operator Value*() const {
return getValPtr();
}
-};
-
+};
+
+// Specialize simplify_type to allow WeakVH to participate in
+// dyn_cast, isa, etc.
+template<typename From> struct simplify_type;
+template<> struct simplify_type<const WeakVH> {
+ typedef Value* SimpleType;
+ static SimpleType getSimplifiedValue(const WeakVH &WVH) {
+ return static_cast<Value *>(WVH);
+ }
+};
+template<> struct simplify_type<WeakVH> : public simplify_type<const WeakVH> {};
+
/// AssertingVH - This is a Value Handle that points to a value and asserts out
/// if the value is destroyed while the handle is still live. This is very
/// useful for catching dangling pointer bugs and other things which can be
ValueTy &operator*() const { return *getValPtr(); }
};
+// Specialize simplify_type to allow AssertingVH to participate in
+// dyn_cast, isa, etc.
+template<typename From> struct simplify_type;
+template<> struct simplify_type<const AssertingVH<Value> > {
+ typedef Value* SimpleType;
+ static SimpleType getSimplifiedValue(const AssertingVH<Value> &AVH) {
+ return static_cast<Value *>(AVH);
+ }
+};
+template<> struct simplify_type<AssertingVH<Value> >
+ : public simplify_type<const AssertingVH<Value> > {};
+
/// CallbackVH - This is a value handle that allows subclasses to define
/// callbacks that run when the underlying Value has RAUW called on it or is
/// destroyed. This class can be used as the key of a map, as long as the user
virtual void allUsesReplacedWith(Value *new_value) {}
};
+// Specialize simplify_type to allow CallbackVH to participate in
+// dyn_cast, isa, etc.
+template<typename From> struct simplify_type;
+template<> struct simplify_type<const CallbackVH> {
+ typedef Value* SimpleType;
+ static SimpleType getSimplifiedValue(const CallbackVH &CVH) {
+ return static_cast<Value *>(CVH);
+ }
+};
+template<> struct simplify_type<CallbackVH>
+ : public simplify_type<const CallbackVH> {};
+
} // End llvm namespace
#endif