--- /dev/null
+//===- BottomUpClosure.cpp - Compute the bottom up interprocedure closure -===//
+//
+// This file implements the BUDataStructures class, which represents the
+// Bottom-Up Interprocedural closure of the data structure graph over the
+// program. This is useful for applications like pool allocation, but **not**
+// applications like pointer analysis.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Analysis/DataStructure.h"
+#include "llvm/Module.h"
+#include "llvm/DerivedTypes.h"
+#include "Support/StatisticReporter.h"
+using std::map;
+
+AnalysisID BUDataStructures::ID(AnalysisID::create<BUDataStructures>());
+
+// releaseMemory - If the pass pipeline is done with this pass, we can release
+// our memory... here...
+//
+void BUDataStructures::releaseMemory() {
+ for (map<Function*, DSGraph*>::iterator I = DSInfo.begin(),
+ E = DSInfo.end(); I != E; ++I)
+ delete I->second;
+
+ // Empty map so next time memory is released, data structures are not
+ // re-deleted.
+ DSInfo.clear();
+}
+
+// run - Calculate the bottom up data structure graphs for each function in the
+// program.
+//
+bool BUDataStructures::run(Module &M) {
+ // Simply calculate the graphs for each function...
+ for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
+ if (!I->isExternal())
+ calculateGraph(*I);
+ return false;
+}
+
+
+// ResolveArguments - Resolve the formal and actual arguments for a function
+// call.
+//
+static void ResolveArguments(std::vector<DSNodeHandle> &Call, Function &F,
+ map<Value*, DSNodeHandle> &ValueMap) {
+ // Resolve all of the function arguments...
+ Function::aiterator AI = F.abegin();
+ for (unsigned i = 2, e = Call.size(); i != e; ++i) {
+ // Advance the argument iterator to the first pointer argument...
+ while (!isa<PointerType>(AI->getType())) ++AI;
+
+ // Add the link from the argument scalar to the provided value
+ DSNode *NN = ValueMap[AI];
+ NN->addEdgeTo(Call[i]);
+ ++AI;
+ }
+}
+
+// MergeGlobalNodes - Merge global value nodes in the inlined graph with the
+// global value nodes in the current graph if there are duplicates.
+//
+static void MergeGlobalNodes(map<Value*, DSNodeHandle> &ValMap,
+ map<Value*, DSNodeHandle> &OldValMap) {
+ // Loop over all of the nodes inlined, if any of them are global variable
+ // nodes, we must make sure they get properly added or merged with the ValMap.
+ //
+ for (map<Value*, DSNodeHandle>::iterator I = OldValMap.begin(),
+ E = OldValMap.end(); I != E; ++I)
+ if (isa<GlobalValue>(I->first)) {
+ DSNodeHandle &NH = ValMap[I->first]; // Look up global in ValMap.
+ if (NH == 0) { // No entry for the global yet?
+ NH = I->second; // Add the one just inlined...
+ } else {
+ NH->mergeWith(I->second); // Merge the two globals together.
+ }
+ }
+
+}
+
+DSGraph &BUDataStructures::calculateGraph(Function &F) {
+ // Make sure this graph has not already been calculated, or that we don't get
+ // into an infinite loop with mutually recursive functions.
+ //
+ DSGraph *&Graph = DSInfo[&F];
+ if (Graph) return *Graph;
+
+ // Copy the local version into DSInfo...
+ Graph = new DSGraph(getAnalysis<LocalDataStructures>().getDSGraph(F));
+
+ // Start resolving calls...
+ std::vector<std::vector<DSNodeHandle> > &FCs = Graph->getFunctionCalls();
+
+ DEBUG(cerr << "Inlining: " << F.getName() << "\n");
+
+ bool Inlined;
+ do {
+ Inlined = false;
+ for (unsigned i = 0; i != FCs.size(); ++i) {
+ // Copy the call, because inlining graphs may invalidate the FCs vector.
