#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Function.h"
+#include "llvm/IR/InlineAsm.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/LLVMContext.h"
} else {
bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow();
bool CheckReturn = !SCCMightReturn && !F->doesNotReturn();
+ // Determine if we should scan for InlineAsm in a naked function as it
+ // is the only way to return without a ReturnInst. Only do this for
+ // no-inline functions as functions which may be inlined cannot
+ // meaningfully return via assembly.
+ bool CheckReturnViaAsm = CheckReturn &&
+ F->hasFnAttribute(Attribute::Naked) &&
+ F->hasFnAttribute(Attribute::NoInline);
if (!CheckUnwind && !CheckReturn)
continue;
- // Check to see if this function performs an unwind or calls an
- // unwinding function.
- for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
- if (CheckUnwind && isa<ResumeInst>(BB->getTerminator())) {
- // Uses unwind / resume!
+ for (const BasicBlock &BB : *F) {
+ const TerminatorInst *TI = BB.getTerminator();
+ if (CheckUnwind && TI->mayThrow()) {
SCCMightUnwind = true;
- } else if (CheckReturn && isa<ReturnInst>(BB->getTerminator())) {
+ } else if (CheckReturn && isa<ReturnInst>(TI)) {
SCCMightReturn = true;
}
- // Invoke instructions don't allow unwinding to continue, so we are
- // only interested in call instructions.
- if (CheckUnwind && !SCCMightUnwind)
- for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
- if (CallInst *CI = dyn_cast<CallInst>(I)) {
- if (CI->doesNotThrow()) {
- // This call cannot throw.
- } else if (Function *Callee = CI->getCalledFunction()) {
+ for (const Instruction &I : BB) {
+ if ((!CheckUnwind || SCCMightUnwind) &&
+ (!CheckReturnViaAsm || SCCMightReturn))
+ break;
+
+ // Check to see if this function performs an unwind or calls an
+ // unwinding function.
+ if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) {
+ bool InstMightUnwind = true;
+ if (const auto *CI = dyn_cast<CallInst>(&I)) {
+ if (Function *Callee = CI->getCalledFunction()) {
CallGraphNode *CalleeNode = CG[Callee];
- // If the callee is outside our current SCC then we may
- // throw because it might.
- if (!SCCNodes.count(CalleeNode)) {
- SCCMightUnwind = true;
- break;
- }
- } else {
- // Indirect call, it might throw.
- SCCMightUnwind = true;
- break;
+ // If the callee is outside our current SCC then we may throw
+ // because it might. If it is inside, do nothing.
+ if (SCCNodes.count(CalleeNode) > 0)
+ InstMightUnwind = false;
}
}
- if (SCCMightUnwind && SCCMightReturn) break;
+ SCCMightUnwind |= InstMightUnwind;
+ }
+ if (CheckReturnViaAsm && !SCCMightReturn)
+ if (auto ICS = ImmutableCallSite(&I))
+ if (const auto *IA = dyn_cast<InlineAsm>(ICS.getCalledValue()))
+ if (IA->hasSideEffects())
+ SCCMightReturn = true;
+ }
+
+ if (SCCMightUnwind && SCCMightReturn)
+ break;
}
}
}