/// @brief Construct a path to the system library directory
static void GetSystemLibraryPaths(std::vector<sys::Path>& Paths);
- /// Construct a vector of sys::Path that contains the "standard" bitcode
- /// library paths suitable for linking into an llvm program. This function
- /// *must* return the value of LLVM_LIB_SEARCH_PATH as well as the value
- /// of LLVM_LIBDIR. It also must provide the System library paths as
- /// returned by GetSystemLibraryPaths.
- /// @see GetSystemLibraryPaths
- /// @brief Construct a list of directories in which bitcode could be
- /// found.
- static void GetBitcodeLibraryPaths(std::vector<sys::Path>& Paths);
-
/// Construct a path to the current user's home directory. The
/// implementation must use an operating system specific mechanism for
/// determining the user's home directory. For example, the environment
Paths.push_back(sys::Path("/lib/"));
}
-void
-Path::GetBitcodeLibraryPaths(std::vector<sys::Path>& Paths) {
- char * env_var = getenv("LLVM_LIB_SEARCH_PATH");
- if (env_var != 0) {
- getPathList(env_var,Paths);
- }
-#ifdef LLVM_LIBDIR
- {
- Path tmpPath;
- if (tmpPath.set(LLVM_LIBDIR))
- if (tmpPath.canRead())
- Paths.push_back(tmpPath);
- }
-#endif
- GetSystemLibraryPaths(Paths);
-}
-
Path
Path::GetUserHomeDirectory() {
const char* home = getenv("HOME");
Paths.push_back(sys::Path(buff));
}
-void
-Path::GetBitcodeLibraryPaths(std::vector<sys::Path>& Paths) {
- char * env_var = getenv("LLVM_LIB_SEARCH_PATH");
- if (env_var != 0) {
- getPathList(env_var,Paths);
- }
-#ifdef LLVM_LIBDIR
- {
- Path tmpPath;
- if (tmpPath.set(LLVM_LIBDIR))
- if (tmpPath.canRead())
- Paths.push_back(tmpPath);
- }
-#endif
- GetSystemLibraryPaths(Paths);
-}
-
Path
Path::GetUserHomeDirectory() {
char buff[MAX_PATH];