is128BitLaneCrossingShuffleMask(MVT::v4f64, Mask) &&
- !(Subtarget->hasAVX2() && (isShuffleMaskInputInPlace(0, Mask) ||
+ if (!(Subtarget->hasAVX2() && (isShuffleMaskInputInPlace(0, Mask) ||
isShuffleMaskInputInPlace(1, Mask))))
if (SDValue Result = lowerVectorShuffleByMerging128BitLanes(
DL, MVT::v4f64, V1, V2, Mask, Subtarget, DAG))
// shuffle. However, if we have AVX2 and either inputs are already in place,
// we will be able to shuffle even across lanes the other input in a single
// instruction so skip this pattern.
- if (is128BitLaneCrossingShuffleMask(MVT::v4i64, Mask) &&
- !(Subtarget->hasAVX2() && (isShuffleMaskInputInPlace(0, Mask) ||
+ if (!(Subtarget->hasAVX2() && (isShuffleMaskInputInPlace(0, Mask) ||
isShuffleMaskInputInPlace(1, Mask))))
if (SDValue Result = lowerVectorShuffleByMerging128BitLanes(
DL, MVT::v4i64, V1, V2, Mask, Subtarget, DAG))
// Try to simplify this by merging 128-bit lanes to enable a lane-based
// shuffle.
- if (is128BitLaneCrossingShuffleMask(MVT::v8f32, Mask))
- if (SDValue Result = lowerVectorShuffleByMerging128BitLanes(
- DL, MVT::v8f32, V1, V2, Mask, Subtarget, DAG))
- return Result;
+ if (SDValue Result = lowerVectorShuffleByMerging128BitLanes(
+ DL, MVT::v8f32, V1, V2, Mask, Subtarget, DAG))
+ return Result;
// If we have AVX2 then we always want to lower with a blend because at v8 we
// can fully permute the elements.
// Try to simplify this by merging 128-bit lanes to enable a lane-based
// shuffle.
- if (is128BitLaneCrossingShuffleMask(MVT::v8i32, Mask))
- if (SDValue Result = lowerVectorShuffleByMerging128BitLanes(
- DL, MVT::v8i32, V1, V2, Mask, Subtarget, DAG))
- return Result;
+ if (SDValue Result = lowerVectorShuffleByMerging128BitLanes(
+ DL, MVT::v8i32, V1, V2, Mask, Subtarget, DAG))
+ return Result;
// Otherwise fall back on generic blend lowering.
return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v8i32, V1, V2,
}
define <4 x double> @shuffle_v4f64_1076(<4 x double> %a, <4 x double> %b) {
-; AVX1-LABEL: shuffle_v4f64_1076:
-; AVX1: # BB#0:
-; AVX1-NEXT: vpermilpd {{.*#+}} xmm0 = xmm0[1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm1, %xmm1
-; AVX1-NEXT: vpermilpd {{.*#+}} xmm1 = xmm1[1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
-; AVX1-NEXT: retq
-;
-; AVX2-LABEL: shuffle_v4f64_1076:
-; AVX2: # BB#0:
-; AVX2-NEXT: vpermilpd {{.*#+}} ymm1 = ymm1[0,0,3,2]
-; AVX2-NEXT: vpermilpd {{.*#+}} ymm0 = ymm0[1,0,2,2]
-; AVX2-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
-; AVX2-NEXT: retq
+; ALL-LABEL: shuffle_v4f64_1076:
+; ALL: # BB#0:
+; ALL-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
+; ALL-NEXT: vpermilpd {{.*#+}} ymm0 = ymm0[1,0,3,2]
+; ALL-NEXT: retq
%shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 1, i32 0, i32 7, i32 6>
ret <4 x double> %shuffle
}
define <4 x i64> @shuffle_v4i64_1076(<4 x i64> %a, <4 x i64> %b) {
; AVX1-LABEL: shuffle_v4i64_1076:
; AVX1: # BB#0:
-; AVX1-NEXT: vpermilpd {{.*#+}} xmm0 = xmm0[1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm1, %xmm1
-; AVX1-NEXT: vpermilpd {{.*#+}} xmm1 = xmm1[1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
+; AVX1-NEXT: vpermilpd {{.*#+}} ymm0 = ymm0[1,0,3,2]
; AVX1-NEXT: retq
;
; AVX2-LABEL: shuffle_v4i64_1076:
; AVX2: # BB#0:
-; AVX2-NEXT: vpshufd {{.*#+}} ymm1 = ymm1[2,3,0,1,6,7,4,5]
-; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[2,3,0,1,6,7,4,5]
; AVX2-NEXT: vpblendd {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]
+; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[2,3,0,1,6,7,4,5]
; AVX2-NEXT: retq
%shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 1, i32 0, i32 7, i32 6>
ret <4 x i64> %shuffle
}
define <8 x float> @shuffle_v8f32_3210fedc(<8 x float> %a, <8 x float> %b) {
-; AVX1-LABEL: shuffle_v8f32_3210fedc:
-; AVX1: # BB#0:
-; AVX1-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm1, %xmm1
-; AVX1-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,2,1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
-; AVX1-NEXT: retq
-;
-; AVX2-LABEL: shuffle_v8f32_3210fedc:
-; AVX2: # BB#0:
-; AVX2-NEXT: vpermilps {{.*#+}} ymm1 = ymm1[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
-; AVX2-NEXT: retq
+; ALL-LABEL: shuffle_v8f32_3210fedc:
+; ALL: # BB#0:
+; ALL-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
