// the function. This field has no meaning for a variable sized element.
int64_t SPOffset;
- StackObject(uint64_t Sz, unsigned Al, int64_t SP)
- : Size(Sz), Alignment(Al), SPOffset(SP) {}
+ // isImmutable - If true, the value of the stack object does not change
+ // in this function. By default, fixed objects are immutable unless marked
+ // otherwise.
+ bool isImmutable;
+
+ StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM = false)
+ : Size(Sz), Alignment(Al), SPOffset(SP), isImmutable(IM) {}
};
/// Objects - The list of stack objects allocated...
/// CreateFixedObject - Create a new object at a fixed location on the stack.
/// All fixed objects should be created before other objects are created for
- /// efficiency. This returns an index with a negative value.
+ /// efficiency. By default, fixed objects are immutable. This returns an
+ /// index with a negative value.
///
- int CreateFixedObject(uint64_t Size, int64_t SPOffset) {
+ int CreateFixedObject(uint64_t Size, int64_t SPOffset,
+ bool Immutable = true) {
assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
- Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset));
+ Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
return -++NumFixedObjects;
}
return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
}
+ /// isImmutableObjectIndex - Returns true if the specified index corresponds
+ /// to an immutable object.
+ bool isImmutableObjectIndex(int ObjectIdx) const {
+ return Objects[ObjectIdx+NumFixedObjects].isImmutable;
+ }
+
/// CreateStackObject - Create a new statically sized stack object, returning
/// a postive identifier to represent it.
///