#include "action.h"
namespace std {
-mutex::mutex() {
- state.islocked=false;
- thread_id_t tid=thread_current()->get_id();
- state.alloc_tid=tid;
- state.alloc_clock=model->get_cv(tid)->getClock(tid);
+
+mutex::mutex()
+{
+ state.islocked = false;
+ thread_id_t tid = thread_current()->get_id();
+ state.alloc_tid = tid;
+ state.alloc_clock = model->get_cv(tid)->getClock(tid);
}
-void mutex::lock() {
- model->switch_to_master(new ModelAction(ATOMIC_LOCK, std::memory_order_seq_cst, this));
+void mutex::lock()
+{
+ model->switch_to_master(new ModelAction(ATOMIC_LOCK, std::memory_order_seq_cst, this));
}
-bool mutex::try_lock() {
- return model->switch_to_master(new ModelAction(ATOMIC_TRYLOCK, std::memory_order_seq_cst, this));
+bool mutex::try_lock()
+{
+ return model->switch_to_master(new ModelAction(ATOMIC_TRYLOCK, std::memory_order_seq_cst, this));
}
-void mutex::unlock() {
- model->switch_to_master(new ModelAction(ATOMIC_UNLOCK, std::memory_order_seq_cst, this));
+void mutex::unlock()
+{
+ model->switch_to_master(new ModelAction(ATOMIC_UNLOCK, std::memory_order_seq_cst, this));
}
}