+ std::vector<DSNodeHandle> Call = FCs[i];
+
+ // If the function list is not incomplete...
+ if ((Call[1]->NodeType & DSNode::Incomplete) == 0) {
+ // Start inlining all of the functions we can... some may not be
+ // inlinable if they are external...
+ //
+ std::vector<GlobalValue*> Globals(Call[1]->getGlobals());
+
+ // Loop over the functions, inlining whatever we can...
+ for (unsigned g = 0; g != Globals.size(); ++g) {
+ // Must be a function type, so this cast MUST succeed.
+ Function &FI = cast<Function>(*Globals[g]);
+ if (&FI == &F) {
+ // Self recursion... simply link up the formal arguments with the
+ // actual arguments...
+
+ DEBUG(cerr << "Self Inlining: " << F.getName() << "\n");
+
+ if (Call[0]) // Handle the return value if present...
+ Graph->RetNode->mergeWith(Call[0]);
+
+ // Resolve the arguments in the call to the actual values...
+ ResolveArguments(Call, F, Graph->getValueMap());
+
+ // Erase the entry in the globals vector
+ Globals.erase(Globals.begin()+g--);
+ } else if (!FI.isExternal()) {
+ DEBUG(std::cerr << "In " << F.getName() << " inlining: "
+ << FI.getName() << "\n");
+
+ // Get the data structure graph for the called function, closing it
+ // if possible (which is only impossible in the case of mutual
+ // recursion...
+ //
+ DSGraph &GI = calculateGraph(FI); // Graph to inline
+
+ DEBUG(cerr << "Got graph for " << FI.getName() << " in: "
+ << F.getName() << "\n");
+
+
+
+ // Clone the called function's graph into the current graph, keeping
+ // track of where scalars in the old graph _used_ to point...
+ map<Value*, DSNodeHandle> OldValMap;
+
+ // The clone call may invalidate any of the vectors in the data
+ // structure graph.
+ DSNode *RetVal = Graph->cloneInto(GI, OldValMap);
+
+ ResolveArguments(Call, FI, OldValMap);
+
+ // Merge global value nodes in the inlined graph with the global
+ // value nodes in the current graph if there are duplicates.
+ //
+ MergeGlobalNodes(Graph->getValueMap(), OldValMap);
+
+ // Erase the entry in the globals vector
+ Globals.erase(Globals.begin()+g--);
+ }
+ }
+
+ if (Globals.empty()) { // Inlined all of the function calls?
+ // Erase the call if it is resolvable...
+ FCs.erase(FCs.begin()+i--); // Don't skip a the next call...
+ Inlined = true;
+ } else if (Globals.size() != Call[1]->getGlobals().size()) {
+ // Was able to inline SOME, but not all of the functions. Construct a
+ // new global node here.
+ //
+ assert(0 && "Unimpl!");
+ Inlined = true;
+ }
+ }
+ }
+
+ // Recompute the Incomplete markers. If there are any function calls left
+ // now that are complete, we must loop!
+ if (Inlined) {
+ Graph->maskIncompleteMarkers();
+ Graph->markIncompleteNodes();
+ Graph->removeDeadNodes();
+ }
+ } while (Inlined && !FCs.empty());
+
+ return *Graph;
+}
//
//===----------------------------------------------------------------------===//
-#include "llvm/Analysis/DataStructure.h"
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
-#include <algorithm>
#include "Support/STLExtras.h"
+#include "Support/StatisticReporter.h"
+#include <algorithm>
+#include "llvm/Analysis/DataStructure.h"
AnalysisID LocalDataStructures::ID(AnalysisID::create<LocalDataStructures>());
}
}
+// DSNode copy constructor... do not copy over the referrers list!
+DSNode::DSNode(const DSNode &N)
+ : Ty(N.Ty), Links(N.Links), Globals(N.Globals), NodeType(N.NodeType) {
+}
+
void DSNode::removeReferrer(DSNodeHandle *H) {
// Search backwards, because we depopulate the list from the back for
// efficiency (because it's a vector).