+; ALL-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
+; ALL-NEXT: retq
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 15, i32 14, i32 13, i32 12>
ret <8 x float> %shuffle
}
}
define <8 x float> @shuffle_v8f32_ba987654(<8 x float> %a, <8 x float> %b) {
-; AVX1-LABEL: shuffle_v8f32_ba987654:
-; AVX1: # BB#0:
-; AVX1-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,2,1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
-; AVX1-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; AVX1-NEXT: retq
-;
-; AVX2-LABEL: shuffle_v8f32_ba987654:
-; AVX2: # BB#0:
-; AVX2-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vpermilps {{.*#+}} ymm1 = ymm1[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
-; AVX2-NEXT: retq
+; ALL-LABEL: shuffle_v8f32_ba987654:
+; ALL: # BB#0:
+; ALL-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
+; ALL-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
+; ALL-NEXT: retq
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4>
ret <8 x float> %shuffle
}
define <8 x float> @shuffle_v8f32_ba983210(<8 x float> %a, <8 x float> %b) {
-; AVX1-LABEL: shuffle_v8f32_ba983210:
-; AVX1: # BB#0:
-; AVX1-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,2,1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
-; AVX1-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; AVX1-NEXT: retq
-;
-; AVX2-LABEL: shuffle_v8f32_ba983210:
-; AVX2: # BB#0:
-; AVX2-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vpermilps {{.*#+}} ymm1 = ymm1[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
-; AVX2-NEXT: retq
+; ALL-LABEL: shuffle_v8f32_ba983210:
+; ALL: # BB#0:
+; ALL-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
+; ALL-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
+; ALL-NEXT: retq
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4>
ret <8 x float> %shuffle
}
define <8 x i32> @shuffle_v8i32_3210fedc(<8 x i32> %a, <8 x i32> %b) {
; AVX1-LABEL: shuffle_v8i32_3210fedc:
; AVX1: # BB#0:
-; AVX1-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm1, %xmm1
-; AVX1-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,2,1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
+; AVX1-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
; AVX1-NEXT: retq
;
; AVX2-LABEL: shuffle_v8i32_3210fedc:
; AVX2: # BB#0:
-; AVX2-NEXT: vpshufd {{.*#+}} ymm1 = ymm1[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
; AVX2-NEXT: vpblendd {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]
+; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
; AVX2-NEXT: retq
%shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 15, i32 14, i32 13, i32 12>
ret <8 x i32> %shuffle
define <8 x i32> @shuffle_v8i32_ba987654(<8 x i32> %a, <8 x i32> %b) {
; AVX1-LABEL: shuffle_v8i32_ba987654:
; AVX1: # BB#0:
-; AVX1-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,2,1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
-; AVX1-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
+; AVX1-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
; AVX1-NEXT: retq
;
; AVX2-LABEL: shuffle_v8i32_ba987654:
; AVX2: # BB#0:
-; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vpshufd {{.*#+}} ymm1 = ymm1[3,2,1,0,7,6,5,4]
; AVX2-NEXT: vpblendd {{.*#+}} ymm0 = ymm1[0,1,2,3],ymm0[4,5,6,7]
+; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
; AVX2-NEXT: retq
%shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4>
ret <8 x i32> %shuffle
define <8 x i32> @shuffle_v8i32_ba983210(<8 x i32> %a, <8 x i32> %b) {
; AVX1-LABEL: shuffle_v8i32_ba983210:
; AVX1: # BB#0:
-; AVX1-NEXT: vpermilps {{.*#+}} xmm1 = xmm1[3,2,1,0]
-; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm0
-; AVX1-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0]
-; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: vblendpd {{.*#+}} ymm0 = ymm1[0,1],ymm0[2,3]
+; AVX1-NEXT: vpermilps {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
; AVX1-NEXT: retq
;
; AVX2-LABEL: shuffle_v8i32_ba983210:
; AVX2: # BB#0:
-; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
-; AVX2-NEXT: vpshufd {{.*#+}} ymm1 = ymm1[3,2,1,0,7,6,5,4]
; AVX2-NEXT: vpblendd {{.*#+}} ymm0 = ymm1[0,1,2,3],ymm0[4,5,6,7]
+; AVX2-NEXT: vpshufd {{.*#+}} ymm0 = ymm0[3,2,1,0,7,6,5,4]
; AVX2-NEXT: retq
%shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4>
ret <8 x i32> %shuffle