/// is not already in the map. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
+ assert(N->getNextInBucket() == 0);
// Do we need to grow the hashtable?
DEBUG(DOUT << "INSERT: " << N << '\n');
if (NumNodes+1 > NumBuckets*2) {
/// removed or false if the node was not in the folding set.
bool FoldingSetImpl::RemoveNode(Node *N) {
// Because each bucket is a circular list, we don't need to compute N's hash
- // to remove it. Chase around the list until we find the node (or bucket)
- // which points to N.
+ // to remove it.
DEBUG(DOUT << "REMOVE: " << N << '\n');
void *Ptr = N->getNextInBucket();
if (Ptr == 0) return false; // Not in folding set.
--NumNodes;
+ N->SetNextInBucket(0);
+ // Remember what N originally pointed to, either a bucket or another node.
void *NodeNextPtr = Ptr;
- N->SetNextInBucket(0);
+
+ // Chase around the list until we find the node (or bucket) which points to N.
while (true) {
if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
// Advance pointer.