// marks the node with the 'G' flag if it does not already have it.
//
void DSNode::addGlobal(GlobalValue *GV) {
- assert(GV->getType()->getElementType() == Ty);
- Globals.push_back(GV);
- NodeType |= GlobalNode;
+ // Keep the list sorted.
+ std::vector<GlobalValue*>::iterator I =
+ std::lower_bound(Globals.begin(), Globals.end(), GV);
+
+ if (I == Globals.end() || *I != GV) {
+ assert(GV->getType()->getElementType() == Ty);
+ Globals.insert(I, GV);
+ NodeType |= GlobalNode;
+ }
}
N->NodeType = 0; // N is now a dead node.
// Merge the globals list...
- Globals.insert(Globals.end(), N->Globals.begin(), N->Globals.end());
- N->Globals.clear();
+ if (!N->Globals.empty()) {
+ // Save the current globals off to the side...
+ std::vector<GlobalValue*> OldGlobals(Globals);
+
+ // Resize the globals vector to be big enough to hold both of them...
+ Globals.resize(Globals.size()+N->Globals.size());
+
+ // Merge the two sorted globals lists together...
+ std::merge(OldGlobals.begin(), OldGlobals.end(),
+ N->Globals.begin(), N->Globals.end(), Globals.begin());
+
+ // Erase duplicate entries from the globals list...
+ Globals.erase(std::unique(Globals.begin(), Globals.end()), Globals.end());
+
+ // Delete the globals from the old node...
+ N->Globals.clear();
+ }
}
//===----------------------------------------------------------------------===//
// DSGraph Implementation
//===----------------------------------------------------------------------===//
+DSGraph::DSGraph(const DSGraph &G) : Func(G.Func) {
+ RetNode = cloneInto(G, ValueMap, false);
+}
+
DSGraph::~DSGraph() {
FunctionCalls.clear();
ValueMap.clear();
std::for_each(Nodes.begin(), Nodes.end(), deleter<DSNode>);
}
+// dump - Allow inspection of graph in a debugger.
+void DSGraph::dump() const { print(std::cerr); }
+
+// cloneInto - Clone the specified DSGraph into the current graph, returning the
+// Return node of the graph. The translated ValueMap for the old function is
+// filled into the OldValMap member. If StripLocals is set to true, Scalar and
+// Alloca markers are removed from the graph, as the graph is being cloned into
+// a calling function's graph.
+//
+DSNode *DSGraph::cloneInto(const DSGraph &G,
+ std::map<Value*, DSNodeHandle> &OldValMap,
+ bool StripLocals) {
+ std::map<const DSNode*, DSNode*> NodeMap;
+ NodeMap[0] = 0; // Null pointer maps to null
+
+ unsigned FN = Nodes.size(); // FirstNode...
+
+ // Duplicate all of the nodes, populating the node map...
+ Nodes.reserve(FN+G.Nodes.size());
+ for (unsigned i = 0, e = G.Nodes.size(); i != e; ++i) {
+ DSNode *Old = G.Nodes[i], *New = new DSNode(*Old);
+ Nodes.push_back(New);
+ NodeMap[Old] = New;
+ }
+
+ // Rewrite the links in the nodes to point into the current graph now.
+ for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
+ for (unsigned j = 0, e = Nodes[i]->getNumLinks(); j != e; ++j)
+ Nodes[i]->setLink(j, NodeMap[Nodes[i]->getLink(j)]);
+
+ // If we are inlining this graph into the called function graph, remove local
+ // markers.
+ if (StripLocals)
+ for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
+ Nodes[i]->NodeType &= ~(DSNode::AllocaNode | DSNode::ScalarNode);
+
+ // Copy the value map...
+ for (std::map<Value*, DSNodeHandle>::const_iterator I = G.ValueMap.begin(),
+ E = G.ValueMap.end(); I != E; ++I)
+ OldValMap[I->first] = NodeMap[I->second];
+
+ // Copy the function calls list...
+ unsigned FC = FunctionCalls.size(); // FirstCall
+ FunctionCalls.reserve(FC+G.FunctionCalls.size());
+ for (unsigned i = 0, e = G.FunctionCalls.size(); i != e; ++i) {
+ FunctionCalls.push_back(std::vector<DSNodeHandle>());
+ FunctionCalls[FC+i].reserve(G.FunctionCalls[i].size());
+ for (unsigned j = 0, e = G.FunctionCalls[i].size(); j != e; ++j)
+ FunctionCalls[FC+i].push_back(NodeMap[G.FunctionCalls[i][j]]);
+ }
+
+ // Return the returned node pointer...
+ return NodeMap[G.RetNode];
+}
+
+
+// markIncompleteNodes - Mark the specified node as having contents that are not
+// known with the current analysis we have performed. Because a node makes all
+// of the nodes it can reach imcomplete if the node itself is incomplete, we
+// must recursively traverse the data structure graph, marking all reachable
+// nodes as incomplete.
+//
+static void markIncompleteNode(DSNode *N) {
+ // Stop recursion if no node, or if node already marked...
+ if (N == 0 || (N->NodeType & DSNode::Incomplete)) return;
+
+ // Actually mark the node
+ N->NodeType |= DSNode::Incomplete;
+
+ // Recusively process children...
+ for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
+ markIncompleteNode(N->getLink(i));
+}
+
+
+// markIncompleteNodes - Traverse the graph, identifying nodes that may be
+// modified by other functions that have not been resolved yet. This marks
+// nodes that are reachable through three sources of "unknownness":
+//
+// Global Variables, Function Calls, and Incoming Arguments
+//
+// For any node that may have unknown components (because something outside the
+// scope of current analysis may have modified it), the 'Incomplete' flag is
+// added to the NodeType.
+//
+void DSGraph::markIncompleteNodes() {
+ // Mark any incoming arguments as incomplete...
+ for (Function::aiterator I = Func.abegin(), E = Func.aend(); I != E; ++I)
+ if (isa<PointerType>(I->getType()))
+ markIncompleteNode(ValueMap[I]->getLink(0));
+
+ // Mark stuff passed into functions calls as being incomplete...
+ for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i) {
+ std::vector<DSNodeHandle> &Args = FunctionCalls[i];
+ if (Args[0]) // If the call returns a pointer...
+ // Then the return value is certainly incomplete!
+ markIncompleteNode(Args[0]);
+
+ // The call does not make the function argument incomplete...
+
+ // All arguments to the function call are incomplete though!
+ for (unsigned i = 2, e = Args.size(); i != e; ++i)
+ markIncompleteNode(Args[i]);
+ }
+
+ // Mark all of the nodes pointed to by global nodes as incomplete...
+ for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
+ if (Nodes[i]->NodeType & DSNode::GlobalNode) {
+ DSNode *N = Nodes[i];
+ for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
+ markIncompleteNode(N->getLink(i));
+ }
+}
+
+// isNodeDead - This method checks to see if a node is dead, and if it isn't, it
+// checks to see if there are simple transformations that it can do to make it
+// dead.
+//
+bool DSGraph::isNodeDead(DSNode *N) {
+ // Is it a trivially dead shadow node...
+ if (N->getReferrers().empty() && N->NodeType == 0)
+ return true;
+
+ // Is it a function node or some other trivially unused global?
+ if ((N->NodeType & ~DSNode::GlobalNode) == 0 &&
+ N->getNumLinks() == 0 &&
+ N->getReferrers().size() == N->getGlobals().size()) {
+
+ // Remove the globals from the valuemap, so that the referrer count will go
+ // down to zero.
+ while (!N->getGlobals().empty()) {
+ GlobalValue *GV = N->getGlobals().back();
+ N->getGlobals().pop_back();
+ ValueMap.erase(GV);
+ }
+ assert(N->getReferrers().empty() && "Referrers should all be gone now!");
+ return true;
+ }
+
+ return false;
+}
+
+
+// removeDeadNodes - After the graph has been constructed, this method removes
+// all unreachable nodes that are created because they got merged with other
+// nodes in the graph. These nodes will all be trivially unreachable, so we
+// don't have to perform any non-trivial analysis here.
+//
+void DSGraph::removeDeadNodes() {
+ for (unsigned i = 0; i != Nodes.size(); ++i)
+ if (isNodeDead(Nodes[i])) { // This node is dead!
+ delete Nodes[i]; // Free memory...
+ Nodes.erase(Nodes.begin()+i--); // Remove from node list...
+ }
+
+ // Remove identical function calls
+ unsigned NumFns = FunctionCalls.size();
+ std::sort(FunctionCalls.begin(), FunctionCalls.end());
+ FunctionCalls.erase(std::unique(FunctionCalls.begin(), FunctionCalls.end()),
+ FunctionCalls.end());
+
+ DEBUG(if (NumFns != FunctionCalls.size())
+ std::cerr << "Merged " << (NumFns-FunctionCalls.size())
+ << " call nodes in " << Func.getName() << "\n";);
+}
+
+
+// maskNodeTypes - Apply a mask to all of the node types in the graph. This
+// is useful for clearing out markers like Scalar or Incomplete.
+//
+void DSGraph::maskNodeTypes(unsigned char Mask) {
+ for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
+ Nodes[i]->NodeType &= Mask;
+}
+
+
//===----------------------------------------------------------------------===//
// LocalDataStructures Implementation
//===----------------------------------------------------------------------===//
bool LocalDataStructures::run(Module &M) {
// Calculate all of the graphs...
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
- if (!I->isExternal()) {
- std::map<Function*, DSGraph*>::iterator DI = DSInfo.find(I);
- if (DI == DSInfo.end() || DI->second == 0)
- DSInfo.insert(std::make_pair(&*I, new DSGraph(*I)));
- }
+ if (!I->isExternal())
+ DSInfo.insert(std::make_pair(&*I, new DSGraph(*I)));
return false;
}
//
//===----------------------------------------------------------------------===//
-#include "llvm/Analysis/DataStructure.h"
#include "llvm/Function.h"
#include "llvm/iMemory.h"
#include "llvm/iTerminators.h"
#include "llvm/iPHINode.h"
#include "llvm/iOther.h"
#include "llvm/Constants.h"
+#include "llvm/GlobalVariable.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Support/InstVisitor.h"
+#include "llvm/Analysis/DataStructure.h" // FIXME:
using std::map;
using std::vector;
map<Value*, DSNodeHandle> &vm,
vector<vector<DSNodeHandle> > &fc)
: G(g), Nodes(nodes), RetNode(retNode), ValueMap(vm), FunctionCalls(fc) {
+
+ // Create scalar nodes for all pointer arguments...
+ for (Function::aiterator I = G.getFunction().abegin(),
+ E = G.getFunction().aend(); I != E; ++I)
+ if (isa<PointerType>(I->getType()))
+ getValueNode(*I);
+
visit(G.getFunction()); // Single pass over the function
- removeDeadNodes();
+ G.removeDeadNodes();
}
private:
//
DSNode *getValueNode(Value &V);
+ // getGlobalNode - Just like getValueNode, except the global node itself is
+ // returned, not a scalar node pointing to a global.
+ //
+ DSNode *getGlobalNode(GlobalValue &V);
+
// getLink - This method is used to either return the specified link in the
// specified node if one exists. If a link does not already exist (it's
// null), then we create a new node, link it, then return it.
// must be factored out of gep, load and store while they are all MAI's.
//
DSNode *getSubscriptedNode(MemAccessInst &MAI, DSNode *Ptr);
-
- // removeDeadNodes - After the graph has been constructed, this method
- // removes all unreachable nodes that are created because they got merged
- // with other nodes in the graph.
- //
- void removeDeadNodes();
};
}
DSGraph::DSGraph(Function &F) : Func(F), RetNode(0) {
// Use the graph builder to construct the local version of the graph
GraphBuilder B(*this, Nodes, RetNode, ValueMap, FunctionCalls);
+ markIncompleteNodes();
}
}
+// getGlobalNode - Just like getValueNode, except the global node itself is
+// returned, not a scalar node pointing to a global.
+//
+DSNode *GraphBuilder::getGlobalNode(GlobalValue &V) {
+ DSNodeHandle &NH = ValueMap[&V];
+ if (NH) return NH; // Already have a node? Just return it...
+
+ // Create a new global node for this global variable...
+ DSNode *G = createNode(DSNode::GlobalNode, V.getType()->getElementType());
+ G->addGlobal(&V);
+
+ // If this node has outgoing edges, make sure to recycle the same node for
+ // each use. For functions and other global variables, this is unneccesary,
+ // so avoid excessive merging by cloning these nodes on demand.
+ //
+ NH = G;
+ return G;
+}
+
+
// getValueNode - Return a DSNode that corresponds the the specified LLVM value.
// This either returns the already existing node, or creates a new one and adds
// it to the graph, if none exists.
DSNode *GraphBuilder::getValueNode(Value &V) {
assert(isa<PointerType>(V.getType()) && "Should only use pointer scalars!");
if (!isa<GlobalValue>(V)) {
- DSNodeHandle &N = ValueMap[&V];
- if (N) return N; // Already have a node? Just return it...
+ DSNodeHandle &NH = ValueMap[&V];
+ if (NH) return NH; // Already have a node? Just return it...
}
// Otherwise we need to create a new scalar node...
DSNode *N = createNode(DSNode::ScalarNode, V.getType());
+ // If this is a global value, create the global pointed to.
if (GlobalValue *GV = dyn_cast<GlobalValue>(&V)) {
- DSNodeHandle &GVH = ValueMap[GV];
- DSNode *G = getLink(N, 0);
-
- if (GVH == 0) {
- // Traverse the global graph, adding nodes for them all, and marking them
- // all globals. Be careful to mark functions global as well as the
- // potential graph of global variables.
- //
- G->addGlobal(GV);
- GVH = G;
- } else {
- GVH->mergeWith(G);
- }
+ DSNode *G = getGlobalNode(*GV);
+ N->addEdgeTo(G);
} else {
ValueMap[&V] = N;
}
return N;
}
+
// getLink - This method is used to either return the specified link in the
// specified node if one exists. If a link does not already exist (it's
// null), then we create a new node, link it, then return it.
return Ptr;
}
-
-// removeDeadNodes - After the graph has been constructed, this method removes
-// all unreachable nodes that are created because they got merged with other
-// nodes in the graph. These nodes will all be trivially unreachable, so we
-// don't have to perform any non-trivial analysis here.
-//
-void GraphBuilder::removeDeadNodes() {
- for (unsigned i = 0; i != Nodes.size(); )
- if (Nodes[i]->NodeType || !Nodes[i]->getReferrers().empty())
- ++i; // This node is alive!
- else { // This node is dead!
- delete Nodes[i]; // Free memory...
- Nodes.erase(Nodes.begin()+i); // Remove from node list...
- }
-}
-
-
-
-
//===----------------------------------------------------------------------===//
// Specific instruction type handler implementations...
//
}
void GraphBuilder::visitGetElementPtrInst(GetElementPtrInst &GEP) {
- DSNode *Ptr = getSubscriptedNode(GEP, getValueNode(*GEP.getOperand(0)));
+ DSNode *Ptr = getSubscriptedNode(GEP, getValueNode(*GEP.getOperand(0)));
getValueNode(GEP)->addEdgeTo(Ptr);
}
void GraphBuilder::visitLoadInst(LoadInst &LI) {
if (!isa<PointerType>(LI.getType())) return; // Only pointer PHIs
- DSNode *Ptr = getSubscriptedNode(LI, getValueNode(*LI.getOperand(0)));
+ DSNode *Ptr = getSubscriptedNode(LI, getValueNode(*LI.getOperand(0)));
getValueNode(LI)->addEdgeTo(getLink(Ptr, 0));
}
}
void GraphBuilder::visitCallInst(CallInst &CI) {
+ // Add a new function call entry...
FunctionCalls.push_back(vector<DSNodeHandle>());
vector<DSNodeHandle> &Args = FunctionCalls.back();
// Set up the return value...
if (isa<PointerType>(CI.getType()))
- Args.push_back(getValueNode(CI));
+ Args.push_back(getLink(getValueNode(CI), 0));
else
Args.push_back(0);
+ unsigned Start = 0;
+ // Special case for direct call, avoid creating spurious scalar node...
+ if (GlobalValue *GV = dyn_cast<GlobalValue>(CI.getOperand(0))) {
+ Args.push_back(getGlobalNode(*GV));
+ Start = 1;
+ }
+
// Pass the arguments in...
- for (unsigned i = 0, e = CI.getNumOperands(); i != e; ++i)
+ for (unsigned i = Start, e = CI.getNumOperands(); i != e; ++i)
if (isa<PointerType>(CI.getOperand(i)->getType()))
- Args.push_back(getValueNode(*CI.getOperand(i)));
+ Args.push_back(getLink(getValueNode(*CI.getOperand(i)), 0));
}
#include "llvm/Assembly/Writer.h"
#include <fstream>
#include <sstream>
+using std::string;
void DSNode::dump() const { print(std::cerr, 0); }
-std::string DSNode::getCaption(const DSGraph *G) const {
+string DSNode::getCaption(const DSGraph *G) const {
std::stringstream OS;
Module *M = G ? G->getFunction().getParent() : 0;
WriteTypeSymbolic(OS, getType(), M);
if (NodeType & GlobalNode) OS << "G";
if (NodeType & SubElement) OS << "E";
if (NodeType & CastNode ) OS << "C";
+ if (NodeType & Incomplete) OS << "I";
for (unsigned i = 0, e = Globals.size(); i != e; ++i) {
OS << "\n";
return OS.str();
}
-static std::string getValueName(Value *V, Function &F) {
+static string getValueName(Value *V, Function &F) {
std::stringstream OS;
WriteAsOperand(OS, V, true, true, F.getParent());
return OS.str();
-static void replaceIn(std::string &S, char From, const std::string &To) {
+static void replaceIn(string &S, char From, const string &To) {
for (unsigned i = 0; i < S.size(); )
if (S[i] == From) {
S.replace(S.begin()+i, S.begin()+i+1,
O << "}\n";
}
-
-
-
-// print - Print out the analysis results...
-void LocalDataStructures::print(std::ostream &O, Module *M) const {
+template <typename Collection>
+static void printCollection(const Collection &C, std::ostream &O, Module *M,
+ const string &Prefix) {
for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
if (!I->isExternal()) {
- std::string Filename = "ds." + I->getName() + ".dot";
+ string Filename = Prefix + "." + I->getName() + ".dot";
O << "Writing '" << Filename << "'...";
std::ofstream F(Filename.c_str());
-
+
if (F.good()) {
- DSGraph &Graph = getDSGraph(*I);
+ DSGraph &Graph = C.getDSGraph(*I);
Graph.print(F);
- O << " [" << Graph.getGraphSize() << "]\n";
+ O << " [" << Graph.getGraphSize() << "+"
+ << Graph.getFunctionCalls().size() << "]\n";
} else {
O << " error opening file for writing!\n";
}
}
}
+
+
+// print - Print out the analysis results...
+void LocalDataStructures::print(std::ostream &O, Module *M) const {
+ printCollection(*this, O, M, "ds");
+}
+
+void BUDataStructures::print(std::ostream &O, Module *M) const {
+ printCollection(*this, O, M, "bu");
+}